/* * Copyright (c) 2010, Sven Gothel * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sven Gothel nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL Sven Gothel BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jogamp.opengl.impl.egl; import java.util.*; import com.jogamp.opengl.impl.*; public class EGLES1DynamicLibraryBundleInfo extends EGLDynamicLibraryBundleInfo { static List/**/ glueLibNames; static { glueLibNames = new ArrayList(); glueLibNames.addAll(GLDynamicLibraryBundleInfo.getGlueLibNamesPreload()); glueLibNames.add("jogl_es1"); } protected EGLES1DynamicLibraryBundleInfo() { super(); } public List getToolLibNames() { List/**/ libNames = new ArrayList(); List/**/ glesLibNames = new ArrayList(); glesLibNames.add("GLES_CM"); glesLibNames.add("GLES_CL"); glesLibNames.add("GLESv1_CM"); // for windows distributions using the 'unlike' lib prefix, // where our tool does not add it. glesLibNames.add("libGLES_CM"); glesLibNames.add("libGLES_CL"); glesLibNames.add("libGLESv1_CM"); // last but not least, we may even use the desktop GL library, // which would be eg Mesa + Gallium EGL .. glesLibNames.add("libGL.so.1"); glesLibNames.add("libGL.so"); glesLibNames.add("GL"); libNames.add(glesLibNames); libNames.add(getEGLLibNamesList()); return libNames; } public List/**/ getGlueLibNames() { return glueLibNames; } }