/** * Copyright 2013 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl.util.awt; import java.awt.image.BufferedImage; import javax.media.opengl.GL; import javax.media.opengl.GLDrawable; import javax.media.opengl.GLProfile; import com.jogamp.opengl.util.GLReadBufferUtil; /** * {@link GLReadBufferUtil} specialization allowing to * read out a frambuffer to an AWT BufferedImage * utilizing {@link AWTPixelBufferProviderInt} for further AWT processing. */ public class AWTGLReadBufferUtil extends GLReadBufferUtil { /** * {@inheritDoc} * * @param alpha */ public AWTGLReadBufferUtil(final GLProfile glp, final boolean alpha) { super(new AWTGLPixelBuffer.AWTGLPixelBufferProvider( glp.isGL2ES3() /* allowRowStride */ ), alpha, false); } public AWTGLPixelBuffer getAWTGLPixelBuffer() { return (AWTGLPixelBuffer)this.getPixelBuffer(); } /** * Read the drawable's pixels to TextureData and Texture, if requested at construction, * and returns an aligned {@link BufferedImage}. * * @param gl the current GL context object. It's read drawable is being used as the pixel source. * @param awtOrientation flips the data vertically if true. * The context's drawable {@link GLDrawable#isGLOriented()} state * is taken into account. * Vertical flipping is propagated to TextureData * and handled in a efficient manner there (TextureCoordinates and TextureIO writer). * @see #AWTGLReadBufferUtil(GLProfile, boolean) */ public BufferedImage readPixelsToBufferedImage(final GL gl, final boolean awtOrientation) { return readPixelsToBufferedImage(gl, 0, 0, 0, 0, awtOrientation); } /** * Read the drawable's pixels to TextureData and Texture, if requested at construction, * and returns an aligned {@link BufferedImage}. * * @param gl the current GL context object. It's read drawable is being used as the pixel source. * @param inX readPixel x offset * @param inY readPixel y offset * @param inWidth optional readPixel width value, used if [1 .. drawable.width], otherwise using drawable.width * @param inHeight optional readPixel height, used if [1 .. drawable.height], otherwise using drawable.height * @param awtOrientation flips the data vertically if true. * The context's drawable {@link GLDrawable#isGLOriented()} state * is taken into account. * Vertical flipping is propagated to TextureData * and handled in a efficient manner there (TextureCoordinates and TextureIO writer). * @see #AWTGLReadBufferUtil(GLProfile, boolean) */ public BufferedImage readPixelsToBufferedImage(final GL gl, final int inX, final int inY, final int inWidth, final int inHeight, final boolean awtOrientation) { final GLDrawable drawable = gl.getContext().getGLReadDrawable(); final int width, height; if( 0 >= inWidth || drawable.getSurfaceWidth() < inWidth ) { width = drawable.getSurfaceWidth(); } else { width = inWidth; } if( 0 >= inHeight || drawable.getSurfaceHeight() < inHeight ) { height = drawable.getSurfaceHeight(); } else { height= inHeight; } if( readPixelsImpl(drawable, gl, inX, inY, width, height, awtOrientation) ) { final BufferedImage image = getAWTGLPixelBuffer().getAlignedImage(width, height); if( getTextureData().getMustFlipVertically() ) { ImageUtil.flipImageVertically(image); } return image; } return null; } }