/* * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package com.jogamp.opengl.util; import com.jogamp.common.nio.Buffers; import javax.media.opengl.GL; import javax.media.opengl.GL2; import javax.media.opengl.GL2ES2; import javax.media.opengl.GL2GL3; import javax.media.opengl.GLException; import java.nio.*; /** * Utility routines for dealing with direct buffers. * @author Kenneth Russel * @author Sven Gothel * @author Michael Bien */ public class GLBuffers extends Buffers { /** * @param glType shall be one of * GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, * GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, * GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, * GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, * GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, * GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, * GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, * GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV * GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, * GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT_32_UNSIGNED_INT_24_8_REV (25) * @return -1 if glType is unhandled, otherwise the actual value > 0 */ public static final int sizeOfGLType(int glType) { switch (glType) { // 25 case GL.GL_BYTE: case GL.GL_UNSIGNED_BYTE: case GL2GL3.GL_UNSIGNED_BYTE_3_3_2: case GL2GL3.GL_UNSIGNED_BYTE_2_3_3_REV: return SIZEOF_BYTE; case GL.GL_SHORT: case GL.GL_UNSIGNED_SHORT: case GL.GL_UNSIGNED_SHORT_5_6_5: case GL2GL3.GL_UNSIGNED_SHORT_5_6_5_REV: case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4: case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4_REV: case GL2GL3.GL_UNSIGNED_SHORT_5_5_5_1: case GL2GL3.GL_UNSIGNED_SHORT_1_5_5_5_REV: return SIZEOF_SHORT; case GL.GL_FIXED: case GL2ES2.GL_INT: case GL.GL_UNSIGNED_INT: case GL2GL3.GL_UNSIGNED_INT_8_8_8_8: case GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV: case GL2GL3.GL_UNSIGNED_INT_10_10_10_2: case GL2GL3.GL_UNSIGNED_INT_2_10_10_10_REV: case GL2GL3.GL_UNSIGNED_INT_24_8: case GL2GL3.GL_UNSIGNED_INT_10F_11F_11F_REV: case GL2GL3.GL_UNSIGNED_INT_5_9_9_9_REV: return SIZEOF_INT; case GL2GL3.GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return SIZEOF_LONG; case GL.GL_FLOAT: return SIZEOF_FLOAT; case GL2.GL_DOUBLE: return SIZEOF_DOUBLE; } return -1; } /** * @param glType shall be one of * GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, * GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, * GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, * GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, * GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, * GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, * GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, * GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV * GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, * GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT_32_UNSIGNED_INT_24_8_REV (25) * @return null if glType is unhandled, otherwise the new Buffer object */ public static final Buffer newDirectGLBuffer(int glType, int numElements) { switch (glType) { case GL.GL_BYTE: case GL.GL_UNSIGNED_BYTE: case GL2GL3.GL_UNSIGNED_BYTE_3_3_2: case GL2GL3.GL_UNSIGNED_BYTE_2_3_3_REV: return newDirectByteBuffer(numElements); case GL.GL_SHORT: case GL.GL_UNSIGNED_SHORT: case GL.GL_UNSIGNED_SHORT_5_6_5: case GL2GL3.GL_UNSIGNED_SHORT_5_6_5_REV: case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4: case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4_REV: case GL2GL3.GL_UNSIGNED_SHORT_5_5_5_1: case GL2GL3.GL_UNSIGNED_SHORT_1_5_5_5_REV: return newDirectShortBuffer(numElements); case GL.GL_FIXED: case GL2ES2.GL_INT: case GL.GL_UNSIGNED_INT: case GL2GL3.GL_UNSIGNED_INT_8_8_8_8: case GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV: case GL2GL3.GL_UNSIGNED_INT_10_10_10_2: case GL2GL3.GL_UNSIGNED_INT_2_10_10_10_REV: case GL2GL3.GL_UNSIGNED_INT_24_8: case GL2GL3.GL_UNSIGNED_INT_10F_11F_11F_REV: case GL2GL3.GL_UNSIGNED_INT_5_9_9_9_REV: return newDirectIntBuffer(numElements); case GL2GL3.GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return newDirectLongBuffer(numElements); case GL.GL_FLOAT: return newDirectFloatBuffer(numElements); case GL2.GL_DOUBLE: return newDirectDoubleBuffer(numElements); } return null; } /** * @param glType shall be one of * GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, * GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, * GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, * GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, * GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, * GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, * GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, * GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV * GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, * GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT_32_UNSIGNED_INT_24_8_REV (25) * @return null if glType is unhandled or parent is null or bufLen is 0, otherwise the new Buffer object */ public static final Buffer sliceGLBuffer(ByteBuffer parent, int bytePos, int byteLen, int glType) { if (parent == null || byteLen == 0) { return null; } parent.position(bytePos); parent.limit(bytePos + byteLen); switch (glType) { case GL.GL_BYTE: case GL.GL_UNSIGNED_BYTE: case GL2GL3.GL_UNSIGNED_BYTE_3_3_2: case GL2GL3.GL_UNSIGNED_BYTE_2_3_3_REV: return parent.slice(); case GL.GL_SHORT: case GL.GL_UNSIGNED_SHORT: case GL.GL_UNSIGNED_SHORT_5_6_5: case GL2GL3.GL_UNSIGNED_SHORT_5_6_5_REV: case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4: case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4_REV: case GL2GL3.GL_UNSIGNED_SHORT_5_5_5_1: case GL2GL3.GL_UNSIGNED_SHORT_1_5_5_5_REV: return parent.asShortBuffer(); case GL.GL_FIXED: case GL2GL3.GL_INT: case GL2ES2.GL_UNSIGNED_INT: case GL2GL3.GL_UNSIGNED_INT_8_8_8_8: case GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV: case GL2GL3.GL_UNSIGNED_INT_10_10_10_2: case GL2GL3.GL_UNSIGNED_INT_2_10_10_10_REV: case GL2GL3.GL_UNSIGNED_INT_24_8: case GL2GL3.GL_UNSIGNED_INT_10F_11F_11F_REV: case GL2GL3.GL_UNSIGNED_INT_5_9_9_9_REV: return parent.asIntBuffer(); case GL2GL3.GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return parent.asLongBuffer(); case GL.GL_FLOAT: return parent.asFloatBuffer(); case GL2.GL_DOUBLE: return parent.asDoubleBuffer(); } return null; } private static final int glGetInteger(GL gl, int pname, int[] tmp) { gl.glGetIntegerv(pname, tmp, 0); return tmp[0]; } /** * Returns the number of bytes required to read/write a memory buffer via OpenGL * using the current GL pixel storage state and the given parameters. * *
This method is security critical, hence it throws an exception (fail-fast) * in case of an invalid alignment. In case we forgot to handle * proper values, please contact the maintainer.
* * @param gl the current GL object * * @param tmp a pass through integer array of size >= 1 used to store temp data (performance) * * @param bytesPerElement bytes per element * @param width in pixels * @param height in pixels * @param depth in pixels * @param pack true for read mode GPU -> CPU (pack), otherwise false for write mode CPU -> GPU (unpack) * @return required minimum size of the buffer in bytes * @throws GLException if alignment is invalid. Please contact the maintainer if this is our bug. */ public static final int sizeof(GL gl, int tmp[], int bytesPerElement, int width, int height, int depth, boolean pack) { int rowLength = 0; int skipRows = 0; int skipPixels = 0; int alignment = 1; int imageHeight = 0; int skipImages = 0; if (pack) { alignment = glGetInteger(gl, GL.GL_PACK_ALIGNMENT, tmp); if(gl.isGL2GL3()) { rowLength = glGetInteger(gl, GL2GL3.GL_PACK_ROW_LENGTH, tmp); skipRows = glGetInteger(gl, GL2GL3.GL_PACK_SKIP_ROWS, tmp); skipPixels = glGetInteger(gl, GL2GL3.GL_PACK_SKIP_PIXELS, tmp); if (depth > 1) { imageHeight = glGetInteger(gl, GL2GL3.GL_PACK_IMAGE_HEIGHT, tmp); skipImages = glGetInteger(gl, GL2GL3.GL_PACK_SKIP_IMAGES, tmp); } } } else { alignment = glGetInteger(gl, GL.GL_UNPACK_ALIGNMENT, tmp); if(gl.isGL2GL3 ()) { rowLength = glGetInteger(gl, GL2GL3.GL_UNPACK_ROW_LENGTH, tmp); skipRows = glGetInteger(gl, GL2GL3.GL_UNPACK_SKIP_ROWS, tmp); skipPixels = glGetInteger(gl, GL2GL3.GL_UNPACK_SKIP_PIXELS, tmp); if (depth > 1) { imageHeight = glGetInteger(gl, GL2GL3.GL_UNPACK_IMAGE_HEIGHT, tmp); skipImages = glGetInteger(gl, GL2GL3.GL_UNPACK_SKIP_IMAGES, tmp); } } } // Try to deal somewhat correctly with potentially invalid values width = Math.max(0, width ); height = Math.max(1, height); // min 1D depth = Math.max(1, depth ); // min 1 * imageSize skipRows = Math.max(0, skipRows); skipPixels = Math.max(0, skipPixels); alignment = Math.max(1, alignment); skipImages = Math.max(0, skipImages); imageHeight = ( imageHeight > 0 ) ? imageHeight : height; rowLength = ( rowLength > 0 ) ? rowLength : width; int rowLengthInBytes = rowLength * bytesPerElement; int skipBytes = skipPixels * bytesPerElement; switch(alignment) { case 1: break; case 2: case 4: case 8: { // x % 2n == x & (2n - 1) int remainder = rowLengthInBytes & ( alignment - 1 ); if (remainder > 0) { rowLengthInBytes += alignment - remainder; } remainder = skipBytes & ( alignment - 1 ); if (remainder > 0) { skipBytes += alignment - remainder; } } break; default: throw new GLException("Invalid alignment "+alignment+", must be 2**n (1,2,4,8). Pls notify the maintainer in case this is our bug."); } /** * skipImages, depth, skipPixels and skipRows are static offsets. * * skipImages and depth are in multiples of image size. * * skipBytes and rowLengthInBytes are aligned * * rowLengthInBytes is the aligned byte offset * from line n to line n+1 at the same x-axis position. */ return skipBytes + // aligned skipPixels * bpp ( skipImages + depth - 1 ) * imageHeight * rowLengthInBytes + // aligned whole images ( skipRows + height - 1 ) * rowLengthInBytes + // aligned lines width * bytesPerElement; // last line } /** * Returns the number of bytes required to read/write a memory buffer via OpenGL * using the current GL pixel storage state and the given parameters. * *This method is security critical, hence it throws an exception (fail-fast) * in case either the format, type or alignment is unhandled. In case we forgot to handle * proper values, please contact the maintainer.
* * @param gl the current GL object * * @param tmp a pass through integer array of size >= 1 used to store temp data (performance) * * @param format must be one of * GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, * GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, * GL_RG, GL_LUMINANCE_ALPHA, * GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_ABGR_EXT, * GL_RED_INTEGER, GL_GREEN_INTEGER, GL_BLUE_INTEGER, * GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, * GL_RGBA_INTEGER, GL_BGRA_INTEGER (24) * * @param type must be one of * GL_BITMAP, * GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, * GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, * GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, * GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, * GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, * GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, * GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, * GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV * GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, * GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT_32_UNSIGNED_INT_24_8_REV (26) * * @param width in pixels * @param height in pixels * @param depth in pixels * @param pack true for read mode GPU -> CPU, otherwise false for write mode CPU -> GPU * @return required minimum size of the buffer in bytes * @throws GLException if format, type or alignment is not handled. Please contact the maintainer if this is our bug. */ public static final int sizeof(GL gl, int tmp[], int format, int type, int width, int height, int depth, boolean pack) throws GLException { int elements = 0; int esize = 0; if (width < 0) return 0; if (height < 0) return 0; if (depth < 0) return 0; switch (format) /* 24 */ { case GL2.GL_COLOR_INDEX: case GL2GL3.GL_STENCIL_INDEX: case GL2GL3.GL_DEPTH_COMPONENT: case GL2GL3.GL_DEPTH_STENCIL: case GL2GL3.GL_RED: case GL2GL3.GL_RED_INTEGER: case GL2GL3.GL_GREEN: case GL2GL3.GL_GREEN_INTEGER: case GL2GL3.GL_BLUE: case GL2GL3.GL_BLUE_INTEGER: case GL.GL_ALPHA: case GL.GL_LUMINANCE: elements = 1; break; case GL.GL_LUMINANCE_ALPHA: case GL2GL3.GL_RG: case GL2GL3.GL_RG_INTEGER: elements = 2; break; case GL.GL_RGB: case GL2GL3.GL_RGB_INTEGER: case GL2GL3.GL_BGR: case GL2GL3.GL_BGR_INTEGER: elements = 3; break; case GL.GL_RGBA: case GL2GL3.GL_RGBA_INTEGER: case GL2GL3.GL_BGRA: case GL2GL3.GL_BGRA_INTEGER: case GL2.GL_ABGR_EXT: elements = 4; break; /* FIXME ?? case GL.GL_HILO_NV: elements = 2; break; */ default: throw new GLException("format 0x"+Integer.toHexString(format)+" not supported [yet], pls notify the maintainer in case this is our bug."); } switch (type) /* 26 */ { case GL2.GL_BITMAP: if (GL2.GL_COLOR_INDEX == format || GL2GL3.GL_STENCIL_INDEX == format) { return (depth * (height * ((width+7)/8))); } case GL.GL_BYTE: case GL.GL_UNSIGNED_BYTE: esize = 1; break; case GL.GL_SHORT: case GL.GL_UNSIGNED_SHORT: case GL.GL_HALF_FLOAT: esize = 2; break; case GL2ES2.GL_INT: case GL.GL_UNSIGNED_INT: case GL.GL_FLOAT: esize = 4; break; case GL2GL3.GL_DOUBLE: esize = 8; break; case GL2GL3.GL_UNSIGNED_BYTE_3_3_2: case GL2GL3.GL_UNSIGNED_BYTE_2_3_3_REV: esize = 1; elements = 1; break; case GL.GL_UNSIGNED_SHORT_5_6_5: case GL2GL3.GL_UNSIGNED_SHORT_5_6_5_REV: case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4: case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4_REV: case GL2GL3.GL_UNSIGNED_SHORT_5_5_5_1: case GL2GL3.GL_UNSIGNED_SHORT_1_5_5_5_REV: esize = 2; elements = 1; break; case GL2GL3.GL_UNSIGNED_INT_8_8_8_8: case GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV: case GL2GL3.GL_UNSIGNED_INT_10_10_10_2: case GL2GL3.GL_UNSIGNED_INT_2_10_10_10_REV: case GL2GL3.GL_UNSIGNED_INT_24_8: case GL2GL3.GL_UNSIGNED_INT_10F_11F_11F_REV: case GL2GL3.GL_UNSIGNED_INT_5_9_9_9_REV: esize = 4; elements = 1; break; case GL2GL3.GL_FLOAT_32_UNSIGNED_INT_24_8_REV: esize = 8; elements = 1; break; default: throw new GLException("type 0x"+Integer.toHexString(type)+"/"+"format 0x"+Integer.toHexString(format)+" not supported [yet], pls notify the maintainer in case this is our bug."); } return sizeof(gl, tmp, elements * esize, width, height, depth, pack); } //---------------------------------------------------------------------- // Conversion routines // public final static float[] getFloatArray(double[] source) { int i = source.length; float[] dest = new float[i--]; while (i >= 0) { dest[i] = (float) source[i]; i--; } return dest; } }