/**
* Copyright 2014 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
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*/
package com.jogamp.opengl.util.stereo;
import com.jogamp.opengl.math.FovHVHalves;
/**
* Constant single eye parameter of the viewer, relative to its {@link ViewerPose}.
*/
public final class EyeParameter {
/** Eye number, 0
for the left eye and 1
for the right eye. */
public final int number;
/** float[3] eye position vector used to define eye height in meter relative to actor. */
public final float[] positionOffset;
/** Field of view in both directions, may not be centered, either {@link FovHVHalves#inTangents} or radians. */
public final FovHVHalves fovhv;
/** IPD related horizontal distance from nose to pupil in meter. */
public final float distNoseToPupilX;
/** Vertical distance from middle-line to pupil in meter. */
public final float distMiddleToPupilY;
/** Z-axis eye relief in meter. */
public final float eyeReliefZ;
public EyeParameter(final int number, final float[] positionOffset, final FovHVHalves fovhv,
final float distNoseToPupil, final float verticalDelta, final float eyeRelief) {
this.number = number;
this.positionOffset = new float[3];
System.arraycopy(positionOffset, 0, this.positionOffset, 0, 3);
this.fovhv = fovhv;
this.distNoseToPupilX = distNoseToPupil;
this.distMiddleToPupilY = verticalDelta;
this.eyeReliefZ = eyeRelief;
}
public final String toString() {
return "EyeParam[num "+number+", posOff["+positionOffset[0]+", "+positionOffset[1]+", "+positionOffset[2]+"], "+fovhv+
", distPupil[noseX "+distNoseToPupilX+", middleY "+distMiddleToPupilY+", reliefZ "+eyeReliefZ+"]]";
}
}