/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl.util.glsl; import javax.media.opengl.*; import com.jogamp.opengl.util.*; import java.nio.*; public class GLSLArrayHandler implements GLArrayHandler { private GLArrayDataEditable ad; public GLSLArrayHandler(GLArrayDataEditable ad) { this.ad = ad; } private final void passVertexAttribPointer(GL2ES2 gl, ShaderState st) { st.glVertexAttribPointer(gl, ad); } public void enableBuffer(GL gl, boolean enable) { if(!gl.isGL2ES2()) { throw new GLException("GLSLArrayHandler expects a GL2ES2 implementation"); } GL2ES2 glsl = gl.getGL2ES2(); ShaderState st = ShaderState.getCurrent(); if(null==st) { throw new GLException("No ShaderState current"); } if(enable) { st.glEnableVertexAttribArray(glsl, ad.getName()); Buffer buffer = ad.getBuffer(); if(ad.isVBO()) { // always bind and refresh the VBO mgr, // in case more than one gl*Pointer objects are in use glsl.glBindBuffer(ad.getVBOTarget(), ad.getVBOName()); if(!ad.isVBOWritten()) { if(null!=buffer) { glsl.glBufferData(ad.getVBOTarget(), buffer.limit() * ad.getComponentSize(), buffer, ad.getVBOUsage()); } ad.setVBOWritten(true); } passVertexAttribPointer(glsl, st); } else if(null!=buffer) { passVertexAttribPointer(glsl, st); ad.setVBOWritten(true); } } else { if(ad.isVBO()) { glsl.glBindBuffer(ad.getVBOTarget(), 0); } st.glDisableVertexAttribArray(glsl, ad.getName()); } } }