/** * Copyright 2012 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl; /** * GLRendererQuirks contains information of known bugs of various GL renderer. * This information allows us to workaround them. *
* Using centralized quirk identifier enables us to * locate code dealing w/ it and hence eases it's maintenance. *
*/ public class GLRendererQuirks { /** * Crashes XServer when using double buffered PBuffer with GL_RENDERER: *discard
command leads to undefined behavior or won't get compiled if being used. Appears to have happened on Nvidia Tegra2, but seems to be fine now. FIXME: Constrain version. */
public static final int GLSLBuggyDiscard = 5;
/**
* Non compliant GL context, e.g. due to a buggy implementation rendering it not suitable for use.
* * Mesa >= 9.0 (?), Intel driver, OpenGL 3.1 compatibility context is not compliant: *
* GL_RENDERER: Mesa DRI Intel(R) Sandybridge Desktop ** */ public static final int GLNonCompliant = 6; /** * The OpenGL Context needs a
glFlush()
before releasing it, otherwise driver may freeze:
* * Some drivers may require X11 displays to be closed in the same order as they were created, * some may not allow them to be closed at all while resources are being used somehow. *
** Drivers known exposing such bug: *
Mesa X11
, not with GLX/DRI renderer.* TODO: Validate whether Mesa's X11 driver exposes this bug w/ version >= 8, currently we assume not ! * Impact would be to set this quirk on all 'Mesa X11' software renderer! *
* ** See Bug 515 - https://jogamp.org/bugzilla/show_bug.cgi?id=515 * and {@link jogamp.nativewindow.x11.X11Util#ATI_HAS_XCLOSEDISPLAY_BUG}. *
** See Bug 705 - https://jogamp.org/bugzilla/show_bug.cgi?id=705 *
*/ public static final int DontCloseX11Display = 8; /** Number of quirks known. */ public static final int COUNT = 9; private static final String[] _names = new String[] { "NoDoubleBufferedPBuffer", "NoDoubleBufferedBitmap", "NoSetSwapInterval", "NoOffscreenBitmap", "NoSetSwapIntervalPostRetarget", "GLSLBuggyDiscard", "GLNonCompliant", "GLFlushBeforeRelease", "DontCloseX11Display" }; private final int _bitmask; /** * @param quirks an array of valid quirks * @param offset offset in quirks array to start reading * @param len number of quirks to read from offset within quirks array * @throws IllegalArgumentException if one of the quirks is out of range */ public GLRendererQuirks(int[] quirks, int offset, int len) throws IllegalArgumentException { int bitmask = 0; if( !( 0 <= offset + len && offset + len < quirks.length ) ) { throw new IllegalArgumentException("offset and len out of bounds: offset "+offset+", len "+len+", array-len "+quirks.length); } for(int i=offset; i