package com.sun.opengl.util; import javax.media.opengl.*; import java.nio.*; import com.sun.opengl.impl.*; import com.sun.opengl.impl.glsl.*; public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataEditable { // // lifetime matters // /** * Create a VBOBuffer object, using a predefined fixed function array index * and starting with a given Buffer object incl it's stride * * On profiles GL2 and ES1 the fixed function pipeline behavior is as expected. * On profile ES2 the fixed function emulation will transform these calls to * EnableVertexAttribArray and VertexAttribPointer calls, * and a predefined vertex attribute variable name will be choosen. * * @arg index The GL array index * @arg name The optional custom name for the GL array index, maybe null. * If null, the default name mapping will be used, see 'getPredefinedArrayIndexName(int)'. * This name might be used as the shader attribute name. * @arg comps The array component number * @arg dataType The array index GL data type * @arg normalized Wheather the data shall be normalized * * @see javax.media.opengl.GLContext#getPredefinedArrayIndexName(int) */ public static GLArrayDataServer createFixed(int index, String name, int comps, int dataType, boolean normalized, int stride, Buffer buffer, int vboBufferUsage) throws GLException { GLProfile.isValidateArrayDataType(index, comps, dataType, false, true); GLArrayDataServer ads = new GLArrayDataServer(); GLArrayHandler glArrayHandler = new GLFixedArrayHandler(ads); ads.init(name, index, comps, dataType, normalized, stride, buffer, buffer.limit(), false, glArrayHandler, 0, 0, vboBufferUsage); return ads; } /** * Create a VBOBuffer object, using a predefined fixed function array index * and starting with a new created Buffer object with initialSize size * * On profiles GL2 and ES1 the fixed function pipeline behavior is as expected. * On profile ES2 the fixed function emulation will transform these calls to * EnableVertexAttribArray and VertexAttribPointer calls, * and a predefined vertex attribute variable name will be choosen. * * @see javax.media.opengl.GLContext#getPredefinedArrayIndexName(int) */ public static GLArrayDataServer createFixed(int index, String name, int comps, int dataType, boolean normalized, int initialSize, int vboBufferUsage) throws GLException { GLProfile.isValidateArrayDataType(index, comps, dataType, false, true); GLArrayDataServer ads = new GLArrayDataServer(); GLArrayHandler glArrayHandler = new GLFixedArrayHandler(ads); ads.init(name, index, comps, dataType, normalized, 0, null, initialSize, false, glArrayHandler, 0, 0, vboBufferUsage); return ads; } /** * Create a VBOBuffer object, using a custom GLSL array attribute name * and starting with a new created Buffer object with initialSize size * * @see javax.media.opengl.GLContext#getPredefinedArrayIndexName(int) */ public static GLArrayDataServer createGLSL(String name, int comps, int dataType, boolean normalized, int initialSize, int vboBufferUsage) throws GLException { if(!GLProfile.isGL2ES2()) { throw new GLException("GLArrayDataServer not supported for profile: "+GLProfile.getProfile()); } GLProfile.isValidateArrayDataType(-1, comps, dataType, true, true); GLArrayDataServer ads = new GLArrayDataServer(); GLArrayHandler glArrayHandler = new GLSLArrayHandler(ads); ads.init(name, -1, comps, dataType, normalized, 0, null, initialSize, true, glArrayHandler, 0, 0, vboBufferUsage); return ads; } /** * Create a VBOBuffer object, using a custom GLSL array attribute name * and starting with a given Buffer object incl it's stride * * @see javax.media.opengl.GLContext#getPredefinedArrayIndexName(int) */ public static GLArrayDataServer createGLSL(String name, int comps, int dataType, boolean normalized, int stride, Buffer buffer, int vboBufferUsage) throws GLException { if(!GLProfile.isGL2ES2()) { throw new GLException("GLArrayDataServer not supported for profile: "+GLProfile.getProfile()); } GLProfile.isValidateArrayDataType(-1, comps, dataType, true, true); GLArrayDataServer ads = new GLArrayDataServer(); GLArrayHandler glArrayHandler = new GLSLArrayHandler(ads); ads.init(name, -1, comps, dataType, normalized, stride, buffer, buffer.limit(), true, glArrayHandler, 0, 0, vboBufferUsage); return ads; } // // Data matters GLArrayData // public int getBufferUsage() { return vboBufferUsage; } // // Data and GL state modification .. // public void destroy(GL gl) { super.destroy(gl); if(vboName!=0) { int[] tmp = new int[1]; tmp[0] = vboName; gl.glDeleteBuffers(1, tmp, 0); vboName = 0; } } // // data matters // /** * Convenient way do disable the VBO behavior and * switch to client side data one * Only possible if buffer is defined. */ public void setVBOUsage(boolean vboUsage) { checkSeal(false); super.setVBOUsage(vboUsage); } public String toString() { return "GLArrayDataServer["+name+ ", index "+index+ ", location "+location+ ", isVertexAttribute "+isVertexAttribute+ ", dataType "+dataType+ ", bufferClazz "+clazz+ ", elements "+getElementNumber()+ ", components "+components+ ", stride "+stride+"u "+strideB+"b "+strideL+"c"+ ", initialSize "+initialSize+ ", vboBufferUsage "+vboBufferUsage+ ", vboUsage "+vboUsage+ ", vboName "+vboName+ ", sealed "+sealed+ ", bufferEnabled "+bufferEnabled+ ", bufferWritten "+bufferWritten+ ", buffer "+buffer+ ", offset "+bufferOffset+ "]"; } // // non public matters .. // protected void init(String name, int index, int comps, int dataType, boolean normalized, int stride, Buffer data, int initialSize, boolean isVertexAttribute, GLArrayHandler glArrayHandler, int vboName, long bufferOffset, int vboBufferUsage) throws GLException { super.init(name, index, comps, dataType, normalized, stride, data, initialSize, isVertexAttribute, glArrayHandler, vboName, bufferOffset); vboUsage=true; if( ! (GLProfile.isGL2ES2() && vboBufferUsage==GL2ES2.GL_STREAM_DRAW) ) { switch(vboBufferUsage) { case -1: // nop case GL.GL_STATIC_DRAW: case GL.GL_DYNAMIC_DRAW: break; default: throw new GLException("invalid vboBufferUsage: "+vboBufferUsage+":\n\t"+this); } } this.vboBufferUsage=vboBufferUsage; } protected void init_vbo(GL gl) { if(vboUsage && vboName==0) { int[] tmp = new int[1]; gl.glGenBuffers(1, tmp, 0); vboName = tmp[0]; } } protected int vboBufferUsage; }