/** * Copyright 2012 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package javax.media.opengl; import jogamp.opengl.Debug; import jogamp.opengl.GLAutoDrawableBase; import jogamp.opengl.GLContextImpl; import jogamp.opengl.GLDrawableImpl; /** * Fully functional {@link GLAutoDrawable} implementation * utilizing already created created {@link GLDrawable} and {@link GLContext} instances. *

* Since no native windowing system events are being processed, it is recommended * to handle at least {@link com.jogamp.newt.event.WindowListener#windowResized(com.jogamp.newt.event.WindowEvent) resize}, * {@link com.jogamp.newt.event.WindowListener#windowDestroyNotify(com.jogamp.newt.event.WindowEvent) destroy-notify} * and maybe {@link com.jogamp.newt.event.WindowListener#windowRepaint(com.jogamp.newt.event.WindowUpdateEvent) repaint}. * The latter is only required if no {@link GLAnimatorControl} is being used. *

*/ public class GLAutoDrawableDelegate extends GLAutoDrawableBase { public static final boolean DEBUG = Debug.debug("GLAutoDrawableDelegate"); public GLAutoDrawableDelegate(GLDrawable drawable, GLContext context) { super((GLDrawableImpl)drawable, (GLContextImpl)context); } public void defaultRepaintOp() { super.defaultRepaintOp(); } public void defaultReshapeOp() { super.defaultReshapeOp(); } // // Complete GLAutoDrawable // /** * {@inheritDoc} *

* This implementation simply removes references to drawable and context. *

*/ @Override public void destroy() { drawable = null; context = null; } @Override public void display() { if( null == drawable || !drawable.isRealized() || null == context ) { return; } // surface is locked/unlocked implicit by context's makeCurrent/release helper.invokeGL(drawable, context, defaultDisplayAction, defaultInitAction); } // // GLDrawable delegation // @Override public final GLDrawableFactory getFactory() { return drawable.getFactory(); } @Override public final void setRealized(boolean realized) { } }