/* * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package com.jogamp.opengl.util; import com.jogamp.common.nio.Buffers; import javax.media.opengl.GL; import javax.media.opengl.GL2; import javax.media.opengl.GL2ES2; import java.nio.*; /** * Utility routines for dealing with direct buffers. * @author Kenneth Russel * @author Michael Bien */ public class GLBuffers extends Buffers { public static final int sizeOfGLType(int glType) { switch (glType) { case GL.GL_UNSIGNED_BYTE: return SIZEOF_BYTE; case GL.GL_BYTE: return SIZEOF_BYTE; case GL.GL_UNSIGNED_SHORT: return SIZEOF_SHORT; case GL.GL_SHORT: return SIZEOF_SHORT; case GL.GL_FLOAT: return SIZEOF_FLOAT; case GL.GL_FIXED: return SIZEOF_INT; case GL2ES2.GL_INT: return SIZEOF_INT; case GL2ES2.GL_UNSIGNED_INT: return SIZEOF_INT; case GL2.GL_DOUBLE: return SIZEOF_DOUBLE; } return -1; } public static final Buffer newDirectGLBuffer(int glType, int numElements) { switch (glType) { case GL.GL_UNSIGNED_BYTE: case GL.GL_BYTE: return newDirectByteBuffer(numElements); case GL.GL_UNSIGNED_SHORT: case GL.GL_SHORT: return newDirectShortBuffer(numElements); case GL.GL_FLOAT: return newDirectFloatBuffer(numElements); case GL.GL_FIXED: case GL2ES2.GL_INT: case GL2ES2.GL_UNSIGNED_INT: return newDirectIntBuffer(numElements); case GL2.GL_DOUBLE: return newDirectDoubleBuffer(numElements); } return null; } public static final Buffer sliceGLBuffer(ByteBuffer parent, int bytePos, int byteLen, int glType) { if (parent == null || byteLen == 0) { return null; } parent.position(bytePos); parent.limit(bytePos + byteLen); switch (glType) { case GL.GL_UNSIGNED_BYTE: case GL.GL_BYTE: return parent.slice(); case GL.GL_UNSIGNED_SHORT: case GL.GL_SHORT: return parent.asShortBuffer(); case GL.GL_FLOAT: return parent.asFloatBuffer(); case GL.GL_FIXED: case GL2ES2.GL_INT: case GL2ES2.GL_UNSIGNED_INT: return parent.asIntBuffer(); case GL2.GL_DOUBLE: return parent.asDoubleBuffer(); } return null; } //---------------------------------------------------------------------- // Conversion routines // public final static float[] getFloatArray(double[] source) { int i = source.length; float[] dest = new float[i--]; while (i >= 0) { dest[i] = (float) source[i]; i--; } return dest; } }