/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl.util; import com.jogamp.common.nio.Buffers; import java.io.File; import java.io.IOException; import java.nio.*; import javax.media.opengl.*; import com.jogamp.opengl.util.texture.Texture; import com.jogamp.opengl.util.texture.TextureData; import com.jogamp.opengl.util.texture.TextureIO; /** * Utility to read out the current FB to TextureData, optionally writing the data back to a texture object. *

May be used directly to write the TextureData to file (screenshot).

*/ public class GLReadBufferUtil { protected final int components, alignment; protected final Texture readTexture; protected final GLPixelStorageModes psm; protected int readPixelSizeLast = 0; protected ByteBuffer readPixelBuffer = null; protected TextureData readTextureData = null; /** * @param alpha true for RGBA readPixels, otherwise RGB readPixels * @param write2Texture true if readPixel's TextureData shall be written to a 2d Texture */ public GLReadBufferUtil(boolean alpha, boolean write2Texture) { components = alpha ? 4 : 3 ; alignment = alpha ? 4 : 1 ; readTexture = write2Texture ? new Texture(GL.GL_TEXTURE_2D) : null ; psm = new GLPixelStorageModes(); } public boolean isValid() { return null!=readTextureData && null!=readPixelBuffer ; } /** * @return the raw pixel ByteBuffer, filled by {@link #readPixels(GLAutoDrawable, boolean)} */ public ByteBuffer getPixelBuffer() { return readPixelBuffer; } /** * rewind the raw pixel ByteBuffer */ public void rewindPixelBuffer() { if( null != readPixelBuffer ) { readPixelBuffer.rewind(); } } /** * @return the resulting TextureData, filled by {@link #readPixels(GLAutoDrawable, boolean)} */ public TextureData getTextureData() { return readTextureData; } /** * @return the Texture object filled by {@link #readPixels(GLAutoDrawable, boolean)}, * if this instance writes to a 2d Texture, otherwise null. * @see #GLReadBufferUtil(boolean, boolean) */ public Texture getTexture() { return readTexture; } /** * Write the TextureData filled by {@link #readPixels(GLAutoDrawable, boolean)} to file */ public void write(File dest) { try { TextureIO.write(readTextureData, dest); rewindPixelBuffer(); } catch (IOException ex) { throw new RuntimeException("can not write to file: " + dest.getAbsolutePath(), ex); } } /** * Read the drawable's pixels to TextureData and Texture, if requested at construction * * @param gl the current GL object * @param drawable the drawable to read from * @param flip weather to flip the data vertically or not * * @see #GLReadBufferUtil(boolean, boolean) */ public void readPixels(GL gl, GLDrawable drawable, boolean flip) { final int textureInternalFormat, textureDataFormat; final int textureDataType = GL.GL_UNSIGNED_BYTE; if(4 == components) { textureInternalFormat=GL.GL_RGBA; textureDataFormat=GL.GL_RGBA; } else { textureInternalFormat=GL.GL_RGB; textureDataFormat=GL.GL_RGB; } final int readPixelSize = drawable.getWidth() * drawable.getHeight() * components ; boolean newData = false; if(readPixelSize>readPixelSizeLast) { readPixelBuffer = Buffers.newDirectByteBuffer(readPixelSize); readPixelSizeLast = readPixelSize ; try { readTextureData = new TextureData( gl.getGLProfile(), textureInternalFormat, drawable.getWidth(), drawable.getHeight(), 0, textureDataFormat, textureDataType, false, false, flip, readPixelBuffer, null /* Flusher */); newData = true; } catch (Exception e) { readTextureData = null; readPixelBuffer = null; readPixelSizeLast = 0; throw new RuntimeException("can not fetch offscreen texture", e); } } if(null!=readPixelBuffer) { psm.setAlignment(gl, alignment, alignment); readPixelBuffer.clear(); gl.glReadPixels(0, 0, drawable.getWidth(), drawable.getHeight(), textureDataFormat, textureDataType, readPixelBuffer); readPixelBuffer.rewind(); if(null != readTexture) { if(newData) { readTexture.updateImage(gl, readTextureData); } else { readTexture.updateSubImage(gl, readTextureData, 0, 0, 0, // src offset 0, 0, // dst offset drawable.getWidth(), drawable.getHeight()); } readPixelBuffer.rewind(); } psm.restore(gl); } } public void dispose(GL gl) { if(null != readTexture) { readTexture.destroy(gl); readTextureData = null; } if(null != readPixelBuffer) { readPixelBuffer.clear(); readPixelBuffer = null; } readPixelSizeLast = 0; } }