/** * Copyright 2012 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl.util; import java.util.ArrayList; import java.util.List; import javax.media.opengl.GLAnimatorControl; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLContext; import javax.media.opengl.GLDrawable; import javax.media.opengl.GLEventListener; import javax.media.opengl.GLRunnable; import jogamp.opengl.Debug; /** * Providing utility functions dealing w/ {@link GLDrawable}s, {@link GLAutoDrawable} and their {@link GLEventListener}. */ public class GLDrawableUtil { protected static final boolean DEBUG = Debug.debug("GLDrawable"); public static final boolean isAnimatorStartedOnOtherThread(GLAnimatorControl animatorCtrl) { return ( null != animatorCtrl ) ? animatorCtrl.isStarted() && animatorCtrl.getThread() != Thread.currentThread() : false ; } public static final boolean isAnimatorStarted(GLAnimatorControl animatorCtrl) { return ( null != animatorCtrl ) ? animatorCtrl.isStarted() : false ; } public static final boolean isAnimatorAnimatingOnOtherThread(GLAnimatorControl animatorCtrl) { return ( null != animatorCtrl ) ? animatorCtrl.isAnimating() && animatorCtrl.getThread() != Thread.currentThread() : false ; } public static final boolean isAnimatorAnimating(GLAnimatorControl animatorCtrl) { return ( null != animatorCtrl ) ? animatorCtrl.isAnimating() : false ; } /** * Moves the designated {@link GLEventListener} from {@link GLAutoDrawable} src to dest. * If preserveInitState is true, it's initialized state is preserved * and {@link GLEventListener#reshape(GLAutoDrawable, int, int, int, int) reshape(..)} issued w/ the next {@link GLAutoDrawable#display()} call. *

* Note that it is only legal to pass preserveInitState := true, * if the {@link GLContext} of both src and dest are shared, or has itself moved from src to dest. *

*

* Also note that the caller is encouraged to pause an attached {@link GLAnimatorControl}. *

* @param src * @param dest * @param listener * @param preserveInitState */ public static final void moveGLEventListener(GLAutoDrawable src, GLAutoDrawable dest, GLEventListener listener, boolean preserveInitState) { final boolean initialized = src.getGLEventListenerInitState(listener); src.removeGLEventListener(listener); dest.addGLEventListener(listener); if(preserveInitState && initialized) { dest.setGLEventListenerInitState(listener, true); dest.invoke(false, new ReshapeGLEventListener(listener)); } // else .. !init state is default } /** * Moves all {@link GLEventListener} from {@link GLAutoDrawable} src to dest. * If preserveInitState is true, it's initialized state is preserved * and {@link GLEventListener#reshape(GLAutoDrawable, int, int, int, int) reshape(..)} issued w/ the next {@link GLAutoDrawable#display()} call. *

* Note that it is only legal to pass preserveInitState := true, * if the {@link GLContext} of both src and dest are shared, or has itself moved from src to dest. *

*

* Also note that the caller is encouraged to pause an attached {@link GLAnimatorControl}. *

* @param src * @param dest * @param listener * @param preserveInitState */ public static final void moveAllGLEventListener(GLAutoDrawable src, GLAutoDrawable dest, boolean preserveInitState) { for(int count = src.getGLEventListenerCount(); 0a and b, * while preserving it's initialized state, resets the GL-Viewport and issuing {@link GLEventListener#reshape(GLAutoDrawable, int, int, int, int) reshape(..)}. *

* If an {@link GLAnimatorControl} is being attached to {@link GLAutoDrawable} a or b * and the current thread is different than {@link GLAnimatorControl#getThread() the animator's thread}, it is paused during the operation. *

* @param a * @param b */ public static final void swapGLContextAndAllGLEventListener(GLAutoDrawable a, GLAutoDrawable b) { final List aGLCmds = new ArrayList(); final List bGLCmds = new ArrayList(); final GLAnimatorControl aAnim = a.getAnimator(); final GLAnimatorControl bAnim = b.getAnimator(); final boolean aIsPaused = isAnimatorAnimatingOnOtherThread(aAnim) && aAnim.pause(); final boolean bIsPaused = isAnimatorAnimatingOnOtherThread(bAnim) && bAnim.pause(); // // remove and cache all GLEventListener and their init-state // final int aSz = a.getGLEventListenerCount(); final GLEventListener[] aGLE = new GLEventListener[aSz]; final boolean[] aInit = new boolean[aSz]; for(int i=0; i * The GL-Viewport is reset and {@link GLEventListener#reshape(GLAutoDrawable, int, int, int, int) reshape(..)} issued implicit. *

*

* If an {@link GLAnimatorControl} is being attached to GLAutoDrawable src or dest and the current thread is different * than {@link GLAnimatorControl#getThread() the animator's thread}, it is paused during the operation. *

* @param src * @param dest */ public static final void swapGLContext(GLAutoDrawable src, GLAutoDrawable dest) { final GLAnimatorControl aAnim = src.getAnimator(); final GLAnimatorControl bAnim = dest.getAnimator(); final boolean aIsPaused = isAnimatorAnimatingOnOtherThread(aAnim) && aAnim.pause(); final boolean bIsPaused = isAnimatorAnimatingOnOtherThread(bAnim) && bAnim.pause(); for(int i = src.getGLEventListenerCount() - 1; 0 <= i; i--) { src.disposeGLEventListener(src.getGLEventListener(i), false); } for(int i = dest.getGLEventListenerCount() - 1; 0 <= i; i--) { dest.disposeGLEventListener(dest.getGLEventListener(i), false); } dest.setContext( src.setContext( dest.getContext() ) ); src.invoke(true, setViewport); dest.invoke(true, setViewport); if(aIsPaused) { aAnim.resume(); } if(bIsPaused) { bAnim.resume(); } } }