/*
* Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package com.jogamp.opengl.util;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import javax.media.opengl.GL;
import javax.media.opengl.GL2;
import javax.media.opengl.GL2ES2;
import javax.media.opengl.GL2GL3;
import javax.media.opengl.GLES2;
import javax.media.opengl.GLException;
import com.jogamp.common.nio.Buffers;
/**
* Utility routines for dealing with direct buffers.
*
* @author Kenneth Russel, et.al.
*/
public class GLBuffers extends Buffers {
/**
* @param glType GL primitive type
* @return false if one of GL primitive unsigned types, otherwise true
* GL_UNSIGNED_BYTE,
* GL_UNSIGNED_SHORT,
* GL_UNSIGNED_INT,
* GL_HILO16_NV
*/
public static final boolean isSignedGLType(int glType) {
switch (glType) { // 29
case GL.GL_UNSIGNED_BYTE:
case GL.GL_UNSIGNED_SHORT:
case GL.GL_UNSIGNED_INT:
case GL2.GL_HILO16_NV:
return false;
}
return true;
}
/**
* @param glType GL primitive type
* @return false if one of GL primitive floating point types, otherwise true
* GL_FLOAT,
* GL_HALF_FLOAT,
* GL_HALF_FLOAT_OES,
* GL_DOUBLE
*/
public static final boolean isGLTypeFixedPoint(int glType) {
switch(glType) {
case GL.GL_FLOAT:
case GL.GL_HALF_FLOAT:
case GLES2.GL_HALF_FLOAT_OES:
case GL2GL3.GL_DOUBLE:
return false;
default:
return true;
}
}
/**
* @param glType shall be one of (29)
* GL_BYTE, GL_UNSIGNED_BYTE,
* GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
*
* GL_SHORT, GL_UNSIGNED_SHORT,
* GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV,
* GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,
* GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
* GL.GL_HALF_FLOAT, GLES2.GL_HALF_FLOAT_OES:
*
* GL_FIXED, GL_INT
* GL_UNSIGNED_INT, GL_UNSIGNED_INT_8_8_8_8,
* GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2,
* GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8,
* GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV
* GL_HILO16_NV, GL_SIGNED_HILO16_NV
*
* GL2GL3.GL_FLOAT_32_UNSIGNED_INT_24_8_REV
*
* GL_FLOAT, GL_DOUBLE
*
* @return -1 if glType is unhandled, otherwise the actual value > 0
*/
public static final int sizeOfGLType(int glType) {
switch (glType) { // 29
// case GL2.GL_BITMAP:
case GL.GL_BYTE:
case GL.GL_UNSIGNED_BYTE:
case GL2GL3.GL_UNSIGNED_BYTE_3_3_2:
case GL2GL3.GL_UNSIGNED_BYTE_2_3_3_REV:
return SIZEOF_BYTE;
case GL.GL_SHORT:
case GL.GL_UNSIGNED_SHORT:
case GL.GL_UNSIGNED_SHORT_5_6_5:
case GL2GL3.GL_UNSIGNED_SHORT_5_6_5_REV:
case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4:
case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4_REV:
case GL2GL3.GL_UNSIGNED_SHORT_5_5_5_1:
case GL2GL3.GL_UNSIGNED_SHORT_1_5_5_5_REV:
case GL.GL_HALF_FLOAT:
case GLES2.GL_HALF_FLOAT_OES:
return SIZEOF_SHORT;
case GL.GL_FIXED:
case GL2ES2.GL_INT:
case GL.GL_UNSIGNED_INT:
case GL2GL3.GL_UNSIGNED_INT_8_8_8_8:
case GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV:
case GL2GL3.GL_UNSIGNED_INT_10_10_10_2:
case GL2GL3.GL_UNSIGNED_INT_2_10_10_10_REV:
case GL2GL3.GL_UNSIGNED_INT_24_8:
case GL2GL3.GL_UNSIGNED_INT_10F_11F_11F_REV:
case GL2GL3.GL_UNSIGNED_INT_5_9_9_9_REV:
case GL2.GL_HILO16_NV:
case GL2.GL_SIGNED_HILO16_NV:
return SIZEOF_INT;
case GL2GL3.GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
return SIZEOF_LONG;
case GL.GL_FLOAT:
return SIZEOF_FLOAT;
case GL2GL3.GL_DOUBLE:
return SIZEOF_DOUBLE;
}
return -1;
}
/**
* @param glType shall be one of (29)
* GL_BYTE, GL_UNSIGNED_BYTE,
* GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
*
* GL_SHORT, GL_UNSIGNED_SHORT,
* GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV,
* GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,
* GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
* GL_HALF_FLOAT, GL_HALF_FLOAT_OES
*
* GL_FIXED, GL_INT
* GL_UNSIGNED_INT, GL_UNSIGNED_INT_8_8_8_8,
* GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2,
* GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8,
* GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV
* GL_HILO16_NV, GL_SIGNED_HILO16_NV
*
* GL_FLOAT_32_UNSIGNED_INT_24_8_REV
*
* GL_FLOAT, GL_DOUBLE
*
* @return null if glType is unhandled, otherwise the new Buffer object
*/
public static final Buffer newDirectGLBuffer(int glType, int numElements) {
switch (glType) { // 29
case GL.GL_BYTE:
case GL.GL_UNSIGNED_BYTE:
case GL2GL3.GL_UNSIGNED_BYTE_3_3_2:
case GL2GL3.GL_UNSIGNED_BYTE_2_3_3_REV:
return newDirectByteBuffer(numElements);
case GL.GL_SHORT:
case GL.GL_UNSIGNED_SHORT:
case GL.GL_UNSIGNED_SHORT_5_6_5:
case GL2GL3.GL_UNSIGNED_SHORT_5_6_5_REV:
case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4:
case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4_REV:
case GL2GL3.GL_UNSIGNED_SHORT_5_5_5_1:
case GL2GL3.GL_UNSIGNED_SHORT_1_5_5_5_REV:
case GL.GL_HALF_FLOAT:
case GLES2.GL_HALF_FLOAT_OES:
return newDirectShortBuffer(numElements);
case GL.GL_FIXED:
case GL2ES2.GL_INT:
case GL.GL_UNSIGNED_INT:
case GL2GL3.GL_UNSIGNED_INT_8_8_8_8:
case GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV:
case GL2GL3.GL_UNSIGNED_INT_10_10_10_2:
case GL2GL3.GL_UNSIGNED_INT_2_10_10_10_REV:
case GL2GL3.GL_UNSIGNED_INT_24_8:
case GL2GL3.GL_UNSIGNED_INT_10F_11F_11F_REV:
case GL2GL3.GL_UNSIGNED_INT_5_9_9_9_REV:
case GL2.GL_HILO16_NV:
case GL2.GL_SIGNED_HILO16_NV:
return newDirectIntBuffer(numElements);
case GL2GL3.GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
return newDirectLongBuffer(numElements);
case GL.GL_FLOAT:
return newDirectFloatBuffer(numElements);
case GL2.GL_DOUBLE:
return newDirectDoubleBuffer(numElements);
}
return null;
}
/**
* @param glType shall be one of (29)
* GL_BYTE, GL_UNSIGNED_BYTE,
* GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
*
* GL_SHORT, GL_UNSIGNED_SHORT,
* GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV,
* GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,
* GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
* GL_HALF_FLOAT, GL_HALF_FLOAT_OES
*
* GL_FIXED, GL_INT
* GL_UNSIGNED_INT, GL_UNSIGNED_INT_8_8_8_8,
* GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2,
* GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8,
* GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV
* GL_HILO16_NV, GL_SIGNED_HILO16_NV
*
* GL_FLOAT_32_UNSIGNED_INT_24_8_REV
*
* GL_FLOAT, GL_DOUBLE
* @return null if glType is unhandled or parent is null or bufLen is 0, otherwise the new Buffer object
*/
public static final Buffer sliceGLBuffer(ByteBuffer parent, int bytePos, int byteLen, int glType) {
if (parent == null || byteLen == 0) {
return null;
}
final int parentPos = parent.position();
final int parentLimit = parent.limit();
parent.position(bytePos);
parent.limit(bytePos + byteLen);
Buffer res = null;
switch (glType) { // 29
case GL.GL_BYTE:
case GL.GL_UNSIGNED_BYTE:
case GL2GL3.GL_UNSIGNED_BYTE_3_3_2:
case GL2GL3.GL_UNSIGNED_BYTE_2_3_3_REV:
res = parent.slice().order(parent.order()); // slice and duplicate may change byte order
break;
case GL.GL_SHORT:
case GL.GL_UNSIGNED_SHORT:
case GL.GL_UNSIGNED_SHORT_5_6_5:
case GL2GL3.GL_UNSIGNED_SHORT_5_6_5_REV:
case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4:
case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4_REV:
case GL2GL3.GL_UNSIGNED_SHORT_5_5_5_1:
case GL2GL3.GL_UNSIGNED_SHORT_1_5_5_5_REV:
case GL.GL_HALF_FLOAT:
case GLES2.GL_HALF_FLOAT_OES:
res = parent.slice().order(parent.order()).asShortBuffer(); // slice and duplicate may change byte order
break;
case GL.GL_FIXED:
case GL2GL3.GL_INT:
case GL2ES2.GL_UNSIGNED_INT:
case GL2GL3.GL_UNSIGNED_INT_8_8_8_8:
case GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV:
case GL2GL3.GL_UNSIGNED_INT_10_10_10_2:
case GL2GL3.GL_UNSIGNED_INT_2_10_10_10_REV:
case GL2GL3.GL_UNSIGNED_INT_24_8:
case GL2GL3.GL_UNSIGNED_INT_10F_11F_11F_REV:
case GL2GL3.GL_UNSIGNED_INT_5_9_9_9_REV:
case GL2.GL_HILO16_NV:
case GL2.GL_SIGNED_HILO16_NV:
res = parent.slice().order(parent.order()).asIntBuffer(); // slice and duplicate may change byte order
break;
case GL2GL3.GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
res = parent.slice().order(parent.order()).asLongBuffer(); // slice and duplicate may change byte order
break;
case GL.GL_FLOAT:
res = parent.slice().order(parent.order()).asFloatBuffer(); // slice and duplicate may change byte order
break;
case GL2.GL_DOUBLE:
res = parent.slice().order(parent.order()).asDoubleBuffer(); // slice and duplicate may change byte order
break;
}
parent.position(parentPos).limit(parentLimit);
return res;
}
private static final int glGetInteger(GL gl, int pname, int[] tmp) {
gl.glGetIntegerv(pname, tmp, 0);
return tmp[0];
}
/**
* Returns the number of bytes required to read/write a memory buffer via OpenGL
* using the current GL pixel storage state and the given parameters.
*
*
This method is security critical, hence it throws an exception (fail-fast) * in case of an invalid alignment. In case we forgot to handle * proper values, please contact the maintainer.
* * @param gl the current GL object * * @param tmp a pass through integer array of size >= 1 used to store temp data (performance) * * @param bytesPerElement bytes per element * @param width in pixels * @param height in pixels * @param depth in pixels * @param pack true for read mode GPU -> CPU (pack), otherwise false for write mode CPU -> GPU (unpack) * @return required minimum size of the buffer in bytes * @throws GLException if alignment is invalid. Please contact the maintainer if this is our bug. */ public static final int sizeof(GL gl, int tmp[], int bytesPerElement, int width, int height, int depth, boolean pack) { int rowLength = 0; int skipRows = 0; int skipPixels = 0; int alignment = 1; int imageHeight = 0; int skipImages = 0; if (pack) { alignment = glGetInteger(gl, GL.GL_PACK_ALIGNMENT, tmp); if(gl.isGL2GL3()) { rowLength = glGetInteger(gl, GL2GL3.GL_PACK_ROW_LENGTH, tmp); skipRows = glGetInteger(gl, GL2GL3.GL_PACK_SKIP_ROWS, tmp); skipPixels = glGetInteger(gl, GL2GL3.GL_PACK_SKIP_PIXELS, tmp); if (depth > 1) { imageHeight = glGetInteger(gl, GL2GL3.GL_PACK_IMAGE_HEIGHT, tmp); skipImages = glGetInteger(gl, GL2GL3.GL_PACK_SKIP_IMAGES, tmp); } } } else { alignment = glGetInteger(gl, GL.GL_UNPACK_ALIGNMENT, tmp); if(gl.isGL2GL3 ()) { rowLength = glGetInteger(gl, GL2GL3.GL_UNPACK_ROW_LENGTH, tmp); skipRows = glGetInteger(gl, GL2GL3.GL_UNPACK_SKIP_ROWS, tmp); skipPixels = glGetInteger(gl, GL2GL3.GL_UNPACK_SKIP_PIXELS, tmp); if (depth > 1) { imageHeight = glGetInteger(gl, GL2GL3.GL_UNPACK_IMAGE_HEIGHT, tmp); skipImages = glGetInteger(gl, GL2GL3.GL_UNPACK_SKIP_IMAGES, tmp); } } } // Try to deal somewhat correctly with potentially invalid values width = Math.max(0, width ); height = Math.max(1, height); // min 1D depth = Math.max(1, depth ); // min 1 * imageSize skipRows = Math.max(0, skipRows); skipPixels = Math.max(0, skipPixels); alignment = Math.max(1, alignment); skipImages = Math.max(0, skipImages); imageHeight = ( imageHeight > 0 ) ? imageHeight : height; rowLength = ( rowLength > 0 ) ? rowLength : width; int rowLengthInBytes = rowLength * bytesPerElement; int skipBytes = skipPixels * bytesPerElement; switch(alignment) { case 1: break; case 2: case 4: case 8: { // x % 2n == x & (2n - 1) int remainder = rowLengthInBytes & ( alignment - 1 ); if (remainder > 0) { rowLengthInBytes += alignment - remainder; } remainder = skipBytes & ( alignment - 1 ); if (remainder > 0) { skipBytes += alignment - remainder; } } break; default: throw new GLException("Invalid alignment "+alignment+", must be 2**n (1,2,4,8). Pls notify the maintainer in case this is our bug."); } /** * skipImages, depth, skipPixels and skipRows are static offsets. * * skipImages and depth are in multiples of image size. * * skipBytes and rowLengthInBytes are aligned * * rowLengthInBytes is the aligned byte offset * from line n to line n+1 at the same x-axis position. */ return skipBytes + // aligned skipPixels * bpp ( skipImages + depth - 1 ) * imageHeight * rowLengthInBytes + // aligned whole images ( skipRows + height - 1 ) * rowLengthInBytes + // aligned lines width * bytesPerElement; // last line } /** * Returns the number of bytes required to read/write a memory buffer via OpenGL * using the current GL pixel storage state and the given parameters. * *This method is security critical, hence it throws an exception (fail-fast) * in case either the format, type or alignment is unhandled. In case we forgot to handle * proper values, please contact the maintainer.
* * @param gl the current GL object * * @param tmp a pass through integer array of size >= 1 used to store temp data (performance) * * @param format must be one of (26)