package com.jogamp.opengl.util; import javax.media.opengl.*; import javax.media.opengl.fixedfunc.*; import com.jogamp.opengl.util.*; import java.nio.*; public class GLDataArrayHandler implements GLArrayHandler { private GLArrayDataEditable ad; public GLDataArrayHandler(GLArrayDataEditable ad) { this.ad = ad; } public void enableBuffer(GL gl, boolean enable) { GLPointerFunc glp = gl.getGL2ES1(); if(enable) { Buffer buffer = ad.getBuffer(); if(ad.isVBO()) { // always bind and refresh the VBO mgr, // in case more than one gl*Pointer objects are in use gl.glBindBuffer(ad.getVBOTarget(), ad.getVBOName()); if(!ad.isVBOWritten()) { if(null!=buffer) { gl.glBufferData(ad.getVBOTarget(), buffer.limit() * ad.getComponentSize(), buffer, ad.getVBOUsage()); } ad.setVBOWritten(true); } } else if(null!=buffer) { ad.setVBOWritten(true); } } else { if(ad.isVBO()) { gl.glBindBuffer(ad.getVBOTarget(), 0); } } } }