/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package com.sun.opengl.impl; import java.nio.*; import java.lang.reflect.*; import javax.media.opengl.*; import com.sun.nativewindow.impl.NWReflection; import com.sun.gluegen.runtime.*; import com.sun.gluegen.runtime.opengl.*; public abstract class GLContextImpl extends GLContext { protected GLContextLock lock = new GLContextLock(); protected static final boolean DEBUG = Debug.debug("GLContext"); protected static final boolean VERBOSE = Debug.verbose(); // NOTE: default sense of GLContext optimization disabled in JSR-231 // 1.0 beta 5 due to problems on X11 platforms (both Linux and // Solaris) when moving and resizing windows. Apparently GLX tokens // get sent to the X server under the hood (and out from under the // cover of the AWT lock) in these situations. Users requiring // multi-screen X11 applications can manually enable this flag. It // basically had no tangible effect on the Windows or Mac OS X // platforms anyway in particular with the disabling of the // GLWorkerThread which we found to be necessary in 1.0 beta 4. protected boolean optimizationEnabled = Debug.isPropertyDefined("jogl.GLContext.optimize"); // Cache of the functions that are available to be called at the current // moment in time protected ExtensionAvailabilityCache extensionAvailability; // Table that holds the addresses of the native C-language entry points for // OpenGL functions. private ProcAddressTable glProcAddressTable; // Tracks creation and initialization of buffer objects to avoid // repeated glGet calls upon glMapBuffer operations private GLBufferSizeTracker bufferSizeTracker; protected GL gl; public GLContextImpl(GLProfile glp, GLContext shareWith) { extensionAvailability = new ExtensionAvailabilityCache(this); if (shareWith != null) { GLContextShareSet.registerSharing(this, shareWith); } GLContextShareSet.registerForBufferObjectSharing(shareWith, this); // This must occur after the above calls into the // GLContextShareSet, which set up state needed by the GL object setGL(createGL(glp)); } public GLDrawableImpl getDrawableImpl() { return (GLDrawableImpl) getGLDrawable(); } public int makeCurrent() throws GLException { // Support calls to makeCurrent() over and over again with // different contexts without releasing them // Could implement this more efficiently without explicit // releasing of the underlying context; would require more error // checking during the makeCurrentImpl phase GLContext current = getCurrent(); if (current != null) { if (current == this) { // Assume we don't need to make this context current again // For Mac OS X, however, we need to update the context to track resizes update(); return CONTEXT_CURRENT; } else { current.release(); } } if (GLWorkerThread.isStarted() && !GLWorkerThread.isWorkerThread()) { // Kick the GLWorkerThread off its current context GLWorkerThread.invokeLater(new Runnable() { public void run() {} }); } lock.lock(); int res = 0; try { res = makeCurrentImpl(); /* FIXME: refactor dependence on Java 2D / JOGL bridge if ((tracker != null) && (res == CONTEXT_CURRENT_NEW)) { // Increase reference count of GLObjectTracker tracker.ref(); } */ } catch (GLException e) { lock.unlock(); throw(e); } if (res == CONTEXT_NOT_CURRENT) { lock.unlock(); } else { if(res == CONTEXT_CURRENT_NEW) { // check if the drawable's and the GL's GLProfile are equal // throws an GLException if not getGLDrawable().getGLProfile().verifyEquality(gl.getGLProfile()); } setCurrent(this); /* FIXME: refactor dependence on Java 2D / JOGL bridge // Try cleaning up any stale server-side OpenGL objects // FIXME: not sure what to do here if this throws if (deletedObjectTracker != null) { deletedObjectTracker.clean(getGL()); } */ } return res; } protected abstract int makeCurrentImpl() throws GLException; public void release() throws GLException { if (!lock.isHeld()) { throw new GLException("Context not current on current thread"); } setCurrent(null); try { releaseImpl(); } finally { lock.unlock(); } } protected abstract void releaseImpl() throws GLException; public void destroy() { if (lock.isHeld()) { // release current context release(); } // Must hold the lock around the destroy operation to make sure we // don't destroy the context out from under another thread rendering to it lock.lock(); try { /* FIXME: refactor dependence on Java 2D / JOGL bridge if (tracker != null) { // Don't need to do anything for contexts that haven't been // created yet if (isCreated()) { // If we are tracking creation and destruction of server-side // OpenGL objects, we must decrement the reference count of the // GLObjectTracker upon context destruction. // // Note that we can only eagerly delete these server-side // objects if there is another context currrent right now // which shares textures and display lists with this one. tracker.unref(deletedObjectTracker); } } */ // Because we don't know how many other contexts we might be // sharing with (and it seems too complicated to implement the // GLObjectTracker's ref/unref scheme for the buffer-related // optimizations), simply clear the cache of known buffers' sizes // when we destroy contexts if (bufferSizeTracker != null) { bufferSizeTracker.clearCachedBufferSizes(); } destroyImpl(); } finally { lock.unlock(); } } protected abstract void destroyImpl() throws GLException; // This is only needed for Mac OS X on-screen contexts protected void update() throws GLException { } public boolean isSynchronized() { return !lock.getFailFastMode(); } public void setSynchronized(boolean isSynchronized) { lock.setFailFastMode(!isSynchronized); } public final GL getGL() { return gl; } public void setGL(GL gl) { if(DEBUG) { String sgl1 = (null!=this.gl)?this.gl.getClass().toString()+", "+this.gl.toString():new String(""); String sgl2 = (null!=gl)?gl.getClass().toString()+", "+gl.toString():new String(""); Exception e = new Exception("setGL: "+Thread.currentThread()+", "+sgl1+" -> "+sgl2); e.printStackTrace(); } this.gl = gl; } public abstract Object getPlatformGLExtensions(); //---------------------------------------------------------------------- // Helpers for various context implementations // private Object createInstance(GLProfile glp, String suffix, Class[] cstrArgTypes, Object[] cstrArgs) { return NWReflection.createInstance(glp.getGLImplBaseClassName()+suffix, cstrArgTypes, cstrArgs); } /** Create the GL for this context. */ protected GL createGL(GLProfile glp) { GL gl = (GL) createInstance(glp, "Impl", new Class[] { GLProfile.class, GLContextImpl.class }, new Object[] { glp, this } ); /* FIXME: refactor dependence on Java 2D / JOGL bridge if (tracker != null) { gl.setObjectTracker(tracker); } */ return gl; } public final ProcAddressTable getGLProcAddressTable() { return glProcAddressTable; } /** * Shall return the platform extension ProcAddressTable, * ie for GLXExt, EGLExt, .. */ public abstract ProcAddressTable getPlatformExtProcAddressTable(); /** * Pbuffer support; given that this is a GLContext associated with a * pbuffer, binds this pbuffer to its texture target. */ public abstract void bindPbufferToTexture(); /** * Pbuffer support; given that this is a GLContext associated with a * pbuffer, releases this pbuffer from its texture target. */ public abstract void releasePbufferFromTexture(); public abstract ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3); /* * Sets the swap interval for onscreen OpenGL contexts. Has no * effect for offscreen contexts. */ public void setSwapInterval(final int interval) { } /** Maps the given "platform-independent" function name to a real function name. Currently this is only used to map "glAllocateMemoryNV" and associated routines to wglAllocateMemoryNV / glXAllocateMemoryNV. */ protected abstract String mapToRealGLFunctionName(String glFunctionName); /** Maps the given "platform-independent" extension name to a real function name. Currently this is only used to map "GL_ARB_pbuffer" and "GL_ARB_pixel_format" to "WGL_ARB_pbuffer" and "WGL_ARB_pixel_format" (not yet mapped to X11). */ protected abstract String mapToRealGLExtensionName(String glExtensionName); /** Helper routine which resets a ProcAddressTable generated by the GLEmitter by looking up anew all of its function pointers. */ protected void resetProcAddressTable(Object table) { GLProcAddressHelper.resetProcAddressTable(table, getDrawableImpl().getDynamicLookupHelper() ); } /** Indicates whether the underlying OpenGL context has been created. This is used to manage sharing of display lists and textures between contexts. */ public abstract boolean isCreated(); /** * Sets the OpenGL implementation class and * the cache of which GL functions are available for calling through this * context. See {@link #isFunctionAvailable(String)} for more information on * the definition of "available". * * @param force force the setting, even if is already being set. * This might be usefull if you change the OpenGL implementation. */ protected void setGLFunctionAvailability(boolean force) { if(null!=this.gl && null!=glProcAddressTable && !force) { return; // already done and not forced } if(null==this.gl || force) { setGL(createGL(getGLDrawable().getGLProfile())); } updateGLProcAddressTable(); } /** * Updates the cache of which GL functions are available for calling through this * context. See {@link #isFunctionAvailable(String)} for more information on * the definition of "available". */ protected void updateGLProcAddressTable() { if(null==this.gl) { throw new GLException("setGLFunctionAvailability not called yet"); } extensionAvailability.flush(); if (DEBUG) { System.err.println(getThreadName() + ": !!! Initializing OpenGL extension address table for " + this); } if (glProcAddressTable == null) { glProcAddressTable = (ProcAddressTable) createInstance(gl.getGLProfile(), "ProcAddressTable", new Class[0], null); // FIXME: cache ProcAddressTables by capability bits so we can // share them among contexts with the same capabilities } resetProcAddressTable(getGLProcAddressTable()); } /** * Returns true if the specified OpenGL core- or extension-function can be * successfully called using this GL context given the current host (OpenGL * client) and display (OpenGL server) configuration. * * See {@link GL#isFunctionAvailable(String)} for more details. * * @param glFunctionName the name of the OpenGL function (e.g., use * "glPolygonOffsetEXT" or "glPolygonOffset" to check if the {@link * javax.media.opengl.GL#glPolygonOffset(float,float)} is available). */ public boolean isFunctionAvailable(String glFunctionName) { if(isCreated()) { // Check GL 1st (cached) ProcAddressTable pTable = getGLProcAddressTable(); try { if(0!=pTable.getAddressFor(glFunctionName)) { return true; } } catch (Exception e) {} // Check platform extensions 2nd (cached) pTable = getPlatformExtProcAddressTable(); try { if(0!=pTable.getAddressFor(glFunctionName)) { return true; } } catch (Exception e) {} } // dynamic function lookup at last incl name aliasing (not cached) DynamicLookupHelper dynLookup = getDrawableImpl().getDynamicLookupHelper(); String tmpBase = GLExtensionNames.normalizeVEN(GLExtensionNames.normalizeARB(glFunctionName, true), true); long addr = 0; int variants = GLExtensionNames.getFuncNamePermutationNumber(tmpBase); for(int i = 0; 0==addr && i < variants; i++) { String tmp = GLExtensionNames.getFuncNamePermutation(tmpBase, i); try { addr = dynLookup.dynamicLookupFunction(tmp); } catch (Exception e) { } } if(0!=addr) { return true; } return false; } /** * Returns true if the specified OpenGL extension can be * successfully called using this GL context given the current host (OpenGL * client) and display (OpenGL server) configuration. * * See {@link GL#isExtensionAvailable(String)} for more details. * * @param glExtensionName the name of the OpenGL extension (e.g., * "GL_VERTEX_PROGRAM_ARB"). */ public boolean isExtensionAvailable(String glExtensionName) { return extensionAvailability.isExtensionAvailable(mapToRealGLExtensionName(glExtensionName)); } /** Indicates which floating-point pbuffer implementation is in use. Returns one of GLPbuffer.APPLE_FLOAT, GLPbuffer.ATI_FLOAT, or GLPbuffer.NV_FLOAT. */ public int getFloatingPointMode() throws GLException { throw new GLException("Not supported on non-pbuffer contexts"); } /** On some platforms the mismatch between OpenGL's coordinate system (origin at bottom left) and the window system's coordinate system (origin at top left) necessitates a vertical flip of pixels read from offscreen contexts. */ public abstract boolean offscreenImageNeedsVerticalFlip(); /** Only called for offscreen contexts; needed by glReadPixels */ public abstract int getOffscreenContextPixelDataType(); protected static String getThreadName() { return Thread.currentThread().getName(); } public static String toHexString(long hex) { return "0x" + Long.toHexString(hex); } //---------------------------------------------------------------------- // Helpers for buffer object optimizations public void setBufferSizeTracker(GLBufferSizeTracker bufferSizeTracker) { this.bufferSizeTracker = bufferSizeTracker; } public GLBufferSizeTracker getBufferSizeTracker() { return bufferSizeTracker; } //--------------------------------------------------------------------------- // Helpers for context optimization where the last context is left // current on the OpenGL worker thread // public boolean isOptimizable() { return optimizationEnabled; } public boolean hasWaiters() { return lock.hasWaiters(); } /* FIXME: needed only by the Java 2D / JOGL bridge; refactor public GLContextImpl(GLContext shareWith) { this(shareWith, false); } public GLContextImpl(GLContext shareWith, boolean dontShareWithJava2D) { extensionAvailability = new ExtensionAvailabilityCache(this); GLContext shareContext = shareWith; if (!dontShareWithJava2D) { shareContext = Java2D.filterShareContext(shareWith); } if (shareContext != null) { GLContextShareSet.registerSharing(this, shareContext); } // Always indicate real behind-the-scenes sharing to track deleted objects if (shareContext == null) { shareContext = Java2D.filterShareContext(shareWith); } GLContextShareSet.registerForObjectTracking(shareWith, this, shareContext); GLContextShareSet.registerForBufferObjectSharing(shareWith, this); // This must occur after the above calls into the // GLContextShareSet, which set up state needed by the GL object setGL(createGL()); } //--------------------------------------------------------------------------- // Helpers for integration with Java2D/OpenGL pipeline when FBOs are // being used // public void setObjectTracker(GLObjectTracker tracker) { this.tracker = tracker; } public GLObjectTracker getObjectTracker() { return tracker; } public void setDeletedObjectTracker(GLObjectTracker deletedObjectTracker) { this.deletedObjectTracker = deletedObjectTracker; } public GLObjectTracker getDeletedObjectTracker() { return deletedObjectTracker; } // Tracks creation and deletion of server-side OpenGL objects when // the Java2D/OpenGL pipeline is active and using FBOs to render private GLObjectTracker tracker; // Supports deletion of these objects when no other context is // current which can support immediate deletion of them private GLObjectTracker deletedObjectTracker; */ }