/** * Copyright 2011 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.graph.curve.opengl; import javax.media.opengl.GL2ES2; import javax.media.opengl.GLUniformData; import jogamp.graph.curve.opengl.RenderStateImpl; import jogamp.graph.curve.opengl.shader.UniformNames; import com.jogamp.common.os.Platform; import com.jogamp.graph.geom.Vertex; import com.jogamp.opengl.util.PMVMatrix; import com.jogamp.opengl.util.glsl.ShaderState; public abstract class RenderState { private static final String thisKey = "jogamp.graph.curve.RenderState" ; public static RenderState createRenderState(ShaderState st, Vertex.Factory pointFactory) { return new RenderStateImpl(st, pointFactory); } public static RenderState createRenderState(ShaderState st, Vertex.Factory pointFactory, PMVMatrix pmvMatrix) { return new RenderStateImpl(st, pointFactory, pmvMatrix); } public static final RenderState getRenderState(GL2ES2 gl) { return (RenderState) gl.getContext().getAttachedObject(thisKey); } protected final ShaderState st; protected final Vertex.Factory vertexFactory; protected final PMVMatrix pmvMatrix; protected final GLUniformData gcu_PMVMatrix; protected RenderState(ShaderState st, Vertex.Factory vertexFactory, PMVMatrix pmvMatrix) { this.st = st; this.vertexFactory = vertexFactory; this.pmvMatrix = pmvMatrix; this.gcu_PMVMatrix = new GLUniformData(UniformNames.gcu_PMVMatrix, 4, 4, pmvMatrix.glGetPMvMatrixf()); st.ownUniform(gcu_PMVMatrix); } public final ShaderState getShaderState() { return st; } public final Vertex.Factory getVertexFactory() { return vertexFactory; } public final PMVMatrix pmvMatrix() { return pmvMatrix; } public final GLUniformData getPMVMatrix() { return gcu_PMVMatrix; } public void destroy(GL2ES2 gl) { st.destroy(gl); } public abstract GLUniformData getWeight(); public abstract GLUniformData getAlpha(); public abstract GLUniformData getColorStatic(); // public abstract GLUniformData getStrength(); public final RenderState attachTo(GL2ES2 gl) { return (RenderState) gl.getContext().attachObject(thisKey, this); } public final boolean detachFrom(GL2ES2 gl) { RenderState _rs = (RenderState) gl.getContext().getAttachedObject(thisKey); if(_rs == this) { gl.getContext().detachObject(thisKey); return true; } return false; } public StringBuilder toString(StringBuilder sb) { if(null==sb) { sb = new StringBuilder(); } sb.append("RenderState["); st.toString(sb).append(Platform.getNewline()); sb.append("]"); return sb; } public String toString() { return toString(null).toString(); } }