/** * Copyright 2012 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package javax.media.opengl; import javax.media.nativewindow.AbstractGraphicsDevice; import com.jogamp.common.util.locks.LockFactory; import com.jogamp.common.util.locks.RecursiveLock; import jogamp.opengl.Debug; import jogamp.opengl.GLAutoDrawableBase; import jogamp.opengl.GLContextImpl; import jogamp.opengl.GLDrawableImpl; /** * Fully functional {@link GLAutoDrawable} implementation * utilizing already created created {@link GLDrawable} and {@link GLContext} instances. *
* Since no native windowing system events are being processed, it is recommended * to handle at least: *
* See example {@link com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT TestGLAutoDrawableDelegateNEWT}. *
*/ public class GLAutoDrawableDelegate extends GLAutoDrawableBase { public static final boolean DEBUG = Debug.debug("GLAutoDrawableDelegate"); /** * @param drawable a valid {@link GLDrawable}, may not be realized yet. * @param context a valid {@link GLContext}, may not be made current (created) yet. * @param upstreamWidget optional UI element holding this instance, see {@link #getUpstreamWidget()}. * @param ownDevice passtrue
if {@link AbstractGraphicsDevice#close()} shall be issued,
* otherwise pass false
. Closing the device is required in case
* the drawable is created w/ it's own new instance, e.g. offscreen drawables,
* and no further lifecycle handling is applied.
*/
public GLAutoDrawableDelegate(GLDrawable drawable, GLContext context, Object upstreamWidget, boolean ownDevice) {
super((GLDrawableImpl)drawable, (GLContextImpl)context, ownDevice);
this.upstreamWidget = null;
}
//
// expose default methods
//
public final void windowRepaintOp() {
super.defaultWindowRepaintOp();
}
public final void windowResizedOp() {
super.defaultWindowResizedOp();
}
public final void windowDestroyNotifyOp() {
super.defaultWindowDestroyNotifyOp();
}
//
// Complete GLAutoDrawable
//
private final RecursiveLock lock = LockFactory.createRecursiveLock(); // instance wide lock
private final Object upstreamWidget;
@Override
protected final RecursiveLock getLock() { return lock; }
@Override
public final Object getUpstreamWidget() {
return upstreamWidget;
}
/**
* {@inheritDoc}
* * This implementation calls {@link #defaultDestroy()}. *
** User still needs to destroy the upstream window, which details are hidden from this aspect. * This can be performed by overriding {@link #destroyImplInLock()}. *
*/ @Override public final void destroy() { defaultDestroy(); } @Override public void display() { defaultDisplay(); } // // GLDrawable delegation // @Override public final GLDrawableFactory getFactory() { return drawable.getFactory(); } @Override public final void setRealized(boolean realized) { } @Override public final void swapBuffers() throws GLException { defaultSwapBuffers(); } }