/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl.util; import javax.media.opengl.GL; import javax.media.opengl.GL2; import javax.media.opengl.GL2ES2; import javax.media.opengl.GL2ES3; import javax.media.opengl.GL2GL3; import javax.media.opengl.GLException; /** * Utility to safely set and restore the pack and unpack pixel storage mode, * regardless of the GLProfile. */ public class GLPixelStorageModes { private final int[] savedGL2GL3Modes = new int[8]; private final int[] savedAlignment = new int[2]; private boolean saved = false; /** Create instance w/o {@link #save(GL)} */ public GLPixelStorageModes() {} /** Create instance w/ {@link #save(GL)} */ public GLPixelStorageModes(GL gl) { save(gl); } /** * Sets the {@link GL#GL_PACK_ALIGNMENT}. *
* Saves the pixel storage modes if not saved yet. *
*/ public final void setPackAlignment(GL gl, int packAlignment) { save(gl); gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, packAlignment); } /** * Sets the {@link GL#GL_UNPACK_ALIGNMENT}. ** Saves the pixel storage modes if not saved yet. *
*/ public final void setUnpackAlignment(GL gl, int unpackAlignment) { save(gl); gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, unpackAlignment); } /** * Sets the {@link GL#GL_PACK_ALIGNMENT} and {@link GL#GL_UNPACK_ALIGNMENT}. ** Saves the pixel storage modes if not saved yet. *
*/ public final void setAlignment(GL gl, int packAlignment, int unpackAlignment) { setPackAlignment(gl, packAlignment); setUnpackAlignment(gl, unpackAlignment); } /** * Sets the {@link GL2ES3#GL_PACK_ROW_LENGTH}. ** Saves the pixel storage modes if not saved yet. *
*/ public final void setPackRowLength(GL2ES3 gl, int packRowLength) { save(gl); gl.glPixelStorei(GL2ES3.GL_PACK_ROW_LENGTH, packRowLength); } /** * Sets the {@link GL2ES2#GL_UNPACK_ROW_LENGTH}. ** Saves the pixel storage modes if not saved yet. *
*/ public final void setUnpackRowLength(GL2ES2 gl, int unpackRowLength) { save(gl); gl.glPixelStorei(GL2ES2.GL_UNPACK_ROW_LENGTH, unpackRowLength); } /** * Sets the {@link GL2ES3#GL_PACK_ROW_LENGTH} and {@link GL2ES2#GL_UNPACK_ROW_LENGTH}. ** Saves the pixel storage modes if not saved yet. *
*/ public final void setRowLength(GL2ES3 gl, int packRowLength, int unpackRowLength) { setPackRowLength(gl, packRowLength); setUnpackRowLength(gl, unpackRowLength); } /** * Save the pixel storage mode, if not saved yet. ** Restore via {@link #restore(GL)} *
*/ public final void save(GL gl) { if(saved) { return; } if( gl.isGL2ES3() ) { if( gl.isGL2() ) { gl.getGL2().glPushClientAttrib(GL2.GL_CLIENT_PIXEL_STORE_BIT); } else { gl.glGetIntegerv(GL2ES2.GL_PACK_ALIGNMENT, savedAlignment, 0); gl.glGetIntegerv(GL2ES2.GL_UNPACK_ALIGNMENT, savedAlignment, 1); gl.glGetIntegerv(GL2ES3.GL_PACK_ROW_LENGTH, savedGL2GL3Modes, 0); gl.glGetIntegerv(GL2ES3.GL_PACK_SKIP_ROWS, savedGL2GL3Modes, 1); gl.glGetIntegerv(GL2ES3.GL_PACK_SKIP_PIXELS, savedGL2GL3Modes, 2); gl.glGetIntegerv(GL2ES2.GL_UNPACK_ROW_LENGTH, savedGL2GL3Modes, 4); gl.glGetIntegerv(GL2ES2.GL_UNPACK_SKIP_ROWS, savedGL2GL3Modes, 5); gl.glGetIntegerv(GL2ES2.GL_UNPACK_SKIP_PIXELS, savedGL2GL3Modes, 6); if( gl.isGL2GL3() ) { gl.glGetIntegerv(GL2GL3.GL_PACK_SWAP_BYTES, savedGL2GL3Modes, 3); gl.glGetIntegerv(GL2GL3.GL_UNPACK_SWAP_BYTES, savedGL2GL3Modes, 7); } } gl.glPixelStorei(GL2ES3.GL_PACK_ROW_LENGTH, 0); gl.glPixelStorei(GL2ES3.GL_PACK_SKIP_ROWS, 0); gl.glPixelStorei(GL2ES3.GL_PACK_SKIP_PIXELS, 0); gl.glPixelStorei(GL2ES2.GL_UNPACK_ROW_LENGTH, 0); gl.glPixelStorei(GL2ES2.GL_UNPACK_SKIP_ROWS, 0); gl.glPixelStorei(GL2ES2.GL_UNPACK_SKIP_PIXELS, 0); if( gl.isGL2GL3() ) { gl.glPixelStorei(GL2GL3.GL_PACK_SWAP_BYTES, 0); gl.glPixelStorei(GL2GL3.GL_UNPACK_SWAP_BYTES, 0); } } else { // ES1 or ES2 deals with pack/unpack alignment only gl.glGetIntegerv(GL2ES2.GL_PACK_ALIGNMENT, savedAlignment, 0); gl.glGetIntegerv(GL2ES2.GL_UNPACK_ALIGNMENT, savedAlignment, 1); } saved = true; } /** * Restores the pixel storage mode. * @throws GLException if not saved via one of the set methods. */ public final void restore(GL gl) throws GLException { if(!saved) { throw new GLException("pixel storage modes not saved"); } if( gl.isGL2ES3() ) { if( gl.isGL2() ) { gl.getGL2().glPopClientAttrib(); } else { gl.glPixelStorei(GL2ES2.GL_PACK_ALIGNMENT, savedAlignment[0]); gl.glPixelStorei(GL2ES2.GL_UNPACK_ALIGNMENT, savedAlignment[1]); gl.glPixelStorei(GL2ES3.GL_PACK_ROW_LENGTH, savedGL2GL3Modes[0]); gl.glPixelStorei(GL2ES3.GL_PACK_SKIP_ROWS, savedGL2GL3Modes[1]); gl.glPixelStorei(GL2ES3.GL_PACK_SKIP_PIXELS, savedGL2GL3Modes[2]); gl.glPixelStorei(GL2ES2.GL_UNPACK_ROW_LENGTH, savedGL2GL3Modes[4]); gl.glPixelStorei(GL2ES2.GL_UNPACK_SKIP_ROWS, savedGL2GL3Modes[5]); gl.glPixelStorei(GL2ES2.GL_UNPACK_SKIP_PIXELS, savedGL2GL3Modes[6]); if( gl.isGL2GL3() ) { gl.glPixelStorei(GL2GL3.GL_PACK_SWAP_BYTES, savedGL2GL3Modes[3]); gl.glPixelStorei(GL2GL3.GL_UNPACK_SWAP_BYTES, savedGL2GL3Modes[7]); } } } else { // ES1 or ES2 deals with pack/unpack alignment only gl.glPixelStorei(GL2ES2.GL_PACK_ALIGNMENT, savedAlignment[0]); gl.glPixelStorei(GL2ES2.GL_UNPACK_ALIGNMENT, savedAlignment[1]); } saved = false; } }