package com.jogamp.opengl.util; import javax.media.opengl.*; import java.nio.*; /** * * The total number of bytes hold by the referenced buffer is: * getComponentSize()* getComponentNumber() * getElementNumber() * */ public interface GLArrayDataEditable extends GLArrayData { public boolean sealed(); /** * The VBO buffer usage, if it's an VBO, otherwise -1 */ public int getBufferUsage(); /** * Is the buffer written to the GPU ? */ public boolean isBufferWritten(); /** * Marks the buffer written to the GPU */ public void setBufferWritten(boolean written); // // Data and GL state modification .. // public void destroy(GL gl); public void reset(GL gl); /** * If seal is true, it * disable write operations to the buffer. * Calls flip, ie limit:=position and position:=0. * Also enables the buffer for OpenGL, and passes the data. * * If seal is false, it * enable write operations continuing * at the buffer position, where you left off at seal(true), * ie position:=limit and limit:=capacity. * Also disables the buffer for OpenGL. * * @see #seal(boolean) */ public void seal(GL gl, boolean seal); /** * Enables/disables the buffer, which implies * the client state, binding the VBO * and transfering the data if not done yet. * * The above will only be executed, * if the buffer is disabled, * or 'setEnableAlways' was called with 'true'. * * @see #setEnableAlways(boolean) */ public void enableBuffer(GL gl, boolean enable); /** * Affects the behavior of 'enableBuffer'. * * The default is 'false' * * This is usefull when you mix up * GLArrayData usage with conventional GL array calls. * * @see #enableBuffer(GL, boolean) */ public void setEnableAlways(boolean always); // // Data modification .. // public void reset(); /** * If seal is true, it * disable write operations to the buffer. * Calls flip, ie limit:=position and position:=0. * * If seal is false, it * enable write operations continuing * at the buffer position, where you left off at seal(true), * ie position:=limit and limit:=capacity. * */ public void seal(boolean seal); public void rewind(); public void padding(int done); public void put(Buffer v); public void putb(byte v); public void puts(short v); public void puti(int v); public void putx(int v); public void putf(float v); }