/** * Copyright 2014 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl.math; import com.jogamp.opengl.math.geom.AABBox; /** * Simple compound denoting a ray. *
* A ray, also known as a half line, consists out of it's origin * and direction. Hence it is bound to only the origin side, * where the other end is +infinitive. *
* R(t) = R0 + Rd * t with R0 origin, Rd direction and t > 0.0 ** *
* A {@link Ray} maybe used for picking * using a {@link AABBox#getRayIntersection(Ray, float[]) bounding box}. *
*/ public class Ray { /** Origin of Ray, float[3]. */ public final float[] orig = new float[3]; /** Normalized direction vector of ray, float[3]. */ public final float[] dir = new float[3]; public String toString() { return "Ray[orig["+orig[0]+", "+orig[1]+", "+orig[2]+"], dir["+dir[0]+", "+dir[1]+", "+dir[2]+"]]"; } }