/** * Copyright 2014 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl.util.texture; import java.io.IOException; import java.net.URLConnection; import java.util.ArrayList; import java.util.List; import javax.media.opengl.GL; import javax.media.opengl.GLException; import javax.media.opengl.GLProfile; import com.jogamp.common.util.IOUtil; /** * Simple {@link TextureSequence} implementation * allowing {@link #addFrame(GL, Texture) existing textures} * or {@link #addFrame(GL, Class, String, String) image streams} * to be used and replayed as {@link TextureSequence.TextureFrame frames}. */ public class ImageSequence implements TextureSequence { private final int textureUnit; private final boolean useBuildInTexLookup; private final List frames = new ArrayList(); private final int[] texMinMagFilter = { GL.GL_NEAREST, GL.GL_NEAREST }; private final int[] texWrapST = { GL.GL_CLAMP_TO_EDGE, GL.GL_CLAMP_TO_EDGE }; private volatile int frameIdx = 0; private volatile boolean manualStepping = false; private int textureFragmentShaderHashCode = 0; public ImageSequence(final int textureUnit, final boolean useBuildInTexLookup) { this.textureUnit = textureUnit; this.useBuildInTexLookup = useBuildInTexLookup; } public void setParams(final int magFilter, final int minFilter, final int wrapS, final int wrapT) { texMinMagFilter[0] = minFilter; texMinMagFilter[1] = magFilter; texWrapST[0] = wrapS; texWrapST[1] = wrapT; } public final void addFrame(final GL gl, final Texture tex) { final TextureSequence.TextureFrame frame = new TextureSequence.TextureFrame(tex); frames.add(frame); tex.bind(gl); gl.glTexParameteri(getTextureTarget(), GL.GL_TEXTURE_MIN_FILTER, texMinMagFilter[0]); gl.glTexParameteri(getTextureTarget(), GL.GL_TEXTURE_MAG_FILTER, texMinMagFilter[1]); gl.glTexParameteri(getTextureTarget(), GL.GL_TEXTURE_WRAP_S, texWrapST[0]); gl.glTexParameteri(getTextureTarget(), GL.GL_TEXTURE_WRAP_T, texWrapST[1]); } public final void addFrame(final GL gl, final Class context, final String imageResourcePath, final String imageSuffix) throws IOException { final URLConnection urlConn = IOUtil.getResource(context, imageResourcePath); if(null != urlConn) { final TextureData texData = TextureIO.newTextureData(GLProfile.getGL2ES2(), urlConn.getInputStream(), false, imageSuffix); final Texture tex = new Texture(getTextureTarget()); tex.updateImage(gl, texData); addFrame(gl, tex); } } public final int getFrameCount() { return frames.size(); } public final int getCurrentIdx() { return frameIdx; } public final void setCurrentIdx(final int idx) throws IndexOutOfBoundsException { if( 0 > idx || idx >= frames.size() ) { throw new IndexOutOfBoundsException("idx shall be within 0 <= "+idx+" < "+frames.size()); } frameIdx=idx; } public final void setManualStepping(final boolean v) { manualStepping = v; } public final boolean getManualStepping() { return manualStepping; } public final TextureSequence.TextureFrame getFrame(final int idx) { return frames.get(idx); } public void destroy(final GL gl) throws GLException { for(int i=frames.size()-1; i>=0; i--) { frames.get(i).getTexture().destroy(gl); } frames.clear(); } @Override public int getTextureTarget() { return GL.GL_TEXTURE_2D; } @Override public int getTextureUnit() { return textureUnit; } @Override public int[] getTextureMinMagFilter() { return texMinMagFilter; } @Override public int[] getTextureWrapST() { return texWrapST; } @Override public boolean isTextureAvailable() { return frames.size() > 0; } @Override public TextureSequence.TextureFrame getLastTexture() throws IllegalStateException { return frames.get(frameIdx); // may return null } @Override public TextureSequence.TextureFrame getNextTexture(final GL gl) throws IllegalStateException { if( !manualStepping ) { frameIdx = ( frameIdx + 1 ) % frames.size(); } return frames.get(frameIdx); } @Override public String getRequiredExtensionsShaderStub() throws IllegalStateException { return "// TextTextureSequence: No extensions required\n"; } @Override public String getTextureSampler2DType() throws IllegalStateException { return "sampler2D" ; } private String textureLookupFunctionName = "myTexture2D"; @Override public String getTextureLookupFunctionName(final String desiredFuncName) throws IllegalStateException { if(useBuildInTexLookup) { return "texture2D"; } if(null != desiredFuncName && desiredFuncName.length()>0) { textureLookupFunctionName = desiredFuncName; } return textureLookupFunctionName; } @Override public String getTextureLookupFragmentShaderImpl() throws IllegalStateException { if(useBuildInTexLookup) { return ""; } return "\n"+ "vec4 "+textureLookupFunctionName+"(in "+getTextureSampler2DType()+" image, in vec2 texCoord) {\n"+ " return texture2D(image, texCoord);\n"+ "}\n\n"; } @Override public int getTextureFragmentShaderHashCode() { if( !isTextureAvailable() ) { textureFragmentShaderHashCode = 0; return 0; } else if( 0 == textureFragmentShaderHashCode ) { int hash = 31 + getTextureLookupFragmentShaderImpl().hashCode(); hash = ((hash << 5) - hash) + getTextureSampler2DType().hashCode(); textureFragmentShaderHashCode = hash; } return textureFragmentShaderHashCode; } }