/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package com.sun.opengl.impl.egl; import javax.media.opengl.*; import javax.media.nativewindow.*; import javax.media.nativewindow.egl.*; import com.sun.opengl.impl.*; import com.sun.nativewindow.impl.NullWindow; public class EGLOnscreenDrawable extends EGLDrawable { protected EGLOnscreenDrawable(EGLDrawableFactory factory, NativeWindow component) throws GLException { super(factory, component); } public GLContext createContext(GLContext shareWith) { return new EGLOnscreenContext(this, shareWith); } protected long createSurface(long eglDpy, _EGLConfig eglNativeCfg) { long surf = EGL.eglCreateWindowSurface(eglDpy, eglNativeCfg, component.getWindowHandle(), null); if (EGL.EGL_NO_SURFACE==surf) { throw new GLException("Creation of window surface (eglCreateWindowSurface) failed, component: "+component+", error 0x"+Integer.toHexString(EGL.eglGetError())); } else if(DEBUG) { System.err.println("setSurface result: eglSurface 0x"+Long.toHexString(surf)); } return surf; } public void swapBuffers() throws GLException { boolean didLock = false; try { if ( !isSurfaceLocked() ) { // Usually the surface shall be locked within [makeCurrent .. swap .. release] if (lockSurface() == NativeWindow.LOCK_SURFACE_NOT_READY) { return; } didLock = true; } EGL.eglSwapBuffers(eglDisplay, eglSurface); } finally { if(didLock) { unlockSurface(); } } } }