/**
* Copyright 2012 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package com.jogamp.opengl.util;
import java.util.ArrayList;
import java.util.List;
import javax.media.opengl.GLAnimatorControl;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLContext;
import javax.media.opengl.GLDrawable;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLRunnable;
import jogamp.opengl.Debug;
/**
* Providing utility functions dealing w/ {@link GLDrawable}s, {@link GLAutoDrawable} and their {@link GLEventListener}.
*/
public class GLDrawableUtil {
protected static final boolean DEBUG = Debug.debug("GLDrawable");
public static final boolean isAnimatorStartedOnOtherThread(GLAnimatorControl animatorCtrl) {
return ( null != animatorCtrl ) ? animatorCtrl.isStarted() && animatorCtrl.getThread() != Thread.currentThread() : false ;
}
public static final boolean isAnimatorStarted(GLAnimatorControl animatorCtrl) {
return ( null != animatorCtrl ) ? animatorCtrl.isStarted() : false ;
}
public static final boolean isAnimatorAnimatingOnOtherThread(GLAnimatorControl animatorCtrl) {
return ( null != animatorCtrl ) ? animatorCtrl.isAnimating() && animatorCtrl.getThread() != Thread.currentThread() : false ;
}
public static final boolean isAnimatorAnimating(GLAnimatorControl animatorCtrl) {
return ( null != animatorCtrl ) ? animatorCtrl.isAnimating() : false ;
}
/**
* Moves the designated {@link GLEventListener} from {@link GLAutoDrawable} src
to dest
.
* If preserveInitState
is true
, it's initialized state is preserved
* and {@link GLEventListener#reshape(GLAutoDrawable, int, int, int, int) reshape(..)} issued w/ the next {@link GLAutoDrawable#display()} call.
*
* Note that it is only legal to pass preserveInitState := true
,
* if the {@link GLContext} of both src
and dest
are shared, or has itself moved from src
to dest
.
*
* Also note that the caller is encouraged to pause an attached {@link GLAnimatorControl}. *
* @param src * @param dest * @param listener * @param preserveInitState */ public static final void moveGLEventListener(GLAutoDrawable src, GLAutoDrawable dest, GLEventListener listener, boolean preserveInitState) { final boolean initialized = src.getGLEventListenerInitState(listener); src.removeGLEventListener(listener); dest.addGLEventListener(listener); if(preserveInitState && initialized) { dest.setGLEventListenerInitState(listener, true); dest.invoke(false, new ReshapeGLEventListener(listener)); } // else .. !init state is default } /** * Moves all {@link GLEventListener} from {@link GLAutoDrawable}src
to dest
.
* If preserveInitState
is true
, it's initialized state is preserved
* and {@link GLEventListener#reshape(GLAutoDrawable, int, int, int, int) reshape(..)} issued w/ the next {@link GLAutoDrawable#display()} call.
*
* Note that it is only legal to pass preserveInitState := true
,
* if the {@link GLContext} of both src
and dest
are shared, or has itself moved from src
to dest
.
*
* Also note that the caller is encouraged to pause an attached {@link GLAnimatorControl}. *
* @param src * @param dest * @param listener * @param preserveInitState */ public static final void moveAllGLEventListener(GLAutoDrawable src, GLAutoDrawable dest, boolean preserveInitState) { for(int count = src.getGLEventListenerCount(); 0b
,
* while preserving it's initialized state, resets the GL-Viewport and issuing {@link GLEventListener#reshape(GLAutoDrawable, int, int, int, int) reshape(..)}.
*
* If an {@link GLAnimatorControl} is being attached to {@link GLAutoDrawable} a
or b
* and the current thread is different than {@link GLAnimatorControl#getThread() the animator's thread}, it is paused during the operation.
*
* If an {@link GLAnimatorControl} is being attached to GLAutoDrawable src or dest and the current thread is different * than {@link GLAnimatorControl#getThread() the animator's thread}, it is paused during the operation. *
* @param src * @param dest */ public static final void swapGLContext(GLAutoDrawable src, GLAutoDrawable dest) { final GLAnimatorControl aAnim = src.getAnimator(); final GLAnimatorControl bAnim = dest.getAnimator(); final boolean aIsPaused = isAnimatorAnimatingOnOtherThread(aAnim) && aAnim.pause(); final boolean bIsPaused = isAnimatorAnimatingOnOtherThread(bAnim) && bAnim.pause(); for(int i = src.getGLEventListenerCount() - 1; 0 <= i; i--) { src.disposeGLEventListener(src.getGLEventListener(i), false); } for(int i = dest.getGLEventListenerCount() - 1; 0 <= i; i--) { dest.disposeGLEventListener(dest.getGLEventListener(i), false); } dest.setContext( src.setContext( dest.getContext() ) ); src.invoke(true, setViewport); dest.invoke(true, setViewport); if(aIsPaused) { aAnim.resume(); } if(bIsPaused) { bAnim.resume(); } } }