/** * Copyright 2014 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl.math; /** * Horizontal and vertical field of view (FOV) halves, * allowing a non-centered projection. *
* The values might be either in tangent or radians. *
*/ public final class FovHVHalves { /** Half horizontal FOV from center to left. */ public final float left; /** Half horizontal FOV from center to right. */ public final float right; /** Half vertical FOV from center to top. */ public final float top; /** Half vertical FOV from center to bottom. */ public final float bottom; /** If true, values are in tangent, otherwise radians.*/ public final boolean inTangents; /** * Constructor for one {@link FovHVHalves} instance. ** It is recommended to pass and store values in tangent * if used for perspective FOV calculations, since it will avoid conversion to tangent later on. *
* @param left half horizontal FOV, left side, in tangent or radians * @param right half horizontal FOV, right side, in tangent or radians * @param top half vertical FOV, top side, in tangent or radians * @param bottom half vertical FOV, bottom side, in tangent or radians * @param inTangents if true, values are in tangent, otherwise radians */ public FovHVHalves(final float left, final float right, final float top, final float bottom, final boolean inTangents) { this.left = left; this.right = right; this.top = top; this.bottom = bottom; this.inTangents = inTangents; } /** * Returns a symmetrical centered {@link FovHVHalves} instance in tangents, using: *final float halfHorizFovTan = (float)Math.tan(horizontalFov/2f); final float halfVertFovTan = (float)Math.tan(verticalFov/2f); ** @param horizontalFov whole horizontal FOV in radians * @param verticalFov whole vertical FOV in radians */ public static FovHVHalves createByRadians(final float horizontalFov, final float verticalFov) { final float halfHorizFovTan = FloatUtil.tan(horizontalFov/2f); final float halfVertFovTan = FloatUtil.tan(verticalFov/2f); return new FovHVHalves(halfHorizFovTan, halfHorizFovTan, halfVertFovTan, halfVertFovTan, true); } /** * Returns this instance values in tangent values. *
* If this instance is {@link #inTangents} already, method returns this instance, * otherwise a newly created instance w/ converted values to tangent. *
*/ public final FovHVHalves getInTangents() { if( inTangents ) { return this; } else { return new FovHVHalves(FloatUtil.tan(left), FloatUtil.tan(right), FloatUtil.tan(top), FloatUtil.tan(bottom), true); } } /** Returns the full horizontal FOV, i.e. {@link #left} + {@link #right}. */ public final float horzFov() { return left+right; } /** Returns the full vertical FOV, i.e. {@link #top} + {@link #bottom}. */ public final float vertFov() { return top+bottom; } public final String toString() { return "FovHVH["+(inTangents?"tangents":"radians")+": "+left+" l, "+right+" r, "+top+" t, "+bottom+" b]"; } public final String toStringInDegrees() { final float f = 180.0f / FloatUtil.PI; final String storedAs = inTangents?"tangents":"radians"; if( inTangents ) { final float aleft = FloatUtil.atan(left); final float aright = FloatUtil.atan(right); final float atop = FloatUtil.atan(top); final float abottom = FloatUtil.atan(bottom); return "FovHVH[degrees: "+aleft*f+" l, "+aright*f+" r, "+atop*f+" t, "+abottom*f+" b, stored-as: "+storedAs+"]"; } else { return "FovHVH[degrees: "+left*f+" l, "+right*f+" r, "+top*f+" t, "+bottom*f+" b, stored-as: "+storedAs+"]"; } } }