/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * Copyright (c) 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package com.jogamp.opengl.util; import java.util.Timer; import java.util.TimerTask; import com.jogamp.opengl.GLAutoDrawable; import com.jogamp.opengl.GLException; import com.jogamp.opengl.GLProfile; import com.jogamp.common.ExceptionUtils; /** * An Animator subclass which attempts to achieve a target * frames-per-second rate to avoid using all CPU time. The target FPS * is only an estimate and is not guaranteed. *
* The Animator execution thread does not run as a daemon thread,
* so it is able to keep an application from terminating.
* Call {@link #stop() } to terminate the animation and it's execution thread.
*
FPSAnimator(null, fps)
.
* * This ctor variant expects an AWT rendering thread if AWT is available. *
* @see AnimatorBase#MODE_EXPECT_AWT_RENDERING_THREAD * @see #FPSAnimator(int, GLAutoDrawable, int, boolean) * @see GLProfile#isAWTAvailable() * @see AnimatorBase#setModeBits(boolean, int) */ public FPSAnimator(final int fps) { this(MODE_EXPECT_AWT_RENDERING_THREAD, null, fps, false); } /** * Creates an FPSAnimator with modeBits, see {@link AnimatorBase#AnimatorBase(int)} * and a given target frames-per-second value. * * @see AnimatorBase#MODE_EXPECT_AWT_RENDERING_THREAD * @see #FPSAnimator(int, GLAutoDrawable, int, boolean) * @see GLProfile#isAWTAvailable() * @see AnimatorBase#setModeBits(boolean, int) */ public FPSAnimator(final int modeBits, final int fps) { this(modeBits, null, fps, false); } /** * Creates an FPSAnimator with a given target frames-per-second * value and a flag indicating whether to use fixed-rate * scheduling. Equivalent toFPSAnimator(null, fps,
* scheduleAtFixedRate)
.
* * This ctor variant expects an AWT rendering thread if AWT is available. *
* @see AnimatorBase#MODE_EXPECT_AWT_RENDERING_THREAD * @see #FPSAnimator(int, GLAutoDrawable, int, boolean) * @see GLProfile#isAWTAvailable() * @see AnimatorBase#setModeBits(boolean, int) */ public FPSAnimator(final int fps, final boolean scheduleAtFixedRate) { this(MODE_EXPECT_AWT_RENDERING_THREAD, null, fps, scheduleAtFixedRate); } /** * Creates an FPSAnimator with a given target frames-per-second * value and an initial drawable to animate. Equivalent to *FPSAnimator(null, fps, false)
.
* * This ctor variant expects an AWT rendering thread if AWT is available. *
* @see AnimatorBase#MODE_EXPECT_AWT_RENDERING_THREAD * @see #FPSAnimator(int, GLAutoDrawable, int, boolean) * @see GLProfile#isAWTAvailable() * @see AnimatorBase#setModeBits(boolean, int) */ public FPSAnimator(final GLAutoDrawable drawable, final int fps) { this(MODE_EXPECT_AWT_RENDERING_THREAD, drawable, fps, false); } /** * Creates an FPSAnimator with a given target frames-per-second * value, an initial drawable to animate, and a flag indicating * whether to use fixed-rate scheduling. ** This ctor variant expects an AWT rendering thread if AWT is available. *
* @see AnimatorBase#MODE_EXPECT_AWT_RENDERING_THREAD * @see #FPSAnimator(int, GLAutoDrawable, int, boolean) * @see GLProfile#isAWTAvailable() * @see AnimatorBase#setModeBits(boolean, int) */ public FPSAnimator(final GLAutoDrawable drawable, final int fps, final boolean scheduleAtFixedRate) { this(MODE_EXPECT_AWT_RENDERING_THREAD, drawable, fps, scheduleAtFixedRate); } /** * Creates an FPSAnimator with modeBits, see {@link AnimatorBase#AnimatorBase(int)}, a given target frames-per-second * value, an initial drawable to animate, and a flag indicating * whether to use fixed-rate scheduling. * * @param modeBits pass {@link AnimatorBase#MODE_EXPECT_AWT_RENDERING_THREAD} if an AWT rendering thread is expected, otherwise {@code 0}. * @param drawable {@link #add(GLAutoDrawable) added} {@link GLAutoDrawable} or {@code null} * @param fps target frames per seconds * @param scheduleAtFixedRate flag indicating fixed rate scheduling * @see AnimatorBase#MODE_EXPECT_AWT_RENDERING_THREAD * @see #FPSAnimator(int, GLAutoDrawable, int, boolean) * @see GLProfile#isAWTAvailable() * @see AnimatorBase#setModeBits(boolean, int) */ public FPSAnimator(final int modeBits, final GLAutoDrawable drawable, final int fps, final boolean scheduleAtFixedRate) { super(modeBits); this.fps = fps; if (drawable != null) { add(drawable); } this.scheduleAtFixedRate = scheduleAtFixedRate; } /** * @param fps * @throws GLException if the animator has already been started */ public final void setFPS(final int fps) throws GLException { if ( isStarted() ) { throw new GLException("Animator already started."); } this.fps = fps; } public final int getFPS() { return fps; } class MainTask extends TimerTask { private boolean justStarted; private boolean alreadyStopped; private boolean alreadyPaused; public MainTask() { } public void start(final Timer timer) { fpsCounter.resetFPSCounter(); pauseIssued = false; stopIssued = false; isAnimating = false; justStarted = true; alreadyStopped = false; alreadyPaused = false; final long period = 0 < fps ? (long) (1000.0f / fps) : 1; // 0 -> 1: IllegalArgumentException: Non-positive period if (scheduleAtFixedRate) { timer.scheduleAtFixedRate(this, 0, period); } else { timer.schedule(this, 0, period); } } public boolean isActive() { return !alreadyStopped && !alreadyPaused; } @Override public final String toString() { return "Task[thread "+animThread+", stopped "+alreadyStopped+", paused "+alreadyPaused+" pauseIssued "+pauseIssued+", stopIssued "+stopIssued+" -- started "+isStarted()+", animating "+isAnimatingImpl()+", paused "+isPaused()+", drawable "+drawables.size()+", drawablesEmpty "+drawablesEmpty+"]"; } @Override public void run() { UncaughtAnimatorException caughtException = null; if( justStarted ) { justStarted = false; synchronized (FPSAnimator.this) { animThread = Thread.currentThread(); if(DEBUG) { System.err.println("FPSAnimator start/resume:" + Thread.currentThread() + ": " + toString()); } isAnimating = true; if( drawablesEmpty ) { pauseIssued = true; // isAnimating:=false @ pause below } else { pauseIssued = false; setDrawablesExclCtxState(exclusiveContext); // may re-enable exclusive context } FPSAnimator.this.notifyAll(); // Wakes up 'waitForStartedCondition' sync -and resume from pause or drawablesEmpty if(DEBUG) { System.err.println("FPSAnimator P1:" + Thread.currentThread() + ": " + toString()); } } } if( !pauseIssued && !stopIssued ) { // RUN try { display(); } catch (final UncaughtAnimatorException dre) { caughtException = dre; stopIssued = true; } } else if( pauseIssued && !stopIssued ) { // PAUSE if(DEBUG) { System.err.println("FPSAnimator pausing: "+alreadyPaused+", "+ Thread.currentThread() + ": " + toString()); } this.cancel(); if( !alreadyPaused ) { // PAUSE alreadyPaused = true; if( exclusiveContext && !drawablesEmpty ) { setDrawablesExclCtxState(false); try { display(); // propagate exclusive context -> off! } catch (final UncaughtAnimatorException dre) { caughtException = dre; stopIssued = true; } } if( null == caughtException ) { synchronized (FPSAnimator.this) { if(DEBUG) { System.err.println("FPSAnimator pause " + Thread.currentThread() + ": " + toString()); } isAnimating = false; FPSAnimator.this.notifyAll(); } } } } if( stopIssued ) { // STOP incl. immediate exception handling of 'displayCaught' if(DEBUG) { System.err.println("FPSAnimator stopping: "+alreadyStopped+", "+ Thread.currentThread() + ": " + toString()); } this.cancel(); if( !alreadyStopped ) { alreadyStopped = true; if( exclusiveContext && !drawablesEmpty ) { setDrawablesExclCtxState(false); try { display(); // propagate exclusive context -> off! } catch (final UncaughtAnimatorException dre) { if( null == caughtException ) { caughtException = dre; } else { System.err.println("FPSAnimator.setExclusiveContextThread: caught: "+dre.getMessage()); dre.printStackTrace(); } } } boolean flushGLRunnables = false; boolean throwCaughtException = false; synchronized (FPSAnimator.this) { if(DEBUG) { System.err.println("FPSAnimator stop " + Thread.currentThread() + ": " + toString()); if( null != caughtException ) { System.err.println("Animator caught: "+caughtException.getMessage()); caughtException.printStackTrace(); } } isAnimating = false; if( null != caughtException ) { flushGLRunnables = true; throwCaughtException = !handleUncaughtException(caughtException); } animThread = null; FPSAnimator.this.notifyAll(); } if( flushGLRunnables ) { flushGLRunnables(); } if( throwCaughtException ) { throw caughtException; } } } } } private final boolean isAnimatingImpl() { return animThread != null && isAnimating ; } @Override public final synchronized boolean isAnimating() { return animThread != null && isAnimating ; } @Override public final synchronized boolean isPaused() { return animThread != null && pauseIssued; } static int timerNo = 0; @Override public final synchronized boolean start() { if ( null != timer || null != task || isStarted() ) { return false; } timer = new Timer( getThreadName()+"-"+baseName+"-Timer"+(timerNo++) ); task = new MainTask(); if(DEBUG) { System.err.println("FPSAnimator.start() START: "+task+", "+ Thread.currentThread() + ": " + toString()); } task.start(timer); final boolean res = finishLifecycleAction( drawablesEmpty ? waitForStartedEmptyCondition : waitForStartedAddedCondition, POLLP_WAIT_FOR_FINISH_LIFECYCLE_ACTION); if(DEBUG) { System.err.println("FPSAnimator.start() END: "+task+", "+ Thread.currentThread() + ": " + toString()); } if( drawablesEmpty ) { task.cancel(); task = null; } return res; } private final Condition waitForStartedAddedCondition = new Condition() { @Override public boolean eval() { return !isStarted() || !isAnimating ; } }; private final Condition waitForStartedEmptyCondition = new Condition() { @Override public boolean eval() { return !isStarted() || isAnimating ; } }; /** Stops this FPSAnimator. Due to the implementation of the FPSAnimator it is not guaranteed that the FPSAnimator will be completely stopped by the time this method returns. */ @Override public final synchronized boolean stop() { if ( null == timer || !isStarted() ) { return false; } if(DEBUG) { System.err.println("FPSAnimator.stop() START: "+task+", "+ Thread.currentThread() + ": " + toString()); } final boolean res; if( null == task ) { // start/resume case w/ drawablesEmpty res = true; } else { stopIssued = true; res = finishLifecycleAction(waitForStoppedCondition, POLLP_WAIT_FOR_FINISH_LIFECYCLE_ACTION); } if(DEBUG) { System.err.println("FPSAnimator.stop() END: "+task+", "+ Thread.currentThread() + ": " + toString()); } if(null != task) { task.cancel(); task = null; } if(null != timer) { timer.cancel(); timer = null; } animThread = null; return res; } private final Condition waitForStoppedCondition = new Condition() { @Override public boolean eval() { return isStarted(); } }; @Override public final synchronized boolean pause() { if ( !isStarted() || pauseIssued ) { return false; } if(DEBUG) { System.err.println("FPSAnimator.pause() START: "+task+", "+ Thread.currentThread() + ": " + toString()); } final boolean res; if( null == task ) { // start/resume case w/ drawablesEmpty res = true; } else { pauseIssued = true; res = finishLifecycleAction(waitForPausedCondition, POLLP_WAIT_FOR_FINISH_LIFECYCLE_ACTION); } if(DEBUG) { System.err.println("FPSAnimator.pause() END: "+task+", "+ Thread.currentThread() + ": " + toString()); } if(null != task) { task.cancel(); task = null; } return res; } private final Condition waitForPausedCondition = new Condition() { @Override public boolean eval() { // end waiting if stopped as well return isStarted() && isAnimating; } }; @Override public final synchronized boolean resume() { if ( !isStarted() || !pauseIssued ) { return false; } if(DEBUG) { System.err.println("FPSAnimator.resume() START: "+ Thread.currentThread() + ": " + toString()); } final boolean res; if( drawablesEmpty ) { res = true; } else { if( null != task ) { if( DEBUG ) { System.err.println("FPSAnimator.resume() Ops: !pauseIssued, but task != null: "+toString()); ExceptionUtils.dumpStack(System.err); } task.cancel(); task = null; } task = new MainTask(); task.start(timer); res = finishLifecycleAction(waitForResumeCondition, POLLP_WAIT_FOR_FINISH_LIFECYCLE_ACTION); } if(DEBUG) { System.err.println("FPSAnimator.resume() END: "+task+", "+ Thread.currentThread() + ": " + toString()); } return res; } private final Condition waitForResumeCondition = new Condition() { @Override public boolean eval() { // end waiting if stopped as well return !drawablesEmpty && !isAnimating && isStarted(); } }; }