/** * Copyright 2012 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package javax.media.opengl; import com.jogamp.common.util.locks.LockFactory; import com.jogamp.common.util.locks.RecursiveLock; import jogamp.opengl.Debug; import jogamp.opengl.GLAutoDrawableBase; import jogamp.opengl.GLContextImpl; import jogamp.opengl.GLDrawableImpl; /** * Fully functional {@link GLAutoDrawable} implementation * utilizing already created created {@link GLDrawable} and {@link GLContext} instances. *
* Since no native windowing system events are being processed, it is recommended * to handle at least: *
* See example {@link com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT TestGLAutoDrawableDelegateNEWT}. *
*/ public class GLAutoDrawableDelegate extends GLAutoDrawableBase { public static final boolean DEBUG = Debug.debug("GLAutoDrawableDelegate"); public GLAutoDrawableDelegate(GLDrawable drawable, GLContext context) { super((GLDrawableImpl)drawable, (GLContextImpl)context); } // // make protected methods accessible // public void defaultWindowRepaintOp() { super.defaultWindowRepaintOp(); } public void defaultWindowResizedOp() { super.defaultWindowResizedOp(); } public void defaultWindowDestroyNotifyOp() { super.defaultWindowDestroyNotifyOp(); } // // Complete GLAutoDrawable // private RecursiveLock lock = LockFactory.createRecursiveLock(); // instance wide lock /** * {@inheritDoc} ** This implementation calls {@link #defaultDestroyOp()}. *
** User still needs to destroy the upstream window, which details are hidden from this aspect. *
*/ @Override public void destroy() { lock.lock(); try { defaultDestroyOp(); } finally { lock.unlock(); } } @Override public void display() { if( sendDestroy ) { sendDestroy=false; destroy(); return; } lock.lock(); // sync: context/drawable could been recreated/destroyed while animating try { if( null != drawable && drawable.isRealized() && null != context ) { // surface is locked/unlocked implicit by context's makeCurrent/release helper.invokeGL(drawable, context, defaultDisplayAction, defaultInitAction); } } finally { lock.unlock(); } } // // GLDrawable delegation // @Override public final GLDrawableFactory getFactory() { return drawable.getFactory(); } @Override public final void setRealized(boolean realized) { } }