/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * Copyright (c) 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. */ package com.jogamp.opengl; import jogamp.opengl.Debug; import jogamp.opengl.GLDrawableFactoryImpl; import jogamp.opengl.GLDynamicLookupHelper; import jogamp.opengl.DesktopGLDynamicLookupHelper; import com.jogamp.common.ExceptionUtils; import com.jogamp.common.GlueGenVersion; import com.jogamp.common.jvm.JNILibLoaderBase; import com.jogamp.common.os.Platform; import com.jogamp.common.util.PropertyAccess; import com.jogamp.common.util.ReflectionUtil; import com.jogamp.common.util.SecurityUtil; import com.jogamp.common.util.VersionUtil; import com.jogamp.common.util.cache.TempJarCache; import com.jogamp.common.util.locks.LockFactory; import com.jogamp.common.util.locks.RecursiveThreadGroupLock; import com.jogamp.gluegen.runtime.FunctionAddressResolver; import com.jogamp.nativewindow.NativeWindowVersion; import com.jogamp.opengl.GLRendererQuirks; import com.jogamp.opengl.JoglVersion; import com.jogamp.nativewindow.AbstractGraphicsDevice; import com.jogamp.nativewindow.NativeWindowFactory; import com.jogamp.opengl.fixedfunc.GLPointerFunc; import java.lang.reflect.Constructor; import java.security.PrivilegedAction; import java.util.HashMap; import java.util.List; import java.util.Map; /** * Specifies the the OpenGL profile. * * This class static singleton initialization queries the availability of all OpenGL Profiles * and instantiates singleton GLProfile objects for each available profile. * * The platform default profile may be used, using {@link GLProfile#GetProfileDefault()}, * or more specialized versions using the other static GetProfile methods. */ public class GLProfile { public static final boolean DEBUG; /** * In case no native OpenGL core profiles are required * and if one platform may have a buggy implementation, * setting the property jogl.disable.openglcore disables querying possible existing native OpenGL core profiles. *

* This exclusion is disabled for {@link Platform.OSType#MACOS} and {@link Platform.OSType#IOS}. *

*/ public static final boolean disableOpenGLCore; /** * In case the implementation of the ARB_create_context * context creation extension is buggy on one platform, * setting the property jogl.disable.openglarbcontext disables utilizing it. *

* This exclusion also disables {@link #disableOpenGLES OpenGL ES}. *

*

* This exclusion is disabled for {@link Platform.OSType#MACOS} and {@link Platform.OSType#IOS}. *

*/ public static final boolean disableOpenGLARBContext; /** * In case no OpenGL ES profiles are required * and if one platform may have a buggy implementation, * setting the property jogl.disable.opengles disables querying possible existing OpenGL ES profiles. */ public static final boolean disableOpenGLES; /** * In case no OpenGL desktop profiles are required * and if one platform may have a buggy implementation, * setting the property jogl.disable.opengldesktop disables querying possible existing OpenGL desktop profiles. */ public static final boolean disableOpenGLDesktop; /** * In case no EGL implementation is available * like on the {@link Platform.OSType#IOS} platform, * this is set to {@code true}. */ public static final boolean disabledEGL; /** * Disable surfaceless OpenGL context capability and its probing * by setting the property jogl.disable.surfacelesscontext. *

* By default surfaceless OpenGL context capability is probed, * i.e. whether an OpenGL context can be made current without a default framebuffer. *

*

* If probing fails or if this property is set, the {@link GLRendererQuirks quirk} {@link GLRendererQuirks#NoSurfacelessCtx} * is being set. *

*/ public static final boolean disableSurfacelessContext; /** * We have to disable support for ANGLE, the D3D ES2 emulation on Windows provided w/ Firefox and Chrome. * When run in the mentioned browsers, the eglInitialize(..) implementation crashes. *

* This can be overridden by explicitly enabling ANGLE on Windows by setting the property * jogl.enable.ANGLE. *

*/ public static final boolean enableANGLE; static { // Also initializes TempJarCache if shall be used. Platform.initSingleton(); final boolean isIOS = Platform.OSType.IOS == Platform.getOSType(); final boolean isOSXorIOS = Platform.OSType.MACOS == Platform.getOSType() || isIOS; DEBUG = Debug.debug("GLProfile"); disabledEGL = isIOS; disableOpenGLCore = PropertyAccess.isPropertyDefined("jogl.disable.openglcore", true) && !isOSXorIOS; disableOpenGLARBContext = PropertyAccess.isPropertyDefined("jogl.disable.openglarbcontext", true) && !isOSXorIOS; disableOpenGLES = disableOpenGLARBContext || PropertyAccess.isPropertyDefined("jogl.disable.opengles", true); disableOpenGLDesktop = PropertyAccess.isPropertyDefined("jogl.disable.opengldesktop", true); disableSurfacelessContext = PropertyAccess.isPropertyDefined("jogl.disable.surfacelesscontext", true); enableANGLE = PropertyAccess.isPropertyDefined("jogl.enable.ANGLE", true); } /** * @return true if JOGL has been initialized, i.e. manually via {@link #initSingleton()} or implicit, * otherwise returns false. * * @since 2.2.1 */ public static boolean isInitialized() { initLock.lock(); try { return initialized; } finally { initLock.unlock(); } } /** * Static initialization of JOGL. * *

* This method shall not need to be called for other reasons than having a defined initialization sequence. *

* *

* In case this method is not invoked, GLProfile is initialized implicit by * the first call to {@link #getDefault()}, {@link #get(java.lang.String)}. *

* *

* To initialize JOGL at startup ASAP, this method may be invoked in the main class's * static initializer block, in the static main() method or in the Applet init() method. *

* *

* Since JOGL's initialization is complex and involves multi threading, it is not recommended * to be have it invoked on the AWT EDT thread. In case all JOGL usage is performed * on the AWT EDT, invoke this method outside the AWT EDT - see above. *

* */ public static void initSingleton() { final boolean justInitialized; initLock.lock(); try { if(!initialized) { initialized = true; justInitialized = true; if(DEBUG) { System.err.println("GLProfile.initSingleton() - thread "+Thread.currentThread().getName()); ExceptionUtils.dumpStack(System.err); } if(ReflectionUtil.DEBUG_STATS_FORNAME) { ReflectionUtil.resetForNameCount(); } // run the whole static initialization privileged to speed up, // since this skips checking further access SecurityUtil.doPrivileged(new PrivilegedAction() { @Override public Object run() { Platform.initSingleton(); if( TempJarCache.isInitialized(true) ) { final ClassLoader cl = GLProfile.class.getClassLoader(); final String newtDebugClassName = "jogamp.newt.Debug"; final Class[] classesFromJavaJars = new Class[] { jogamp.nativewindow.Debug.class, jogamp.opengl.Debug.class, null }; if( ReflectionUtil.isClassAvailable(newtDebugClassName, cl) ) { classesFromJavaJars[2] = ReflectionUtil.getClass(newtDebugClassName, false, cl); } JNILibLoaderBase.addNativeJarLibsJoglCfg(classesFromJavaJars); } initProfilesForDefaultDevices(); return null; } }); if( ReflectionUtil.DEBUG_STATS_FORNAME ) { if( justInitialized ) { System.err.println(ReflectionUtil.getForNameStats(null).toString()); } } } else { justInitialized = false; } } finally { initLock.unlock(); } if(DEBUG) { if( justInitialized && ( hasGL234Impl || hasGL234OnMobileImpl || hasGLES1Impl || hasGLES3Impl ) ) { System.err.println(JoglVersion.getDefaultOpenGLInfo(defaultDevice, null, true)); } } } /** * Trigger eager initialization of GLProfiles for the given device, * in case it isn't done yet. * * @throws GLException if no profile for the given device is available. */ public static void initProfiles(final AbstractGraphicsDevice device) throws GLException { getProfileMap(device, true); } /** * Manual shutdown method, may be called after your last JOGL use * within the running JVM.
* It releases all temporary created resources, ie issues {@link com.jogamp.opengl.GLDrawableFactory#shutdown()}.
* The shutdown implementation is called via the JVM shutdown hook, if not manually invoked.
*

* This method shall not need to be called for other reasons than issuing a proper shutdown of resources at a defined time. *

*/ public static void shutdown() { initLock.lock(); try { if(initialized) { initialized = false; if(DEBUG) { System.err.println("GLProfile.shutdown() - thread "+Thread.currentThread().getName()); ExceptionUtils.dumpStack(System.err); } GLDrawableFactory.shutdown(); } } finally { initLock.unlock(); } } // // Query platform available OpenGL implementation // /** * Returns the availability of a profile on a device. * * @param device a valid AbstractGraphicsDevice, or null for the default device. * @param profile a valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..), * or [ null, GL ] for the default profile. * @return true if the profile is available for the device, otherwise false. */ public static boolean isAvailable(final AbstractGraphicsDevice device, final String profile) { initSingleton(); return isAvailableImpl(getProfileMap(device, false), profile); } private static boolean isAvailableImpl(final HashMap map, final String profile) { return null != map && null != map.get(profile); } /** * Returns the availability of a profile on the default device. * * @param profile a valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..), * or [ null, GL ] for the default profile. * @return true if the profile is available for the default device, otherwise false. */ public static boolean isAvailable(final String profile) { return isAvailable(null, profile); } /** * Returns the availability of any profile on the default device. * * @return true if any profile is available for the default device, otherwise false. */ public static boolean isAnyAvailable() { return isAvailable(null, null); } public static String glAvailabilityToString(final AbstractGraphicsDevice device) { return glAvailabilityToString(device, null).toString(); } public static StringBuilder glAvailabilityToString(final AbstractGraphicsDevice device, final StringBuilder sb) { return glAvailabilityToString(device, sb, null, 0); } private static StringBuilder doIndent(final StringBuilder sb, final String indent, int indentCount) { while(indentCount>0) { sb.append(indent); indentCount--; } return sb; } public static StringBuilder glAvailabilityToString(AbstractGraphicsDevice device, StringBuilder sb, final String indent, int indentCount) { boolean avail; if(null == sb) { sb = new StringBuilder(); } final boolean useIndent = null != indent; initSingleton(); int allCount = 0; int nativeCount = 0; if(null==device) { device = defaultDevice; } final HashMap map = getProfileMap(device, false); if(useIndent) { doIndent(sb, indent, indentCount).append("Natives"); indentCount++; doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL4bc+" ").append(indent); } else { sb.append("Natives["+GL4bc+" "); } avail=isAvailableImpl(map, GL4bc); sb.append(avail); if(avail) { nativeCount++; glAvailabilityToString(device, sb.append(" "), 4, GLContext.CTX_PROFILE_COMPAT); } allCount++; if(useIndent) { doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL4+" ").append(indent); } else { sb.append(", "+GL4+" "); } avail=isAvailableImpl(map, GL4); sb.append(avail); if(avail) { nativeCount++; glAvailabilityToString(device, sb.append(" "), 4, GLContext.CTX_PROFILE_CORE); } allCount++; if(useIndent) { doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GLES3+" ").append(indent); } else { sb.append(", "+GLES3+" "); } avail=isAvailableImpl(map, GLES3); sb.append(avail); if(avail) { nativeCount++; glAvailabilityToString(device, sb.append(" "), 3, GLContext.CTX_PROFILE_ES); } allCount++; if(useIndent) { doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL3bc+" ").append(indent); } else { sb.append(", "+GL3bc+" "); } avail=isAvailableImpl(map, GL3bc); sb.append(avail); if(avail) { nativeCount++; glAvailabilityToString(device, sb.append(" "), 3, GLContext.CTX_PROFILE_COMPAT); } allCount++; if(useIndent) { doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL3+" ").append(indent); } else { sb.append(", "+GL3+" "); } avail=isAvailableImpl(map, GL3); sb.append(avail); if(avail) { nativeCount++; glAvailabilityToString(device, sb.append(" "), 3, GLContext.CTX_PROFILE_CORE); } allCount++; if(useIndent) { doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL2+" ").append(indent); } else { sb.append(", "+GL2+" "); } avail=isAvailableImpl(map, GL2); sb.append(avail); if(avail) { nativeCount++; glAvailabilityToString(device, sb.append(" "), 2, GLContext.CTX_PROFILE_COMPAT); } allCount++; if(useIndent) { doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GLES2+" ").append(indent); } else { sb.append(", "+GLES2+" "); } avail=isAvailableImpl(map, GLES2); sb.append(avail); if(avail) { nativeCount++; glAvailabilityToString(device, sb.append(" "), 2, GLContext.CTX_PROFILE_ES); } allCount++; if(useIndent) { doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GLES1+" ").append(indent); } else { sb.append(", "+GLES1+" "); } avail=isAvailableImpl(map, GLES1); sb.append(avail); if(avail) { nativeCount++; glAvailabilityToString(device, sb.append(" "), 1, GLContext.CTX_PROFILE_ES); } allCount++; if(useIndent) { doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("Count\t"+nativeCount+" / "+allCount); indentCount--; doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("Common"); indentCount++; } else { sb.append(", count "+nativeCount+" / "+allCount+"], Common["); } if(useIndent) { doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL4ES3+" ").append(indent); } else { sb.append(", "+GL4ES3+" "); } sb.append(isAvailableImpl(map, GL4ES3)); allCount++; if(useIndent) { doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL2GL3+" ").append(indent); } else { sb.append(", "+GL2GL3+" "); } sb.append(isAvailableImpl(map, GL2GL3)); allCount++; if(useIndent) { doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL2ES2+" ").append(indent); } else { sb.append(", "+GL2ES2+" "); } sb.append(isAvailableImpl(map, GL2ES2)); allCount++; if(useIndent) { doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL2ES1+" ").append(indent); } else { sb.append(", "+GL2ES1+" "); } sb.append(isAvailableImpl(map, GL2ES1)); allCount++; if(useIndent) { indentCount--; doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("Mappings"); indentCount++; } else { sb.append("], Mappings["); } int profileCount = 0; if(null != map) { for (final Map.Entry entry : map.entrySet()) { if( GL_DEFAULT != entry.getKey() ) { if(useIndent) { doIndent(sb.append(Platform.getNewline()), indent, indentCount); } sb.append(entry.getKey()+(useIndent?" \t":" ")+entry.getValue()); if(!useIndent) { sb.append(", "); } profileCount++; } } if(useIndent) { doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("default "); } else { sb.append(", default "); } try { sb.append(getDefault(device)); } catch (final GLException gle) { sb.append("n/a"); } } if(useIndent) { doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("Count\t"+profileCount+" / "+allCount); sb.append(Platform.getNewline()); } else { sb.append(", count "+profileCount+" / "+allCount+"]"); } return sb; } /** Uses the default device */ public static String glAvailabilityToString() { return glAvailabilityToString(null); } // // Public (user-visible) profiles // /** The desktop OpenGL compatibility profile 4.x, with x >= 0, ie GL2 plus GL4.
bc stands for backward compatibility. */ public static final String GL4bc = "GL4bc"; // Implicitly intern(), see Bug 1059 /** The desktop OpenGL core profile 4.x, with x >= 0 */ public static final String GL4 = "GL4"; // Implicitly intern(), see Bug 1059 /** The desktop OpenGL compatibility profile 3.x, with x >= 1, ie GL2 plus GL3.
bc stands for backward compatibility. */ public static final String GL3bc = "GL3bc"; // Implicitly intern(), see Bug 1059 /** The desktop OpenGL core profile 3.x, with x >= 1 */ public static final String GL3 = "GL3"; // Implicitly intern(), see Bug 1059 /** The desktop OpenGL profile 1.x up to 3.0 */ public static final String GL2 = "GL2"; // Implicitly intern(), see Bug 1059 /** The embedded OpenGL profile ES 1.x, with x >= 0 */ public static final String GLES1 = "GLES1"; // Implicitly intern(), see Bug 1059 /** The embedded OpenGL profile ES 2.x, with x >= 0 */ public static final String GLES2 = "GLES2"; // Implicitly intern(), see Bug 1059 /** The embedded OpenGL profile ES 3.x, with x >= 0 */ public static final String GLES3 = "GLES3"; // Implicitly intern(), see Bug 1059 /** The intersection of the desktop GL2 and embedded ES1 profile */ public static final String GL2ES1 = "GL2ES1"; // Implicitly intern(), see Bug 1059 /** The intersection of the desktop GL3, GL2 and embedded ES2 profile */ public static final String GL2ES2 = "GL2ES2"; // Implicitly intern(), see Bug 1059 /** The intersection of the desktop GL3 and GL2 profile */ public static final String GL2GL3 = "GL2GL3"; // Implicitly intern(), see Bug 1059 /** The intersection of the desktop GL4 and ES3 profile, available only if either ES3 or GL4 w/ GL_ARB_ES3_compatibility is available. */ public static final String GL4ES3 = "GL4ES3"; // Implicitly intern(), see Bug 1059 /** The default profile, used for the device default profile map */ private static final String GL_DEFAULT = "GL_DEFAULT"; // Implicitly intern(), see Bug 1059 /** The default profile, used for the device default profile map */ private static final String GL_GL = "GL"; // Implicitly intern(), see Bug 1059 /** * All GL Profiles in the order of default detection. * Desktop compatibility profiles (the one with fixed function pipeline) comes first * from highest to lowest version. *

This includes the generic subset profiles GL2GL3, GL2ES2 and GL2ES1.

* *
    *
  • GL4bc
  • *
  • GL3bc
  • *
  • GL2
  • *
  • GL4
  • *
  • GL3
  • *
  • GLES3
  • *
  • GL4ES3
  • *
  • GL2GL3
  • *
  • GLES2
  • *
  • GL2ES2
  • *
  • GLES1
  • *
  • GL2ES1
  • *
* */ public static final String[] GL_PROFILE_LIST_ALL = new String[] { GL4bc, GL3bc, GL2, GL4, GL3, GLES3, GL4ES3, GL2GL3, GLES2, GL2ES2, GLES1, GL2ES1 }; /** * Order of maximum profiles. * *
    *
  • GL4bc
  • *
  • GL4
  • *
  • GL3bc
  • *
  • GL3
  • *
  • GLES3
  • *
  • GL2
  • *
  • GLES2
  • *
  • GLES1
  • *
* */ public static final String[] GL_PROFILE_LIST_MAX = new String[] { GL4bc, GL4, GL3bc, GL3, GLES3, GL2, GLES2, GLES1 }; /** * Order of minimum profiles. * *
    *
  • GLES1
  • *
  • GLES2
  • *
  • GL2
  • *
  • GLES3
  • *
  • GL3
  • *
  • GL3bc
  • *
  • GL4
  • *
  • GL4bc
  • *
* */ public static final String[] GL_PROFILE_LIST_MIN = new String[] { GLES1, GLES2, GL2, GLES3, GL3, GL3bc, GL4, GL4bc }; /** * Order of minimum original desktop profiles. * *
    *
  • GL2
  • *
  • GL3bc
  • *
  • GL4bc
  • *
  • GL3
  • *
  • GL4
  • *
* */ public static final String[] GL_PROFILE_LIST_MIN_DESKTOP = new String[] { GL2, GL3bc, GL4bc, GL3, GL4 }; /** * Order of maximum original mobile profiles. * *
    *
  • GLES3
  • *
  • GLES2
  • *
  • GLES1
  • *
* */ public static final String[] GL_PROFILE_LIST_MAX_MOBILE = new String[] { GLES3, GLES2, GLES1 }; /** * Order of maximum fixed function profiles * *
    *
  • GL4bc
  • *
  • GL3bc
  • *
  • GL2
  • *
  • GLES1
  • *
* */ public static final String[] GL_PROFILE_LIST_MAX_FIXEDFUNC = new String[] { GL4bc, GL3bc, GL2, GLES1 }; /** * Order of maximum programmable shader profiles * *
    *
  • GL4bc
  • *
  • GL4
  • *
  • GL3bc
  • *
  • GL3
  • *
  • GLES3
  • *
  • GL2
  • *
  • GLES2
  • *
* */ public static final String[] GL_PROFILE_LIST_MAX_PROGSHADER = new String[] { GL4bc, GL4, GL3bc, GL3, GLES3, GL2, GLES2 }; /** * Order of maximum programmable shader core only profiles * *
    *
  • GL4
  • *
  • GL3
  • *
  • GLES3
  • *
  • GLES2
  • *
* */ public static final String[] GL_PROFILE_LIST_MAX_PROGSHADER_CORE = new String[] { GL4, GL3, GLES3, GLES2 }; /** Returns a default GLProfile object, reflecting the best for the running platform. * It selects the first of the set {@link GLProfile#GL_PROFILE_LIST_ALL} * and favors hardware acceleration. * @throws GLException if no profile is available for the device. * @see #GL_PROFILE_LIST_ALL */ public static GLProfile getDefault(final AbstractGraphicsDevice device) { final GLProfile glp = get(device, GL_DEFAULT); return glp; } /** Returns a default GLProfile object, reflecting the best for the running platform. * It selects the first of the set {@link GLProfile#GL_PROFILE_LIST_ALL} * and favors hardware acceleration. *

Uses the default device.

* @throws GLException if no profile is available for the default device. */ public static GLProfile getDefault() { return getDefault(defaultDevice); } /** * Returns the highest profile. * It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MAX} * * @throws GLException if no profile is available for the device. * @see #GL_PROFILE_LIST_MAX */ public static GLProfile getMaximum(final AbstractGraphicsDevice device, final boolean favorHardwareRasterizer) throws GLException { return get(device, GL_PROFILE_LIST_MAX, favorHardwareRasterizer); } /** Uses the default device * @throws GLException if no profile is available for the default device. * @see #GL_PROFILE_LIST_MAX */ public static GLProfile getMaximum(final boolean favorHardwareRasterizer) throws GLException { return get(GL_PROFILE_LIST_MAX, favorHardwareRasterizer); } /** * Returns the lowest profile. * It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MIN} * * @throws GLException if no desktop profile is available for the device. * @see #GL_PROFILE_LIST_MIN */ public static GLProfile getMinimum(final AbstractGraphicsDevice device, final boolean favorHardwareRasterizer) throws GLException { return get(device, GL_PROFILE_LIST_MIN, favorHardwareRasterizer); } /** Uses the default device * @throws GLException if no desktop profile is available for the default device. * @see #GL_PROFILE_LIST_MIN */ public static GLProfile getMinimum(final boolean favorHardwareRasterizer) throws GLException { return get(GL_PROFILE_LIST_MIN, favorHardwareRasterizer); } /** * Returns the highest profile, implementing the fixed function pipeline. * It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MAX_FIXEDFUNC} * * @throws GLException if no fixed function profile is available for the device. * @see #GL_PROFILE_LIST_MAX_FIXEDFUNC */ public static GLProfile getMaxFixedFunc(final AbstractGraphicsDevice device, final boolean favorHardwareRasterizer) throws GLException { return get(device, GL_PROFILE_LIST_MAX_FIXEDFUNC, favorHardwareRasterizer); } /** Uses the default device * @throws GLException if no fixed function profile is available for the default device. * @see #GL_PROFILE_LIST_MAX_FIXEDFUNC */ public static GLProfile getMaxFixedFunc(final boolean favorHardwareRasterizer) throws GLException { return get(GL_PROFILE_LIST_MAX_FIXEDFUNC, favorHardwareRasterizer); } /** * Returns the highest profile, implementing the programmable shader pipeline. * It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MAX_PROGSHADER} * * @throws GLException if no programmable profile is available for the device. * @see #GL_PROFILE_LIST_MAX_PROGSHADER */ public static GLProfile getMaxProgrammable(final AbstractGraphicsDevice device, final boolean favorHardwareRasterizer) throws GLException { return get(device, GL_PROFILE_LIST_MAX_PROGSHADER, favorHardwareRasterizer); } /** Uses the default device * @throws GLException if no programmable profile is available for the default device. * @see #GL_PROFILE_LIST_MAX_PROGSHADER */ public static GLProfile getMaxProgrammable(final boolean favorHardwareRasterizer) throws GLException { return get(GL_PROFILE_LIST_MAX_PROGSHADER, favorHardwareRasterizer); } /** * Returns the highest profile, implementing the programmable shader core pipeline only. * It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MAX_PROGSHADER_CORE} * * @throws GLException if no programmable core profile is available for the device. * @see #GL_PROFILE_LIST_MAX_PROGSHADER_CORE */ public static GLProfile getMaxProgrammableCore(final AbstractGraphicsDevice device, final boolean favorHardwareRasterizer) throws GLException { return get(device, GL_PROFILE_LIST_MAX_PROGSHADER_CORE, favorHardwareRasterizer); } /** Uses the default device * @throws GLException if no programmable core profile is available for the default device. * @see #GL_PROFILE_LIST_MAX_PROGSHADER_CORE */ public static GLProfile getMaxProgrammableCore(final boolean favorHardwareRasterizer) throws GLException { return get(GL_PROFILE_LIST_MAX_PROGSHADER_CORE, favorHardwareRasterizer); } /** * Returns the GL2ES1 profile implementation, hence compatible w/ GL2ES1.
* It returns: *
     *   GLProfile.get(device, GLProfile.GL2ES1).getImpl());
     * 
*

Selection favors hardware rasterizer.

* * @throws GLException if no GL2ES1 compatible profile is available for the default device. * @see #isGL2ES1() * @see #get(AbstractGraphicsDevice, String) * @see #getImpl() */ public static GLProfile getGL2ES1(final AbstractGraphicsDevice device) throws GLException { return get(device, GL2ES1).getImpl(); } /** * Calls {@link #getGL2ES1(AbstractGraphicsDevice)} using the default device. *

Selection favors hardware rasterizer.

* @see #getGL2ES1(AbstractGraphicsDevice) */ public static GLProfile getGL2ES1() throws GLException { return get(defaultDevice, GL2ES1).getImpl(); } /** * Returns the GL2ES2 profile implementation, hence compatible w/ GL2ES2.
* It returns: *
     *   GLProfile.get(device, GLProfile.GL2ES2).getImpl());
     * 
*

Selection favors hardware rasterizer.

* * @throws GLException if no GL2ES2 compatible profile is available for the default device. * @see #isGL2ES2() * @see #get(AbstractGraphicsDevice, String) * @see #getImpl() */ public static GLProfile getGL2ES2(final AbstractGraphicsDevice device) throws GLException { return get(device, GL2ES2).getImpl(); } /** * Calls {@link #getGL2ES2(AbstractGraphicsDevice)} using the default device. *

Selection favors hardware rasterizer.

* @see #getGL2ES2(AbstractGraphicsDevice) */ public static GLProfile getGL2ES2() throws GLException { return get(defaultDevice, GL2ES2).getImpl(); } /** * Returns the GL4ES3 profile implementation, hence compatible w/ GL4ES3.
* It returns: *
     *   GLProfile.get(device, GLProfile.GL4ES3).getImpl());
     * 
*

Selection favors hardware rasterizer.

* * @throws GLException if no GL4ES3 compatible profile is available for the default device. * @see #isGL4ES3() * @see #get(AbstractGraphicsDevice, String) * @see #getImpl() */ public static GLProfile getGL4ES3(final AbstractGraphicsDevice device) throws GLException { return get(device, GL4ES3).getImpl(); } /** * Calls {@link #getGL4ES3(AbstractGraphicsDevice)} using the default device. *

Selection favors hardware rasterizer.

* @see #getGL4ES3(AbstractGraphicsDevice) */ public static GLProfile getGL4ES3() throws GLException { return get(defaultDevice, GL4ES3).getImpl(); } /** * Returns the GL2GL3 profile implementation, hence compatible w/ GL2GL3.
* It returns: *
     *   GLProfile.get(device, GLProfile.GL2GL3).getImpl());
     * 
*

Selection favors hardware rasterizer.

* * @throws GLException if no GL2GL3 compatible profile is available for the default device. * @see #isGL2GL3() * @see #get(AbstractGraphicsDevice, String) * @see #getImpl() */ public static GLProfile getGL2GL3(final AbstractGraphicsDevice device) throws GLException { return get(device, GL2GL3).getImpl(); } /** * Calls {@link #getGL2GL3(AbstractGraphicsDevice)} using the default device. *

Selection favors hardware rasterizer.

* @see #getGL2GL3(AbstractGraphicsDevice) */ public static GLProfile getGL2GL3() throws GLException { return get(defaultDevice, GL2GL3).getImpl(); } /** Returns a GLProfile object. * verifies the given profile and chooses an appropriate implementation. * A generic value of null or GL will result in * the default profile. * * @param device a valid AbstractGraphicsDevice, or null for the default device. * @param profile a valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..), * or [ null, GL ] for the default profile. * @throws GLException if the requested profile is not available for the device. */ public static GLProfile get(final AbstractGraphicsDevice device, String profile) throws GLException { if(null==profile || profile == GL_GL) { profile = GL_DEFAULT; } final HashMap glpMap = getProfileMap(device, true); final GLProfile glp = glpMap.get(profile); if(null == glp) { throw new GLException("Profile "+profile+" is not available on "+device+", but: "+glpMap.values()); } return glp; } /** Uses the default device * @param profile a valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..), * or [ null, GL ] for the default profile. * @throws GLException if the requested profile is not available for the default device. */ public static GLProfile get(final String profile) throws GLException { return get(defaultDevice, profile); } /** * Returns the first profile from the given list, * where an implementation is available. * * @param device a valid AbstractGraphicsDevice, or null for the default device. * @param profiles array of valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..) * @param favorHardwareRasterizer set to true, if hardware rasterizer shall be favored, otherwise false. * @throws GLException if the non of the requested profiles is available for the device. */ public static GLProfile get(final AbstractGraphicsDevice device, final String[] profiles, final boolean favorHardwareRasterizer) throws GLException { GLProfile glProfileAny = null; final HashMap map = getProfileMap(device, true); for(int i=0; i getGLCtor(final boolean glObject) { return getGLCtor(getImplName(), glObject); } private static final Constructor getGLCtor(final String profileImpl, final boolean glObject) { if( GLES2 == profileImpl || GLES3 == profileImpl ) { return glObject ? ctorGLES3Impl : ctorGLES3ProcAddr; } else if( GLES1 == profileImpl ) { return glObject ? ctorGLES1Impl : ctorGLES1ProcAddr; } else if ( GL4bc == profileImpl || GL4 == profileImpl || GL3bc == profileImpl || GL3 == profileImpl || GL2 == profileImpl ) { return glObject ? ctorGL234Impl : ctorGL234ProcAddr; } else { throw new GLException("unsupported profile \"" + profileImpl + "\""); } } /** * @param o GLProfile object to compare with * @return true if given Object is a GLProfile and * if both, profile and profileImpl is equal with this. */ @Override public final boolean equals(final Object o) { if(this==o) { return true; } if(o instanceof GLProfile) { final GLProfile glp = (GLProfile)o; return getName() == glp.getName() && getImplName() == glp.getImplName() ; // uses .intern()! } return false; } @Override public int hashCode() { int hash = 5; hash = 97 * hash + getImplName().hashCode(); hash = 97 * hash + getName().hashCode(); return hash; } /** * @param glp GLProfile to compare with * @throws GLException if given GLProfile and this aren't equal */ public final void verifyEquality(final GLProfile glp) throws GLException { if(!this.equals(glp)) { throw new GLException("GLProfiles are not equal: "+this+" != "+glp); } } /** return this profiles name */ public final String getName() { return profile; } /** return this profiles implementation, eg. GL2ES2 -> GL2, or GL3 -> GL3 */ public final GLProfile getImpl() { return null != profileImpl ? profileImpl : this; } /** return true if impl. is a hardware rasterizer, otherwise false. */ public final boolean isHardwareRasterizer() { return isHardwareRasterizer; } /** * return this profiles implementation name, eg. GL2ES2 -> GL2, or GL3 -> GL3 */ public final String getImplName() { return null != profileImpl ? profileImpl.getName() : getName(); } /** Indicates whether this profile is capable of GL4bc.

Includes [ GL4bc ].

*/ public final boolean isGL4bc() { return GL4bc == profile; } /** Indicates whether this profile is capable of GL4.

Includes [ GL4bc, GL4 ].

*/ public final boolean isGL4() { return isGL4bc() || GL4 == profile; } /** Indicates whether this profile is capable of GL3bc.

Includes [ GL4bc, GL3bc ].

*/ public final boolean isGL3bc() { return isGL4bc() || GL3bc == profile; } /** Indicates whether this profile is capable of GL3.

Includes [ GL4bc, GL4, GL3bc, GL3 ].

*/ public final boolean isGL3() { return isGL4() || isGL3bc() || GL3 == profile; } /** Indicates whether this profile is capable of GL2 .

Includes [ GL4bc, GL3bc, GL2 ].

*/ public final boolean isGL2() { return isGL3bc() || GL2 == profile; } /** Indicates whether this profile is capable of GLES1.

Includes [ GLES1 ].

*/ public final boolean isGLES1() { return GLES1 == profile; } /** Indicates whether this profile is capable of GLES2.

Includes [ GLES2, GLES3 ].

*/ public final boolean isGLES2() { return isGLES3() || GLES2 == profile; } /** Indicates whether this profile is capable of GLES3.

Includes [ GLES3 ].

*/ public final boolean isGLES3() { return GLES3 == profile; } /** Indicates whether this profile is capable of GLES.

Includes [ GLES1, GLES2, GLES3 ].

*/ public final boolean isGLES() { return GLES3 == profile || GLES2 == profile || GLES1 == profile; } /** Indicates whether this profile is capable of GL2ES1.

Includes [ GL4bc, GL3bc, GL2, GLES1, GL2ES1 ].

*/ public final boolean isGL2ES1() { return GL2ES1 == profile || isGLES1() || isGL2(); } /** Indicates whether this profile is capable of GL2GL3.

Includes [ GL4bc, GL4, GL3bc, GL3, GL2, GL2GL3 ].

*/ public final boolean isGL2GL3() { return GL2GL3 == profile || isGL3() || isGL2(); } /** Indicates whether this profile is capable of GL2ES2.

Includes [ GL4bc, GL4, GL3bc, GL3, GLES3, GL2, GL2GL3, GL2ES2, GLES2 ].

*/ public final boolean isGL2ES2() { return GL2ES2 == profile || isGLES2() || isGL2GL3(); } /** * Indicates whether this profile is capable of GL2ES3.

Includes [ GL4bc, GL4, GL3bc, GL3, GLES3, GL3ES3, GL2, GL2GL3 ].

* @see #isGL3ES3() * @see #isGL2GL3() */ public final boolean isGL2ES3() { return isGL3ES3() || isGL2GL3(); } /** Indicates whether this profile is capable of GL3ES3.

Includes [ GL4bc, GL4, GL3bc, GL3, GLES3 ].

*/ public final boolean isGL3ES3() { return isGL4ES3() || isGL3(); } /** Indicates whether this profile is capable of GL4ES3.

Includes [ GL4bc, GL4, GLES3 ].

*/ public final boolean isGL4ES3() { return GL4ES3 == profile || isGLES3() || isGL4(); } /** Indicates whether this profile supports GLSL, i.e. {@link #isGL2ES2()}. */ public final boolean hasGLSL() { return isGL2ES2() ; } /** Indicates whether this profile uses the native OpenGL ES1 implementations. */ public final boolean usesNativeGLES1() { return GLES1 == getImplName(); } /** Indicates whether this profile uses the native OpenGL ES2 implementations. */ public final boolean usesNativeGLES2() { return GLES2 == getImplName(); } /** Indicates whether this profile uses the native OpenGL ES3 implementations. */ public final boolean usesNativeGLES3() { return GLES3 == getImplName(); } /** Indicates whether this profile uses either of the native OpenGL ES implementations. */ public final boolean usesNativeGLES() { return usesNativeGLES3() || usesNativeGLES2() || usesNativeGLES1(); } /** * General validation if type is a valid GL data type * for the current profile */ public boolean isValidDataType(final int type, final boolean throwException) { switch(type) { case GL.GL_UNSIGNED_BYTE: case GL.GL_BYTE: case GL.GL_UNSIGNED_SHORT: case GL.GL_SHORT: case GL.GL_FLOAT: case GL.GL_FIXED: return true; case com.jogamp.opengl.GL2ES2.GL_INT: case GL.GL_UNSIGNED_INT: if( isGL2ES2() ) { return true; } case com.jogamp.opengl.GL2GL3.GL_DOUBLE: if( isGL3() ) { return true; } case com.jogamp.opengl.GL2.GL_2_BYTES: case com.jogamp.opengl.GL2.GL_3_BYTES: case com.jogamp.opengl.GL2.GL_4_BYTES: if( isGL2() ) { return true; } } if(throwException) { throw new GLException("Illegal data type on profile "+this+": "+type); } return false; } public boolean isValidArrayDataType(final int index, final int comps, final int type, final boolean isVertexAttribPointer, final boolean throwException) { final String arrayName = getGLArrayName(index); if( isGLES1() ) { if(isVertexAttribPointer) { if(throwException) { throw new GLException("Illegal array type for "+arrayName+" on profile GLES1: VertexAttribPointer"); } return false; } switch(index) { case GLPointerFunc.GL_VERTEX_ARRAY: case GLPointerFunc.GL_TEXTURE_COORD_ARRAY: switch(type) { case GL.GL_BYTE: case GL.GL_SHORT: case GL.GL_FIXED: case GL.GL_FLOAT: break; default: if(throwException) { throw new GLException("Illegal data type for "+arrayName+" on profile GLES1: "+type); } return false; } switch(comps) { case 0: case 2: case 3: case 4: break; default: if(throwException) { throw new GLException("Illegal component number for "+arrayName+" on profile GLES1: "+comps); } return false; } break; case GLPointerFunc.GL_NORMAL_ARRAY: switch(type) { case GL.GL_BYTE: case GL.GL_SHORT: case GL.GL_FIXED: case GL.GL_FLOAT: break; default: if(throwException) { throw new GLException("Illegal data type for "+arrayName+" on profile GLES1: "+type); } return false; } switch(comps) { case 0: case 3: break; default: if(throwException) { throw new GLException("Illegal component number for "+arrayName+" on profile GLES1: "+comps); } return false; } break; case GLPointerFunc.GL_COLOR_ARRAY: switch(type) { case GL.GL_UNSIGNED_BYTE: case GL.GL_FIXED: case GL.GL_FLOAT: break; default: if(throwException) { throw new GLException("Illegal data type for "+arrayName+" on profile GLES1: "+type); } return false; } switch(comps) { case 0: case 4: break; default: if(throwException) { throw new GLException("Illegal component number for "+arrayName+" on profile GLES1: "+comps); } return false; } break; } } else if( isGLES2() ) { // simply ignore !isVertexAttribPointer case, since it is simulated anyway .. switch(type) { case GL.GL_UNSIGNED_BYTE: case GL.GL_BYTE: case GL.GL_UNSIGNED_SHORT: case GL.GL_SHORT: case GL.GL_FLOAT: case GL.GL_FIXED: break; default: if(throwException) { throw new GLException("Illegal data type for "+arrayName+" on profile GLES2: "+type); } return false; } /** unable to validate .. could be any valid type/component combination switch(comps) { case 0: case 1: case 2: case 3: case 4: break; default: if(throwException) { throw new GLException("Illegal component number for "+arrayName+" on profile GLES2: "+comps); } return false; } */ } else if( isGL2ES2() ) { if(isVertexAttribPointer) { switch(type) { case GL.GL_UNSIGNED_BYTE: case GL.GL_BYTE: case GL.GL_UNSIGNED_SHORT: case GL.GL_SHORT: case GL.GL_FLOAT: case com.jogamp.opengl.GL2ES2.GL_INT: case GL.GL_UNSIGNED_INT: case com.jogamp.opengl.GL2GL3.GL_DOUBLE: break; default: if(throwException) { throw new GLException("Illegal data type for "+arrayName+" on profile GL2: "+type); } return false; } switch(comps) { case 0: case 1: case 2: case 3: case 4: break; default: if(throwException) { throw new GLException("Illegal component number for "+arrayName+" on profile GL2: "+comps); } return false; } } else { switch(index) { case GLPointerFunc.GL_VERTEX_ARRAY: switch(type) { case GL.GL_SHORT: case GL.GL_FLOAT: case com.jogamp.opengl.GL2ES2.GL_INT: case com.jogamp.opengl.GL2GL3.GL_DOUBLE: break; default: if(throwException) { throw new GLException("Illegal data type for "+arrayName+" on profile GL2: "+type); } return false; } switch(comps) { case 0: case 2: case 3: case 4: break; default: if(throwException) { throw new GLException("Illegal component number for "+arrayName+" on profile GL2: "+comps); } return false; } break; case GLPointerFunc.GL_NORMAL_ARRAY: switch(type) { case GL.GL_BYTE: case GL.GL_SHORT: case GL.GL_FLOAT: case com.jogamp.opengl.GL2ES2.GL_INT: case com.jogamp.opengl.GL2GL3.GL_DOUBLE: break; default: if(throwException) { throw new GLException("Illegal data type for "+arrayName+" on profile GL2: "+type); } return false; } switch(comps) { case 0: case 3: break; default: if(throwException) { throw new GLException("Illegal component number for "+arrayName+" on profile GLES1: "+comps); } return false; } break; case GLPointerFunc.GL_COLOR_ARRAY: switch(type) { case GL.GL_UNSIGNED_BYTE: case GL.GL_BYTE: case GL.GL_UNSIGNED_SHORT: case GL.GL_SHORT: case GL.GL_FLOAT: case com.jogamp.opengl.GL2ES2.GL_INT: case GL.GL_UNSIGNED_INT: case com.jogamp.opengl.GL2GL3.GL_DOUBLE: break; default: if(throwException) { throw new GLException("Illegal data type for "+arrayName+" on profile GL2: "+type); } return false; } switch(comps) { case 0: case 3: case 4: break; default: if(throwException) { throw new GLException("Illegal component number for "+arrayName+" on profile GL2: "+comps); } return false; } break; case GLPointerFunc.GL_TEXTURE_COORD_ARRAY: switch(type) { case GL.GL_SHORT: case GL.GL_FLOAT: case com.jogamp.opengl.GL2ES2.GL_INT: case com.jogamp.opengl.GL2GL3.GL_DOUBLE: break; default: if(throwException) { throw new GLException("Illegal data type for "+arrayName+" on profile GL2: "+type); } return false; } switch(comps) { case 0: case 1: case 2: case 3: case 4: break; default: if(throwException) { throw new GLException("Illegal component number for "+arrayName+" on profile GL2: "+comps); } return false; } break; } } } return true; } @Override public String toString() { return "GLProfile[" + getName() + "/" + getImplName() + "."+(this.isHardwareRasterizer?"hw":"sw")+(isCustom?".custom":"")+"]"; } private static /*final*/ boolean isAWTAvailable; private static /*final*/ boolean hasDesktopGLFactory; private static /*final*/ boolean hasGL234Impl; private static /*final*/ boolean hasMobileFactory; private static /*final*/ boolean hasGLES3Impl; private static /*final*/ boolean hasGLES1Impl; private static /*final*/ boolean hasGL234OnMobileImpl; private static /*final*/ Constructor ctorGL234Impl; private static /*final*/ Constructor ctorGLES3Impl; private static /*final*/ Constructor ctorGLES1Impl; private static /*final*/ Constructor ctorGL234ProcAddr; private static /*final*/ Constructor ctorGLES3ProcAddr; private static /*final*/ Constructor ctorGLES1ProcAddr; private static /*final*/ GLDrawableFactoryImpl mobileFactory = null; private static /*final*/ GLDrawableFactoryImpl desktopFactory = null; private static /*final*/ AbstractGraphicsDevice defaultDevice = null; private static boolean initialized = false; private static final RecursiveThreadGroupLock initLock = LockFactory.createRecursiveThreadGroupLock(); private static final Class[] ctorGLArgs = new Class[] { GLProfile.class, jogamp.opengl.GLContextImpl.class }; private static final Class[] ctorProcArgs = new Class[] { FunctionAddressResolver.class }; private static final String GL4bcImplClassName = "jogamp.opengl.gl4.GL4bcImpl"; private static final String GL4bcProcClassName = "jogamp.opengl.gl4.GL4bcProcAddressTable"; private static final String GLES1ImplClassName = "jogamp.opengl.es1.GLES1Impl"; private static final String GLES1ProcClassName = "jogamp.opengl.es1.GLES1ProcAddressTable"; private static final String GLES3ImplClassName = "jogamp.opengl.es3.GLES3Impl"; private static final String GLES3ProcClassName = "jogamp.opengl.es3.GLES3ProcAddressTable"; private static final Constructor getCtor(final String clazzName, final boolean glObject, final ClassLoader cl) { try { return ReflectionUtil.getConstructor(clazzName, glObject ? ctorGLArgs : ctorProcArgs, false, cl); } catch (final Throwable t) { if( DEBUG ) { System.err.println("Caught: "+t.getMessage()); t.printStackTrace(); } return null; } } private static final void initGLCtorImpl() { final ClassLoader classloader = GLProfile.class.getClassLoader(); // depends on hasDesktopGLFactory { final Constructor ctorGL = getCtor(GL4bcImplClassName, true, classloader); final Constructor ctorProc = null != ctorGL ? getCtor(GL4bcProcClassName, false, classloader) : null; if( null != ctorProc ) { hasGL234Impl = true; ctorGL234Impl = ctorGL; ctorGL234ProcAddr = ctorProc; } else { hasGL234Impl = false; ctorGL234Impl = null; ctorGL234ProcAddr = null; } } hasGL234OnMobileImpl = hasGL234Impl; // depends on hasEGLFactory { final Constructor ctorGL = getCtor(GLES1ImplClassName, true, classloader); final Constructor ctorProc = null != ctorGL ? getCtor(GLES1ProcClassName, false, classloader) : null; if( null != ctorProc ) { hasGLES1Impl = true; ctorGLES1Impl = ctorGL; ctorGLES1ProcAddr = ctorProc; } else { hasGLES1Impl = false; ctorGLES1Impl = null; ctorGLES1ProcAddr = null; } } { final Constructor ctorGL = getCtor(GLES3ImplClassName, true, classloader); final Constructor ctorProc = null != ctorGL ? getCtor(GLES3ProcClassName, false, classloader) : null; if( null != ctorProc ) { hasGLES3Impl = true; ctorGLES3Impl = ctorGL; ctorGLES3ProcAddr = ctorProc; } else { hasGLES3Impl = false; ctorGLES3Impl = null; ctorGLES3ProcAddr = null; } } } /** * Tries the profiles implementation and native libraries. */ private static void initProfilesForDefaultDevices() { NativeWindowFactory.initSingleton(); if(DEBUG) { System.err.println("GLProfile.init - thread: " + Thread.currentThread().getName()); System.err.println(VersionUtil.getPlatformInfo()); System.err.println(GlueGenVersion.getInstance()); System.err.println(NativeWindowVersion.getInstance()); System.err.println(JoglVersion.getInstance()); } final ClassLoader classloader = GLProfile.class.getClassLoader(); isAWTAvailable = NativeWindowFactory.isAWTAvailable() && ReflectionUtil.isClassAvailable("com.jogamp.opengl.awt.GLCanvas", classloader) ; // JOGL initGLCtorImpl(); // // Iteration of desktop GL availability detection // utilizing the detected GL version in the shared context. // // - Instantiate GLDrawableFactory incl its shared dummy drawable/context, // which will register at GLContext .. // GLDrawableFactory.initSingleton(); Throwable t=null; // if successfull it has a shared dummy drawable and context created try { desktopFactory = (GLDrawableFactoryImpl) GLDrawableFactory.getFactoryImpl(GL2); if(null != desktopFactory) { final GLDynamicLookupHelper glLookupHelper = desktopFactory.getGLDynamicLookupHelper(2, GLContext.CTX_PROFILE_COMPAT); hasGL234Impl = null!=glLookupHelper && glLookupHelper.isLibComplete() && hasGL234Impl; hasDesktopGLFactory = hasGL234Impl; } } catch (final LinkageError le) { t=le; } catch (final RuntimeException re) { t=re; } catch (final Throwable tt) { t=tt; } if(DEBUG) { if(null!=t) { t.printStackTrace(); } } final AbstractGraphicsDevice defaultDesktopDevice; if(null == desktopFactory) { hasDesktopGLFactory = false; hasGL234Impl = false; defaultDesktopDevice = null; if(DEBUG) { System.err.println("Info: GLProfile.init - Desktop GLDrawable factory not available"); } } else { defaultDesktopDevice = desktopFactory.getDefaultDevice(); } t=null; try { mobileFactory = (GLDrawableFactoryImpl) GLDrawableFactory.getFactoryImpl(GLES2); if(null != mobileFactory) { // update hasGLES1Impl, hasGLES3Impl, hasGL234OnEGLImpl based on library completion final GLDynamicLookupHelper es2DynLookup = mobileFactory.getGLDynamicLookupHelper(2, GLContext.CTX_PROFILE_ES); final GLDynamicLookupHelper es1DynLookup = mobileFactory.getGLDynamicLookupHelper(1, GLContext.CTX_PROFILE_ES); final GLDynamicLookupHelper glXDynLookup = mobileFactory.getGLDynamicLookupHelper(3, GLContext.CTX_PROFILE_CORE); hasGLES3Impl = null!=es2DynLookup && es2DynLookup.isLibComplete() && hasGLES3Impl; hasGLES1Impl = null!=es1DynLookup && es1DynLookup.isLibComplete() && hasGLES1Impl; hasGL234OnMobileImpl = null!=glXDynLookup && glXDynLookup.isLibComplete() && hasGL234OnMobileImpl; hasMobileFactory = hasGLES3Impl || hasGLES1Impl || hasGL234OnMobileImpl; } } catch (final LinkageError le) { t=le; } catch (final SecurityException se) { t=se; } catch (final NullPointerException npe) { t=npe; } catch (final RuntimeException re) { t=re; } if(DEBUG) { if(null!=t) { t.printStackTrace(); } } final AbstractGraphicsDevice defaultMobileDevice; if(null == mobileFactory) { hasMobileFactory = false; hasGL234OnMobileImpl= false; hasGLES3Impl = false; hasGLES1Impl = false; defaultMobileDevice = null; if(DEBUG) { System.err.println("Info: GLProfile.init - Mobile GLDrawable factory not available"); } } else { defaultMobileDevice = mobileFactory.getDefaultDevice(); } if( null != defaultDesktopDevice ) { defaultDevice = defaultDesktopDevice; if(DEBUG) { System.err.println("Info: GLProfile.init - Default device is desktop derived: "+defaultDevice); } } else if ( null != defaultMobileDevice ) { defaultDevice = defaultMobileDevice; if(DEBUG) { System.err.println("Info: GLProfile.init - Default device is mobile derived: "+defaultDevice); } } else { if(DEBUG) { System.err.println("Info: GLProfile.init - Default device not available"); } defaultDevice = null; } // we require to initialize the EGL device 1st, if available final boolean addedMobileProfile = null != defaultMobileDevice ? initProfilesForDevice(defaultMobileDevice) : false; final boolean addedDesktopProfile = null != defaultDesktopDevice ? initProfilesForDevice(defaultDesktopDevice) : false; final boolean addedAnyProfile = addedMobileProfile || addedDesktopProfile ; if(DEBUG) { System.err.println("GLProfile.init addedAnyProfile "+addedAnyProfile+" (desktop: "+addedDesktopProfile+", mobile "+addedMobileProfile+")"); System.err.println("GLProfile.init isAWTAvailable "+isAWTAvailable); System.err.println("GLProfile.init hasDesktopGLFactory "+hasDesktopGLFactory); System.err.println("GLProfile.init hasGL234Impl "+hasGL234Impl); System.err.println("GLProfile.init hasMobileFactory "+hasMobileFactory); System.err.println("GLProfile.init hasGLES1Impl "+hasGLES1Impl); System.err.println("GLProfile.init hasGLES3Impl "+hasGLES3Impl); System.err.println("GLProfile.init hasGL234OnEGLImpl "+hasGL234OnMobileImpl); System.err.println("GLProfile.init defaultDevice "+defaultDevice); System.err.println("GLProfile.init defaultDevice Desktop "+defaultDesktopDevice); System.err.println("GLProfile.init defaultDevice Mobile "+defaultMobileDevice); System.err.println("GLProfile.init profile order "+array2String(GL_PROFILE_LIST_ALL)); } } /** * @param device the device for which profiles shall be initialized * @return true if any profile for the device exists, otherwise false */ private static boolean initProfilesForDevice(final AbstractGraphicsDevice device) { if(null == device) { return false; } initLock.lock(); try { final GLDrawableFactory factory = GLDrawableFactory.getFactory(device); if( null != factory ) { factory.enterThreadCriticalZone(); try { return initProfilesForDeviceCritical(device); } finally { factory.leaveThreadCriticalZone(); } } } finally { initLock.unlock(); } return false; } private static boolean initProfilesForDeviceCritical(final AbstractGraphicsDevice device) { final boolean isSet = GLContext.getAvailableGLVersionsSet(device); if(DEBUG) { System.err.println("Info: GLProfile.initProfilesForDevice: "+device+" ("+device.getClass().getName()+"), isSet "+isSet+", hasDesktopGLFactory "+hasDesktopGLFactory+", hasEGLFactory "+hasMobileFactory); } if(isSet) { // Avoid recursion and check whether impl. is sane! final String deviceKey = device.getUniqueID(); final HashMap map = deviceConn2ProfileMap.get(deviceKey); if( null == map ) { throw new InternalError("GLContext Avail. GLVersion is set - but no profile map for device: "+device); } return null != map.get(GL_DEFAULT); } HashMap mappedDesktopProfiles = null; boolean addedDesktopProfile = false; HashMap mappedEGLProfiles = null; boolean addedMobileProfile = false; final boolean deviceIsDesktopCompatible = hasDesktopGLFactory && desktopFactory.getIsDeviceCompatible(device); if( deviceIsDesktopCompatible ) { // 1st pretend we have all Desktop and EGL profiles .. computeProfileMap(device, true /* desktopCtxUndef*/, true /* esCtxUndef */); // Triggers eager initialization of share context in GLDrawableFactory for the device, // hence querying all available GLProfiles final Thread sharedResourceThread = desktopFactory.getSharedResourceThread(); if(null != sharedResourceThread) { initLock.addOwner(sharedResourceThread); } final boolean desktopSharedCtxAvail = desktopFactory.createSharedResource(device); if(null != sharedResourceThread) { initLock.removeOwner(sharedResourceThread); } if( desktopSharedCtxAvail ) { if( !GLContext.getAvailableGLVersionsSet(device) ) { throw new InternalError("Available GLVersions not set for "+device); } mappedDesktopProfiles = computeProfileMap(device, false /* desktopCtxUndef*/, false /* esCtxUndef */); addedDesktopProfile = mappedDesktopProfiles.size() > 0; if (DEBUG) { System.err.println("GLProfile.initProfilesForDevice: "+device+": desktop Shared Ctx "+desktopSharedCtxAvail+ ", profiles: "+(addedDesktopProfile ? mappedDesktopProfiles.size() : 0)); } } } final boolean deviceIsMobileCompatible = hasMobileFactory && mobileFactory.getIsDeviceCompatible(device); // also test GLES1, GLES2 and GLES3 on desktop, since we have implementations / emulations available. if( deviceIsMobileCompatible ) { // 1st pretend we have all EGL profiles .. computeProfileMap(device, true /* desktopCtxUndef*/, true /* esCtxUndef */); // Triggers eager initialization of share context in GLDrawableFactory for the device, // hence querying all available GLProfiles final Thread sharedResourceThread = mobileFactory.getSharedResourceThread(); if(null != sharedResourceThread) { initLock.addOwner(sharedResourceThread); } final boolean eglSharedCtxAvail = mobileFactory.createSharedResource(device); if(null != sharedResourceThread) { initLock.removeOwner(sharedResourceThread); } if( eglSharedCtxAvail ) { if( !GLContext.getAvailableGLVersionsSet(device) ) { throw new InternalError("Available GLVersions not set for "+device); } mappedEGLProfiles = computeProfileMap(device, false /* desktopCtxUndef*/, false /* esCtxUndef */); addedMobileProfile = mappedEGLProfiles.size() > 0; } if (DEBUG) { System.err.println("GLProfile.initProfilesForDevice: "+device+": mobile Shared Ctx "+eglSharedCtxAvail+ ", profiles: "+(addedMobileProfile ? mappedEGLProfiles.size() : 0)); } } final HashMap mappedAllProfiles; if( addedMobileProfile ) { // If run on actual desktop device, e.g. '.x11_:0_0', // GLContextImpl.remapAvailableGLVersion('.egl_:0_0' -> '.x11_:0_0') // ensures EGL profiles being mapped to upstream desktop device '.x11_:0_0'. mappedAllProfiles = mappedEGLProfiles; } else if( addedDesktopProfile ) { mappedAllProfiles = mappedDesktopProfiles; } else { mappedAllProfiles = new HashMap(); // empty if(DEBUG) { System.err.println("GLProfile: device could not be initialized: "+device); System.err.println("GLProfile: compatible w/ desktop: "+deviceIsDesktopCompatible+ ", mobile "+deviceIsMobileCompatible); System.err.println("GLProfile: desktoplFactory "+desktopFactory); System.err.println("GLProfile: mobileFactory "+mobileFactory); System.err.println("GLProfile: hasGLES1Impl "+hasGLES1Impl); System.err.println("GLProfile: hasGLES3Impl "+hasGLES3Impl); } } setProfileMap(device, mappedAllProfiles); // merged mappedEGLProfiles if available, otherwise mappedDesktopProfiles GLContext.setAvailableGLVersionsSet(device, true); if (DEBUG) { System.err.println("GLProfile.initProfilesForDevice: "+device.getUniqueID()+": added profile(s): desktop "+addedDesktopProfile+", mobile "+addedMobileProfile); System.err.println("GLProfile.initProfilesForDevice: "+device.getUniqueID()+": "+glAvailabilityToString(device)); if(addedDesktopProfile) { dumpGLInfo(desktopFactory, device); final List availCaps = desktopFactory.getAvailableCapabilities(device); for(int i=0; i availCaps = mobileFactory.getAvailableCapabilities(device); for(int i=0; i 0) msg.append(", "); msg.append(list[i]); } msg.append("]"); return msg.toString(); } private static void glAvailabilityToString(final AbstractGraphicsDevice device, final StringBuilder sb, final int major, final int profile) { final String str = GLContext.getAvailableGLVersionAsString(device, major, profile); if(null==str) { throw new GLException("Internal Error"); } sb.append("["); sb.append(str); sb.append("]"); } private static HashMap computeProfileMap(final AbstractGraphicsDevice device, final boolean desktopCtxUndef, final boolean esCtxUndef) { if (DEBUG) { System.err.println("GLProfile.init map "+device.getUniqueID()+", desktopCtxUndef "+desktopCtxUndef+", esCtxUndef "+esCtxUndef); } final boolean isHardwareRasterizer[] = new boolean[1]; GLProfile defaultGLProfileAny = null; GLProfile defaultGLProfileHW = null; final HashMap _mappedProfiles = new HashMap(GL_PROFILE_LIST_ALL.length + 1 /* default */); for(int i=0; i profileImpl "+profileImpl+" !!! not mapped "); } glProfile = new GLProfile(profile, _mglp, isHardwareRasterizer[0], false /* custom */); } _mappedProfiles.put(profile, glProfile); if (DEBUG) { System.err.println("GLProfile.init map "+glProfile+" on device "+device.getUniqueID()); } if( null == defaultGLProfileHW && isHardwareRasterizer[0] ) { defaultGLProfileHW=glProfile; if (DEBUG) { System.err.println("GLProfile.init map defaultHW "+glProfile+" on device "+device.getUniqueID()); } } else if( null == defaultGLProfileAny ) { defaultGLProfileAny=glProfile; if (DEBUG) { System.err.println("GLProfile.init map defaultAny "+glProfile+" on device "+device.getUniqueID()); } } } else { if (DEBUG) { System.err.println("GLProfile.init map *** no mapping for "+profile+" on device "+device.getUniqueID()); } } } if( null != defaultGLProfileHW ) { _mappedProfiles.put(GL_DEFAULT, defaultGLProfileHW); } else if( null != defaultGLProfileAny ) { _mappedProfiles.put(GL_DEFAULT, defaultGLProfileAny); } setProfileMap(device, _mappedProfiles); return _mappedProfiles; } /** * Returns the profile implementation */ private static String computeProfileImpl(final AbstractGraphicsDevice device, final String profile, final boolean desktopCtxUndef, final boolean esCtxUndef, final boolean isHardwareRasterizer[]) { final boolean hasAnyGL234Impl = hasGL234Impl || hasGL234OnMobileImpl; final boolean hardwareRasterizer[] = new boolean[1]; if ( GL2ES1 == profile ) { final boolean gles1Available; final boolean gles1HWAvailable; if( hasGLES1Impl ) { gles1Available = esCtxUndef || GLContext.isGLES1Available(device, hardwareRasterizer); gles1HWAvailable = gles1Available && hardwareRasterizer[0] ; } else { gles1Available = false; gles1HWAvailable = false; } if( hasAnyGL234Impl ) { final boolean gl3bcAvailable = GLContext.isGL3bcAvailable(device, hardwareRasterizer); final boolean gl3bcHWAvailable = gl3bcAvailable && hardwareRasterizer[0] ; final boolean gl2Available = GLContext.isGL2Available(device, hardwareRasterizer); final boolean gl2HWAvailable = gl2Available && hardwareRasterizer[0] ; final boolean glAnyHWAvailable = gl3bcHWAvailable || gl2HWAvailable || gles1HWAvailable ; if( GLContext.isGL4bcAvailable(device, isHardwareRasterizer) && ( isHardwareRasterizer[0] || !glAnyHWAvailable ) ) { return GL4bc; } if( gl3bcAvailable && ( gl3bcHWAvailable || !glAnyHWAvailable ) ) { isHardwareRasterizer[0] = gl3bcHWAvailable; return GL3bc; } if( ( desktopCtxUndef || gl2Available ) && ( gl2HWAvailable || !glAnyHWAvailable ) ) { isHardwareRasterizer[0] = gl2HWAvailable; return GL2; } } if( gles1Available ) { isHardwareRasterizer[0] = gles1HWAvailable; return GLES1; } } else if ( GL2ES2 == profile ) { final boolean gles2Available, gles3Available; final boolean gles2HWAvailable, gles3HWAvailable; if( hasGLES3Impl ) { gles2Available = esCtxUndef || GLContext.isGLES2Available(device, hardwareRasterizer); gles2HWAvailable = gles2Available && hardwareRasterizer[0] ; gles3Available = esCtxUndef || GLContext.isGLES3Available(device, hardwareRasterizer); gles3HWAvailable = gles3Available && hardwareRasterizer[0] ; } else { gles2Available = false; gles2HWAvailable = false; gles3Available = false; gles3HWAvailable = false; } if( hasAnyGL234Impl ) { final boolean gl4bcAvailable = GLContext.isGL4bcAvailable(device, hardwareRasterizer); final boolean gl4bcHWAvailable = gl4bcAvailable && hardwareRasterizer[0] ; final boolean gl3Available = GLContext.isGL3Available(device, hardwareRasterizer); final boolean gl3HWAvailable = gl3Available && hardwareRasterizer[0] ; final boolean gl3bcAvailable = GLContext.isGL3bcAvailable(device, hardwareRasterizer); final boolean gl3bcHWAvailable = gl3bcAvailable && hardwareRasterizer[0] ; final boolean gl2Available = GLContext.isGL2Available(device, hardwareRasterizer); final boolean gl2HWAvailable = gl2Available && hardwareRasterizer[0] ; final boolean glAnyHWAvailable = gl4bcHWAvailable || gl3HWAvailable || gl3bcHWAvailable || gl2HWAvailable || gles3HWAvailable || gles2HWAvailable ; if( GLContext.isGL4Available(device, isHardwareRasterizer) && ( isHardwareRasterizer[0] || !glAnyHWAvailable ) ) { return GL4; } if( gl4bcAvailable && ( gl4bcHWAvailable || !glAnyHWAvailable ) ) { isHardwareRasterizer[0] = gl4bcHWAvailable; return GL4bc; } if( gl3Available && ( gl3HWAvailable || !glAnyHWAvailable ) ) { isHardwareRasterizer[0] = gl3HWAvailable; return GL3; } if( gl3bcAvailable && ( gl3bcHWAvailable || !glAnyHWAvailable ) ) { isHardwareRasterizer[0] = gl3bcHWAvailable; return GL3bc; } if( ( desktopCtxUndef || gl2Available ) && ( gl2HWAvailable || !glAnyHWAvailable ) ) { isHardwareRasterizer[0] = gl2HWAvailable; return GL2; } } if( gles3Available && ( gles3HWAvailable || !gles2HWAvailable ) ) { isHardwareRasterizer[0] = gles3HWAvailable; return GLES3; } if( gles2Available ) { isHardwareRasterizer[0] = gles2HWAvailable; return GLES2; } } else if (GL4ES3 == profile) { final boolean gles3CompatAvail = GLContext.isGLES3CompatibleAvailable(device); if( desktopCtxUndef || esCtxUndef || gles3CompatAvail ) { final boolean es3HardwareRasterizer[] = new boolean[1]; final boolean gles3Available = hasGLES3Impl && ( esCtxUndef || GLContext.isGLES3Available(device, es3HardwareRasterizer) ); final boolean gles3HWAvailable = gles3Available && es3HardwareRasterizer[0] ; if( hasAnyGL234Impl ) { final boolean gl4bcAvailable = GLContext.isGL4bcAvailable(device, hardwareRasterizer); final boolean gl4bcHWAvailable = gl4bcAvailable && hardwareRasterizer[0] ; final boolean glAnyHWAvailable = gl4bcHWAvailable || gles3HWAvailable; if( GLContext.isGL4Available(device, isHardwareRasterizer) && ( isHardwareRasterizer[0] || !glAnyHWAvailable ) ) { return GL4; } if( ( desktopCtxUndef || gl4bcAvailable ) && ( gl4bcHWAvailable || !glAnyHWAvailable ) ) { isHardwareRasterizer[0] = gl4bcHWAvailable; return GL4bc; } } if(gles3Available) { isHardwareRasterizer[0] = es3HardwareRasterizer[0]; return GLES3; } } } else if(GL2GL3 == profile) { if( hasAnyGL234Impl ) { final boolean gl4Available = GLContext.isGL4Available(device, hardwareRasterizer); final boolean gl4HWAvailable = gl4Available && hardwareRasterizer[0] ; final boolean gl3Available = GLContext.isGL3Available(device, hardwareRasterizer); final boolean gl3HWAvailable = gl3Available && hardwareRasterizer[0] ; final boolean gl3bcAvailable = GLContext.isGL3bcAvailable(device, hardwareRasterizer); final boolean gl3bcHWAvailable = gl3bcAvailable && hardwareRasterizer[0] ; final boolean gl2Available = GLContext.isGL2Available(device, hardwareRasterizer); final boolean gl2HWAvailable = gl2Available && hardwareRasterizer[0] ; final boolean glAnyHWAvailable = gl4HWAvailable || gl3HWAvailable || gl3bcHWAvailable || gl2HWAvailable; if( GLContext.isGL4bcAvailable(device, isHardwareRasterizer) && ( isHardwareRasterizer[0] || !glAnyHWAvailable ) ) { return GL4bc; } if( gl4Available && ( gl4HWAvailable || !glAnyHWAvailable ) ) { isHardwareRasterizer[0] = gl4HWAvailable; return GL4; } if( gl3bcAvailable && ( gl3bcHWAvailable || !glAnyHWAvailable ) ) { isHardwareRasterizer[0] = gl3bcHWAvailable; return GL3bc; } if( gl3Available && ( gl3HWAvailable || !glAnyHWAvailable ) ) { isHardwareRasterizer[0] = gl3HWAvailable; return GL3; } if( desktopCtxUndef || gl2Available ) { isHardwareRasterizer[0] = gl2HWAvailable; return GL2; } } } else if(GL4bc == profile && hasAnyGL234Impl && ( desktopCtxUndef || GLContext.isGL4bcAvailable(device, isHardwareRasterizer))) { return desktopCtxUndef ? GL4bc : GLContext.getAvailableGLProfileName(device, 4, GLContext.CTX_PROFILE_COMPAT); } else if(GL4 == profile && hasAnyGL234Impl && ( desktopCtxUndef || GLContext.isGL4Available(device, isHardwareRasterizer))) { return desktopCtxUndef ? GL4 : GLContext.getAvailableGLProfileName(device, 4, GLContext.CTX_PROFILE_CORE); } else if(GL3bc == profile && hasAnyGL234Impl && ( desktopCtxUndef || GLContext.isGL3bcAvailable(device, isHardwareRasterizer))) { return desktopCtxUndef ? GL3bc : GLContext.getAvailableGLProfileName(device, 3, GLContext.CTX_PROFILE_COMPAT); } else if(GL3 == profile && hasAnyGL234Impl && ( desktopCtxUndef || GLContext.isGL3Available(device, isHardwareRasterizer))) { return desktopCtxUndef ? GL3 : GLContext.getAvailableGLProfileName(device, 3, GLContext.CTX_PROFILE_CORE); } else if(GL2 == profile && hasAnyGL234Impl && ( desktopCtxUndef || GLContext.isGL2Available(device, isHardwareRasterizer))) { return desktopCtxUndef ? GL2 : GLContext.getAvailableGLProfileName(device, 2, GLContext.CTX_PROFILE_COMPAT); } else if(GLES3 == profile && hasGLES3Impl && ( esCtxUndef || GLContext.isGLES3Available(device, isHardwareRasterizer))) { return esCtxUndef ? GLES3 : GLContext.getAvailableGLProfileName(device, 3, GLContext.CTX_PROFILE_ES); } else if(GLES2 == profile && hasGLES3Impl && ( esCtxUndef || GLContext.isGLES2Available(device, isHardwareRasterizer))) { return esCtxUndef ? GLES2 : GLContext.getAvailableGLProfileName(device, 2, GLContext.CTX_PROFILE_ES); } else if(GLES1 == profile && hasGLES1Impl && ( esCtxUndef || GLContext.isGLES1Available(device, isHardwareRasterizer))) { return esCtxUndef ? GLES1 : GLContext.getAvailableGLProfileName(device, 1, GLContext.CTX_PROFILE_ES); } return null; } private static /*final*/ HashMap> deviceConn2ProfileMap = new HashMap>(); /** * This implementation support lazy initialization, while avoiding recursion/deadlocks.
* If no mapping 'device -> GLProfiles-Map' exists yet, it triggers
* - create empty mapping device -> GLProfiles-Map
* - initialization GLProfiles-Map' * @param throwExceptionOnZeroProfile true if GLException shall be thrown in case of no mapped profile, otherwise false. * @return the GLProfile HashMap if exists, otherwise null * @throws GLException if no profile for the given device is available. */ private static HashMap getProfileMap(AbstractGraphicsDevice device, final boolean throwExceptionOnZeroProfile) throws GLException { initSingleton(); if(null==defaultDevice) { // avoid NPE and notify of incomplete initialization throw new GLException("No default device available"); } if(null==device) { device = defaultDevice; } final String deviceKey = device.getUniqueID(); HashMap map = deviceConn2ProfileMap.get(deviceKey); if( null != map ) { return map; } if( !initProfilesForDevice(device) ) { if( throwExceptionOnZeroProfile ) { throw new GLException("No Profile available for "+device); } else { return null; } } map = deviceConn2ProfileMap.get(deviceKey); if( null == map && throwExceptionOnZeroProfile ) { throw new InternalError("initProfilesForDevice(..) didn't setProfileMap(..) for "+device); } return map; } private static void setProfileMap(final AbstractGraphicsDevice device, final HashMap mappedProfiles) { synchronized ( deviceConn2ProfileMap ) { deviceConn2ProfileMap.put(device.getUniqueID(), mappedProfiles); } } private GLProfile(final String profile, final GLProfile profileImpl, final boolean isHardwareRasterizer, final boolean isCustom) { this.profile = profile; this.profileImpl = profileImpl; this.isHardwareRasterizer = isHardwareRasterizer; this.isCustom = isCustom; } public static GLProfile createCustomGLProfile(final String profile, final GLProfile profileImpl) { return new GLProfile(profile, profileImpl, profileImpl.isHardwareRasterizer, true); } private final GLProfile profileImpl; private final String profile; private final boolean isHardwareRasterizer; private final boolean isCustom; }