/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package com.sun.opengl.impl.awt; import javax.media.opengl.*; import java.awt.event.*; import java.awt.EventQueue; import java.lang.reflect.InvocationTargetException; import com.sun.opengl.impl.*; public class AWTThreadingPlugin implements ThreadingPlugin { public AWTThreadingPlugin() {} public boolean isOpenGLThread() throws GLException { switch (ThreadingImpl.getMode()) { case ThreadingImpl.AWT: if (Java2D.isOGLPipelineActive()) { // FIXME: ideally only the QFT would be considered to be the // "OpenGL thread", but we can not currently run all of // JOGL's OpenGL work on that thread. See the FIXME in // invokeOnOpenGLThread. return (Java2D.isQueueFlusherThread() || (ThreadingImpl.isX11() && EventQueue.isDispatchThread())); } else { return EventQueue.isDispatchThread(); } case ThreadingImpl.WORKER: if (Java2D.isOGLPipelineActive()) { // FIXME: ideally only the QFT would be considered to be the // "OpenGL thread", but we can not currently run all of // JOGL's OpenGL work on that thread. See the FIXME in // invokeOnOpenGLThread. return (Java2D.isQueueFlusherThread() || (ThreadingImpl.isX11() && GLWorkerThread.isWorkerThread())); } else { return GLWorkerThread.isWorkerThread(); } default: throw new InternalError("Illegal single-threading mode " + ThreadingImpl.getMode()); } } public void invokeOnOpenGLThread(Runnable r) throws GLException { switch (ThreadingImpl.getMode()) { case ThreadingImpl.AWT: // FIXME: ideally should run all OpenGL work on the Java2D QFT // thread when it's enabled, but unfortunately there are // deadlock issues on X11 platforms when making our // heavyweight OpenGL contexts current on the QFT because we // perform the JAWT lock inside the makeCurrent() // implementation, which attempts to grab the AWT lock on the // QFT which is not allowed. For now, on X11 platforms, // continue to perform this work on the EDT. if (Java2D.isOGLPipelineActive() && !ThreadingImpl.isX11()) { Java2D.invokeWithOGLContextCurrent(null, r); } else { try { EventQueue.invokeAndWait(r); } catch (InvocationTargetException e) { throw new GLException(e.getTargetException()); } catch (InterruptedException e) { throw new GLException(e); } } break; case ThreadingImpl.WORKER: if (!GLWorkerThread.isStarted()) { synchronized (GLWorkerThread.class) { if (!GLWorkerThread.isStarted()) { GLWorkerThread.start(); } } } try { GLWorkerThread.invokeAndWait(r); } catch (InvocationTargetException e) { throw new GLException(e.getTargetException()); } catch (InterruptedException e) { throw new GLException(e); } break; default: throw new InternalError("Illegal single-threading mode " + ThreadingImpl.getMode()); } } }