/** * Copyright 2014 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.graph.curve.opengl; import java.util.ArrayList; import java.util.HashMap; import java.util.Iterator; import javax.media.opengl.GL2ES2; import javax.media.opengl.GLException; import jogamp.graph.geom.plane.AffineTransform; import com.jogamp.graph.curve.OutlineShape; import com.jogamp.graph.curve.Region; import com.jogamp.graph.font.Font; import com.jogamp.graph.font.Font.Glyph; import com.jogamp.graph.geom.Vertex; import com.jogamp.graph.geom.Vertex.Factory; /** * Text {@link GLRegion} Utility Class */ public class TextRegionUtil { public final RegionRenderer renderer; public TextRegionUtil(final RegionRenderer renderer) { this.renderer = renderer; } public static interface ShapeVisitor { /** * Visiting the given {@link OutlineShape} with it's corresponding {@link AffineTransform}. * @param shape may be used as is, otherwise a copy shall be made if intended to be modified. * @param t may be used immediately as is, otherwise a copy shall be made if stored. */ public void visit(final OutlineShape shape, final AffineTransform t); } /** * Visit each {@link Font.Glyph}'s {@link OutlineShape} with the given {@link ShapeVisitor} * additionally passing the progressed {@link AffineTransform}. * The latter reflects the given font metric, pixelSize and hence character position. * @param visitor * @param transform * @param font the target {@link Font} * @param pixelSize Use {@link Font#getPixelSize(float, float)} for resolution correct pixel-size. * @param str string text */ public static void processString(final ShapeVisitor visitor, final AffineTransform transform, final Font font, final float pixelSize, final CharSequence str) { final int charCount = str.length(); // region.setFlipped(true); final Font.Metrics metrics = font.getMetrics(); final float lineHeight = font.getLineHeight(pixelSize); final float scale = metrics.getScale(pixelSize); final AffineTransform t = new AffineTransform(transform); float y = 0; float advanceTotal = 0; for(int i=0; i< charCount; i++) { final char character = str.charAt(i); if( '\n' == character ) { y -= lineHeight; advanceTotal = 0; } else if (character == ' ') { advanceTotal += font.getAdvanceWidth(Glyph.ID_SPACE, pixelSize); } else { if(Region.DEBUG_INSTANCE) { System.err.println("XXXXXXXXXXXXXXx char: "+character+", scale: "+scale+"; translate: "+advanceTotal+", "+y); } t.setTransform(transform); // reset transform t.translate(advanceTotal, y); t.scale(scale, scale); final Font.Glyph glyph = font.getGlyph(character); final OutlineShape glyphShape = glyph.getShape(); if( null == glyphShape ) { continue; } visitor.visit(glyphShape, t); advanceTotal += glyph.getAdvance(pixelSize, true); } } } /** * Add the string in 3D space w.r.t. the font and pixelSize at the end of the {@link GLRegion}. * @param region the {@link GLRegion} sink * @param vertexFactory vertex impl factory {@link Factory} * @param font the target {@link Font} * @param pixelSize Use {@link Font#getPixelSize(float, float)} for resolution correct pixel-size. * @param str string text */ public static void addStringToRegion(final GLRegion region, final Factory extends Vertex> vertexFactory, final Font font, final float pixelSize, final CharSequence str) { final ShapeVisitor visitor = new ShapeVisitor() { public final void visit(final OutlineShape shape, final AffineTransform t) { region.addOutlineShape(shape, t); } }; processString(visitor, new AffineTransform(vertexFactory), font, pixelSize, str); } /** * Render the string in 3D space w.r.t. the font and pixelSize * using a cached {@link GLRegion} for reuse. *
* Cached {@link GLRegion}s will be destroyed w/ {@link #clear(GL2ES2)} or to free memory. *
* @param gl the current GL state * @param font {@link Font} to be used * @param pixelSize Use {@link Font#getPixelSize(float, float)} for resolution correct pixel-size. * @param str text to be rendered * @param sampleCount desired multisampling sample count for msaa-rendering. * The actual used scample-count is written back when msaa-rendering is enabled, otherwise the store is untouched. * @throws Exception if TextRenderer not initialized */ public void drawString3D(final GL2ES2 gl, final Font font, final float pixelSize, final CharSequence str, final int[/*1*/] sampleCount) { if( !renderer.isInitialized() ) { throw new GLException("TextRendererImpl01: not initialized!"); } final int special = 0; GLRegion region = getCachedRegion(font, str, pixelSize, special); if(null == region) { region = GLRegion.create(renderer.getRenderModes()); addStringToRegion(region, renderer.getRenderState().getVertexFactory(), font, pixelSize, str); addCachedRegion(gl, font, str, pixelSize, special, region); } region.draw(gl, renderer, sampleCount); } /** * Render the string in 3D space w.r.t. the font and pixelSize * using a temporary {@link GLRegion}, which will be destroyed afterwards. ** In case of a multisampling region renderer, i.e. {@link Region#VBAA_RENDERING_BIT}, recreating the {@link GLRegion} * is a huge performance impact. * In such case better use {@link #drawString3D(GLRegion, RegionRenderer, GL2ES2, Font, float, CharSequence, int[])} * instead. *
* @param gl the current GL state * @param font {@link Font} to be used * @param pixelSize Use {@link Font#getPixelSize(float, float)} for resolution correct pixel-size. * @param str text to be rendered * @param sampleCount desired multisampling sample count for msaa-rendering. * The actual used scample-count is written back when msaa-rendering is enabled, otherwise the store is untouched. * @throws Exception if TextRenderer not initialized */ public static void drawString3D(final RegionRenderer renderer, final GL2ES2 gl, final Font font, final float pixelSize, final CharSequence str, final int[/*1*/] sampleCount) { if(!renderer.isInitialized()){ throw new GLException("TextRendererImpl01: not initialized!"); } final GLRegion region = GLRegion.create(renderer.getRenderModes()); addStringToRegion(region, renderer.getRenderState().getVertexFactory(), font, pixelSize, str); region.draw(gl, renderer, sampleCount); region.destroy(gl, renderer); } /** * Render the string in 3D space w.r.t. the font and pixelSize * using the given {@link GLRegion}, which will {@link GLRegion#clear(GL2ES2, RegionRenderer) cleared} beforehand. * @param gl the current GL state * @param font {@link Font} to be used * @param pixelSize Use {@link Font#getPixelSize(float, float)} for resolution correct pixel-size. * @param str text to be rendered * @param sampleCount desired multisampling sample count for msaa-rendering. * The actual used scample-count is written back when msaa-rendering is enabled, otherwise the store is untouched. * @throws Exception if TextRenderer not initialized */ public static void drawString3D(final GLRegion region, final RegionRenderer renderer, final GL2ES2 gl, final Font font, final float pixelSize, final CharSequence str, final int[/*1*/] sampleCount) { if(!renderer.isInitialized()){ throw new GLException("TextRendererImpl01: not initialized!"); } region.clear(gl, renderer); addStringToRegion(region, renderer.getRenderState().getVertexFactory(), font, pixelSize, str); region.draw(gl, renderer, sampleCount); } /** * Clear all cached {@link GLRegions}. */ public void clear(GL2ES2 gl) { // fluchCache(gl) already called final IteratorSets the cache limit for reusing GlyphString's and their Region. * Default is {@link #DEFAULT_CACHE_LIMIT}, -1 unlimited, 0 turns cache off, >0 limited
* *The cache will be validate when the next string rendering happens.
* * @param newLimit new cache size * * @see #DEFAULT_CACHE_LIMIT */ public final void setCacheLimit(int newLimit ) { stringCacheLimit = newLimit; } /** * Sets the cache limit, see {@link #setCacheLimit(int)} and validates the cache. * * @see #setCacheLimit(int) * * @param gl current GL used to remove cached objects if required * @param newLimit new cache size */ public final void setCacheLimit(GL2ES2 gl, int newLimit ) { stringCacheLimit = newLimit; validateCache(gl, 0); } /** * @return the current cache limit */ public final int getCacheLimit() { return stringCacheLimit; } /** * @return the current utilized cache size, <= {@link #getCacheLimit()} */ public final int getCacheSize() { return stringCacheArray.size(); } protected final void validateCache(GL2ES2 gl, int space) { if ( getCacheLimit() > 0 ) { while ( getCacheSize() + space > getCacheLimit() ) { removeCachedRegion(gl, 0); } } } protected final GLRegion getCachedRegion(Font font, CharSequence str, float pixelSize, int special) { return stringCacheMap.get(getKey(font, str, pixelSize, special)); } protected final void addCachedRegion(GL2ES2 gl, Font font, CharSequence str, float pixelSize, int special, GLRegion glyphString) { if ( 0 != getCacheLimit() ) { final String key = getKey(font, str, pixelSize, special); final GLRegion oldRegion = stringCacheMap.put(key, glyphString); if ( null == oldRegion ) { // new entry .. validateCache(gl, 1); stringCacheArray.add(stringCacheArray.size(), key); } /// else overwrite is nop .. } } protected final void removeCachedRegion(GL2ES2 gl, Font font, CharSequence str, int pixelSize, int special) { final String key = getKey(font, str, pixelSize, special); final GLRegion region = stringCacheMap.remove(key); if(null != region) { region.destroy(gl, renderer); } stringCacheArray.remove(key); } protected final void removeCachedRegion(GL2ES2 gl, int idx) { final String key = stringCacheArray.remove(idx); if( null != key ) { final GLRegion region = stringCacheMap.remove(key); if(null != region) { region.destroy(gl, renderer); } } } protected final String getKey(Font font, CharSequence str, float pixelSize, int special) { final StringBuilder sb = new StringBuilder(); return font.getName(sb, Font.NAME_UNIQUNAME) .append(".").append(str.hashCode()).append(".").append(Float.floatToIntBits(pixelSize)).append(special).toString(); } /** Default cache limit, see {@link #setCacheLimit(int)} */ public static final int DEFAULT_CACHE_LIMIT = 256; private final HashMap