/** * Copyright 2023 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.math.util; import java.nio.Buffer; import java.nio.FloatBuffer; import com.jogamp.math.Matrix4f; /** {@link SyncBuffer} {@link SyncMatrix4f} implementation for a single underlying {@link Matrix4f} using one {@code float[16]} backing array. */ public final class SyncMatrix4f16 implements SyncMatrix4f { private final Matrix4f mat; private final float[] f16; private final FloatBuffer fbuf; private final SyncAction action = new SyncAction() { @Override public void sync() { mat.get(f16); } }; public SyncMatrix4f16() { this.mat = new Matrix4f(); this.f16 = new float[16]; this.fbuf = FloatBuffer.wrap(f16); } public SyncMatrix4f16(final Matrix4f m) { this.mat = m; this.f16 = new float[16]; this.fbuf = FloatBuffer.wrap(f16); } @Override public SyncAction getAction() { return action; } @Override public Buffer getBuffer() { return fbuf; } @Override public SyncBuffer sync() { getAction().sync(); return this; } @Override public Buffer getSyncBuffer() { getAction().sync(); return fbuf; } @Override public Matrix4f getMatrix() { return mat; } @Override public FloatBuffer getSyncFloats() { getAction().sync(); return fbuf; } }