/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * Copyright (c) 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package com.jogamp.opengl; import com.jogamp.nativewindow.AbstractGraphicsConfiguration; import com.jogamp.nativewindow.NativeSurface; import com.jogamp.nativewindow.NativeSurfaceHolder; /** An abstraction for an OpenGL rendering target. A GLDrawable's primary functionality is to create OpenGL contexts which can be used to perform rendering. A GLDrawable does not automatically create an OpenGL context, but all implementations of {@link GLAutoDrawable} do so upon creation. */ public interface GLDrawable extends NativeSurfaceHolder { /** * Creates a new context for drawing to this drawable that will * optionally share buffer objects, textures and other server-side OpenGL * objects with the specified GLContext. *

* The GLContext share need not be associated with this * GLDrawable and may be null if sharing of display lists and other * objects is not desired. See the note in the overview * documentation * context sharing * as well as {@link GLSharedContextSetter}. *

*/ public GLContext createContext(GLContext shareWith); /** * Indicates to GLDrawable implementations whether the * underlying {@link NativeSurface surface} has been created and can be drawn into. *

* If realized, the {@link #getHandle() drawable handle} may become * valid while it's {@link NativeSurface surface} is being {@link NativeSurface#lockSurface() locked}. *

*

* End users do not need to call this method; it is not necessary to * call setRealized on a {@link GLAutoDrawable} * as these perform the appropriate calls on their underlying GLDrawables internally. *

*

* Developers implementing new OpenGL components for various window * toolkits need to call this method against GLDrawables obtained * from the GLDrawableFactory via the * {@link GLDrawableFactory#createGLDrawable(NativeSurface)} method. * It must typically be * called with an argument of true when the component * associated with the GLDrawable is realized and with an argument * of false just before the component is unrealized. * For the AWT, this means calling setRealized(true) in * the addNotify method and with an argument of * false in the removeNotify method. *

*

* GLDrawable implementations should handle multiple * cycles of setRealized(true) / * setRealized(false) calls. Most, if not all, Java * window toolkits have a persistent object associated with a given * component, regardless of whether that component is currently * realized. The GLDrawable object associated with a * particular component is intended to be similarly persistent. A * GLDrawable is intended to be created for a given * component when it is constructed and live as long as that * component. setRealized allows the * GLDrawable to re-initialize and destroy any * associated resources as the component becomes realized and * unrealized, respectively. *

*

* With an argument of true, * the minimum implementation shall call * {@link NativeSurface#lockSurface() NativeSurface's lockSurface()} and if successful: *


* This is important since {@link NativeSurface#lockSurface() NativeSurface's lockSurface()} * ensures resolving the window/surface handles, and the drawable's {@link GLCapabilities} * might have changed. *

*

* Calling this method has no other effects. For example, if * removeNotify is called on a Canvas implementation * for which a GLDrawable has been created, it is also necessary to * destroy all OpenGL contexts associated with that GLDrawable. This * is not done automatically by the implementation. *

* @see #isRealized() * @see #getHandle() * @see NativeSurface#lockSurface() */ public void setRealized(boolean realized); /** * Returns true if this drawable is realized, otherwise false. *

* A drawable can be realized and unrealized via {@link #setRealized(boolean)}. *

* @see #setRealized(boolean) */ public boolean isRealized(); /** * Returns the width of this {@link GLDrawable}'s {@link #getNativeSurface() surface} client area in pixel units. * @see NativeSurface#getSurfaceWidth() */ public int getSurfaceWidth(); /** * Returns the height of this {@link GLDrawable}'s {@link #getNativeSurface() surface} client area in pixel units. * @see NativeSurface#getSurfaceHeight() */ public int getSurfaceHeight(); /** * Returns true if the drawable is rendered in * OpenGL's coordinate system, origin at bottom left. * Otherwise returns false, i.e. origin at top left. *

* Default impl. is true, i.e. OpenGL coordinate system. *

*

* Currently only MS-Windows bitmap offscreen drawable uses a non OpenGL orientation and hence returns false.
* This removes the need of a vertical flip when used in AWT or Windows applications. *

*/ public boolean isGLOriented(); /** Swaps the front and back buffers of this drawable. For {@link GLAutoDrawable} implementations, when automatic buffer swapping is enabled (as is the default), this method is called automatically and should not be called by the end user. */ public void swapBuffers() throws GLException; /** Fetches the {@link GLCapabilitiesImmutable} corresponding to the chosen OpenGL capabilities (pixel format / visual / GLProfile) for this drawable.

This query only returns the chosen capabilities if {@link #isRealized()}.

On some platforms, the pixel format is not directly associated with the drawable; a best attempt is made to return a reasonable value in this case.

This object shall be directly associated to the attached {@link NativeSurface}'s {@link AbstractGraphicsConfiguration}, and if changes are necessary, they should reflect those as well.

@return The immutable queried instance. @see #getRequestedGLCapabilities() */ public GLCapabilitiesImmutable getChosenGLCapabilities(); /** Fetches the {@link GLCapabilitiesImmutable} corresponding to the user requested OpenGL capabilities (pixel format / visual / GLProfile) for this drawable.

If {@link #isRealized() realized}, {@link #getChosenGLCapabilities() the chosen capabilities} reflect the actual selected OpenGL capabilities.

@return The immutable queried instance. @see #getChosenGLCapabilities() @since 2.2 */ public GLCapabilitiesImmutable getRequestedGLCapabilities(); /** Fetches the {@link GLProfile} for this drawable. Returns the GLProfile object, no copy. */ public GLProfile getGLProfile(); /** * {@inheritDoc} *

* Returns the underlying {@link NativeSurface} which {@link NativeSurface#getSurfaceHandle() native handle} * represents this OpenGL drawable's native resource. *

* * @see #getHandle() */ @Override public NativeSurface getNativeSurface(); /** * Returns the GL drawable handle, * guaranteed to be valid after {@link #setRealized(boolean) realization} * and while it's {@link NativeSurface surface} is being {@link NativeSurface#lockSurface() locked}. *

* It is usually identical to the underlying windowing toolkit {@link NativeSurface surface}'s * {@link com.jogamp.nativewindow.NativeSurface#getSurfaceHandle() handle} * or an intermediate layer to suite GL, e.g. an EGL surface. *

*

* On EGL it is represented by the EGLSurface.
* On X11/GLX it is represented by either the Window XID, GLXPixmap, or GLXPbuffer.
* On Windows it is represented by the HDC, which may change with each {@link NativeSurface#lockSurface()}.
*

* @see #setRealized(boolean) * @see NativeSurface#lockSurface() * @see NativeSurface#unlockSurface() */ public long getHandle(); /** Return the {@link GLDrawableFactory} being used to create this instance. */ public GLDrawableFactory getFactory(); @Override public String toString(); }