/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
* Copyright (c) 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package javax.media.opengl;
import java.nio.IntBuffer;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Iterator;
import java.util.Set;
import javax.media.nativewindow.AbstractGraphicsDevice;
import jogamp.opengl.Debug;
import jogamp.opengl.GLContextImpl;
import com.jogamp.common.os.Platform;
import com.jogamp.common.util.IntObjectHashMap;
import com.jogamp.common.util.locks.LockFactory;
import com.jogamp.common.util.locks.RecursiveLock;
import com.jogamp.opengl.GLExtensions;
/** Abstraction for an OpenGL rendering context. In order to perform
OpenGL rendering, a context must be "made current" on the current
thread. OpenGL rendering semantics specify that only one context
may be current on the current thread at any given time, and also
that a given context may be current on only one thread at any
given time. Because components can be added to and removed from
the component hierarchy at any time, it is possible that the
underlying OpenGL context may need to be destroyed and recreated
multiple times over the lifetime of a given component. This
process is handled by the implementation, and the GLContext
abstraction provides a stable object which clients can use to
refer to a given context. */
public abstract class GLContext {
/**
* If true
(default), bootstrapping the available GL profiles
* will use the highest compatible GL context for each profile,
* hence skipping querying lower profiles if a compatible higher one is found:
*
* Can be turned off with property jogl.debug.GLContext.NoProfileAliasing
.
*
ARB_create_context
related: created via ARB_create_context. Cache key value. See {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */
protected static final int CTX_IS_ARB_CREATED = 1 << 0;
/** ARB_create_context
related: desktop compatibility profile. Cache key value. See {@link #isGLCompatibilityProfile()}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */
protected static final int CTX_PROFILE_COMPAT = 1 << 1;
/** ARB_create_context
related: desktop core profile. Cache key value. See {@link #isGLCoreProfile()}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */
protected static final int CTX_PROFILE_CORE = 1 << 2;
/** ARB_create_context
related: ES profile. Cache key value. See {@link #isGLES()}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */
protected static final int CTX_PROFILE_ES = 1 << 3;
/** ARB_create_context
related: flag forward compatible. Cache key value. See {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */
protected static final int CTX_OPTION_FORWARD = 1 << 4;
/** ARB_create_context
related: flag debug. Cache key value. See {@link #setContextCreationFlags(int)}, {@link GLAutoDrawable#setContextCreationFlags(int)}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */
public static final int CTX_OPTION_DEBUG = 1 << 5;
/** GL_ARB_ES2_compatibility
implementation related: Context is compatible w/ ES2. Not a cache key. See {@link #isGLES2Compatible()}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */
protected static final int CTX_IMPL_ES2_COMPAT = 1 << 8;
/** Context supports basic FBO, details see {@link #hasFBO()}.
* Not a cache key.
* @see #hasFBO()
* @see #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)
*/
protected static final int CTX_IMPL_FBO = 1 << 9;
/** Context uses software rasterizer, otherwise hardware rasterizer. Cache key value. See {@link #isHardwareRasterizer()}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */
protected static final int CTX_IMPL_ACCEL_SOFT = 1 << 15;
private static final ThreadLocal* If the context was current on this thread, it is being released before switching the drawable * and made current afterwards. However the user shall take extra care that not other thread * attempts to make this context current. Otherwise a race condition may happen. *
** Disclaimer: Even though the API may allows this functionality in theory, your mileage may vary * switching the drawable of an already established GLContext, i.e. which is already made current once. * FIXME: Validate functionality! *
* @param readWrite the read/write drawable for framebuffer operations. * @param setWriteOnly iftrue
and if the current read-drawable differs
* from the write-drawable ({@link #setGLReadDrawable(GLDrawable)}),
* only change the write-drawable. Otherwise set both drawables.
* @return the replaced read/write drawable
*
* @throws GLException in case null
is being passed or
* this context is made current on another thread.
*
* @see #isGLReadDrawableAvailable()
* @see #getGLReadDrawable()
* @see #setGLReadDrawable()
* @see #getGLDrawable()
*/
public abstract GLDrawable setGLDrawable(GLDrawable readWrite, boolean setWriteOnly);
/**
* Returns the write-drawable this context uses for framebuffer operations.
*/
public abstract GLDrawable getGLDrawable();
/**
* Query whether using a distinguished read-drawable is supported.
* @return true if using a read-drawable is supported with your driver/OS, otherwise false.
*/
public abstract boolean isGLReadDrawableAvailable();
/**
* Set the read-Drawable for read framebuffer operations.* If the context was current on this thread, it is being released before switching the drawable * and made current afterwards. However the user shall take extra care that not other thread * attempts to make this context current. Otherwise a race condition may happen. *
* * @param read the read-drawable for read framebuffer operations. * If null is passed, the default write drawable will be set. * @return the replaced read-drawable * * @throws GLException in case a read drawable is not supported or * this context is made current on another thread. * * @see #isGLReadDrawableAvailable() * @see #getGLReadDrawable() */ public abstract GLDrawable setGLReadDrawable(GLDrawable read); /** * Returns the read-Drawable this context uses for read framebuffer operations. ** If the read-drawable has not been changed manually via {@link #setGLReadDrawable(GLDrawable)}, * it equals to the write-drawable (default). *
* @see #isGLReadDrawableAvailable() * @see #setGLReadDrawable(javax.media.opengl.GLDrawable) * @see #getGLDrawable() */ public abstract GLDrawable getGLReadDrawable(); /** * Makes this GLContext current on the calling thread. ** There are two return values that indicate success and one that * indicates failure. A return value of CONTEXT_CURRENT_NEW * indicates that that context has been made current, and that * this is the first time this context has been made current, or * that the state of the underlying context or drawable may have * changed since the last time this context was made current. In * this case, the application may wish to initialize the state. A * return value of CONTEXT_CURRENT indicates that the context has * been made currrent, with its previous state restored. *
** If the context could not be made current (for example, because * the underlying drawable has not ben realized on the display) , * a value of CONTEXT_NOT_CURRENT is returned. *
** This method is blocking, i.e. waits until another thread has * released the context. *
** The drawable's surface is being locked at entry * and unlocked at {@link #release()} *
* * @return CONTEXT_CURRENT if the context was successfully made current * @return CONTEXT_CURRENT_NEW if the context was successfully made * current, but need to be initialized. * * @return CONTEXT_NOT_CURRENT if the context could not be made current. * * @throws GLException if synchronization is disabled and the * context is current on another thread, or because the context * could not be created or made current due to non-recoverable, * window system-specific errors. */ public abstract int makeCurrent() throws GLException; /** * Releases control of this GLContext from the current thread. ** The drawable's surface is being unlocked at exit, * assumed to be locked by {@link #makeCurrent()}. *
* * @throws GLException if the context had not previously been made * current on the current thread */ public abstract void release() throws GLException; /** * Copies selected groups of OpenGL state variables from the * supplied source context into this one. Themask
* parameter indicates which groups of state variables are to be
* copied. mask
contains the bitwise OR of the same
* symbolic names that are passed to the GL command {@link
* GL#glPushAttrib glPushAttrib}. The single symbolic constant
* {@link GL2#GL_ALL_ATTRIB_BITS GL_ALL_ATTRIB_BITS} can be used to
* copy the maximum possible portion of rendering state. * * Not all values for GL state can be copied. For example, pixel * pack and unpack state, render mode state, and select and feedback * state are not copied. The state that can be copied is exactly the * state that is manipulated by the GL command {@link * GL2#glPushAttrib glPushAttrib}.
* * On most platforms, this context may not be current to any thread, * including the calling thread, when this method is called. Some * platforms have additional requirements such as whether this * context or the source context must occasionally be made current * in order for the results of the copy to be seen; these * requirements are beyond the scope of this specification. * * @param source the source OpenGL context from which to copy state * @param mask a mask of symbolic names indicating which groups of state to copy * @throws GLException if an OpenGL-related error occurred */ public abstract void copy(GLContext source, int mask) throws GLException; /** * Returns the GL object bound to this thread current context. * If no context is current, throw an GLException * * @return the current context's GL object on this thread * @throws GLException if no context is current */ public static GL getCurrentGL() throws GLException { GLContext glc = getCurrent(); if(null==glc) { throw new GLException(getThreadName()+": No OpenGL context current on this thread"); } return glc.getGL(); } /** * Returns this thread current context. * If no context is current, returns null. * * @return the context current on this thread, or null if no context * is current. */ public static GLContext getCurrent() { return currentContext.get(); } /** * @return true if this GLContext is current on this thread */ public final boolean isCurrent() { return getCurrent() == this ; } /** * @throws GLException if this GLContext is not current on this thread */ public final void validateCurrent() throws GLException { if(getCurrent() != this) { throw new GLException(getThreadName()+": This context is not current. Current context: "+getCurrent()+", this context "+this); } } /** * Sets the thread-local variable returned by {@link #getCurrent} * and has no other side-effects. For use by third parties adding * new GLContext implementations; not for use by end users. */ protected static void setCurrent(GLContext cur) { if(TRACE_SWITCH) { if(null == cur) { System.err.println(getThreadName()+": GLContext.ContextSwitch: - setCurrent() - NULL"); } else { System.err.println(getThreadName()+": GLContext.ContextSwitch: - setCurrent() - obj " + toHexString(cur.hashCode()) + ", ctx " + toHexString(cur.getHandle())); } } currentContext.set(cur); } /** * Destroys this OpenGL context and frees its associated * resources. *
* The context may be current w/o recursion when calling destroy()
,
* in which case this method destroys the context and releases the lock.
*
* major.minor ([option]?[options,]*) - gl-version *
ES profile
ES profileCompatibility profile
Compatibility profile including fixed function pipeline and deprecated functionalityCore profile
Core profileforward
Forward profile excluding deprecated functionalityarb
refers to an ARB_create_context created contextdebug
refers to a debug contextES2 compatible
refers to an ES2 compatible implementationsoftware
refers to a software implementation of the rasterizerhardware
refers to a hardware implementation of the rasterizerrow 2, cell 1 | *row 2, cell 2 | *
ES2 | 2.0 (ES profile, ES2 compatible, hardware) - 2.0 ES Profile | |
ATI | GL2 | 3.0 (Compatibility profile, arb, hardware) - 3.2.9704 Compatibility Profile Context |
ATI | GL3 | 3.3 (Core profile, any, new, hardware) - 1.4 (3.2.9704 Compatibility Profile Context) |
ATI | GL3bc | 3.3 (Compatibility profile, arb, hardware) - 1.4 (3.2.9704 Compatibility Profile Context) |
NV | GL2 | 3.0 (Compatibility profile, arb, hardware) - 3.0.0 NVIDIA 195.36.07.03 |
NV | GL3 | 3.3 (Core profile, arb, hardware) - 3.3.0 NVIDIA 195.36.07.03 |
NV | GL3bc | 3.3 (Compatibility profile, arb, hardware) - 3.3.0 NVIDIA 195.36.07.03 |
NV | GL2 | 3.0 (Compatibility profile, arb, ES2 compatible, hardware) - 3.0.0 NVIDIA 290.10 |
GL_ARB_ES2_compatibility
, otherwise false
*/
public final boolean isGLES2Compatible() {
return 0 != ( ctxOptions & CTX_IMPL_ES2_COMPAT ) ;
}
/**
* @return true if impl. is a hardware rasterizer, otherwise false.
* @see GLProfile#isHardwareRasterizer()
*/
public final boolean isHardwareRasterizer() {
return 0 == ( ctxOptions & CTX_IMPL_ACCEL_SOFT ) ;
}
/**
* Returns true
if basic FBO support is available, otherwise false
.
*
* Basic FBO is supported if the context is either GL-ES >= 2.0, GL >= core 3.0 or implements the extensions
* GL_ARB_ES2_compatibility
, GL_ARB_framebuffer_object
, GL_EXT_framebuffer_object
or GL_OES_framebuffer_object
.
*
* Basic FBO support may only include one color attachment and no multisampling, * as well as limited internal formats for renderbuffer. *
* @see #CTX_IMPL_FBO * @see com.jogamp.opengl.FBObject#supportsBasicFBO(GL) * @see com.jogamp.opengl.FBObject#supportsFullFBO(GL) */ public final boolean hasFBO() { return 0 != ( ctxOptions & CTX_IMPL_FBO ) ; } /** * @return true if context supports GLSL * @see GLProfile#hasGLSL() */ public final boolean hasGLSL() { return isGL2ES2() ; } /** Note: The GL impl. may return a const value, ie {@link GLES2#isNPOTTextureAvailable()} always returnstrue
. */
public boolean isNPOTTextureAvailable() {
return isGL3() || isGLES2Compatible() || isExtensionAvailable(GLExtensions.ARB_texture_non_power_of_two);
}
public boolean isTextureFormatBGRA8888Available() {
return isGL2GL3() ||
isExtensionAvailable(GLExtensions.EXT_texture_format_BGRA8888) ||
isExtensionAvailable(GLExtensions.IMG_texture_format_BGRA8888) ;
}
/** @see GLProfile#isGL4bc() */
public final boolean isGL4bc() {
return ctxMajorVersion>=4 && 0 != (ctxOptions & CTX_IS_ARB_CREATED)
&& 0 != (ctxOptions & CTX_PROFILE_COMPAT);
}
/** @see GLProfile#isGL4() */
public final boolean isGL4() {
return ctxMajorVersion>=4 && 0 != (ctxOptions & CTX_IS_ARB_CREATED)
&& 0 != (ctxOptions & (CTX_PROFILE_COMPAT|CTX_PROFILE_CORE));
}
/** @see GLProfile#isGL3bc() */
public final boolean isGL3bc() {
return ( ctxMajorVersion>3 || ctxMajorVersion==3 && ctxMinorVersion>=1 )
&& 0 != (ctxOptions & CTX_IS_ARB_CREATED)
&& 0 != (ctxOptions & CTX_PROFILE_COMPAT);
}
/** @see GLProfile#isGL3() */
public final boolean isGL3() {
return ( ctxMajorVersion>3 || ctxMajorVersion==3 && ctxMinorVersion>=1 )
&& 0 != (ctxOptions & CTX_IS_ARB_CREATED)
&& 0 != (ctxOptions & (CTX_PROFILE_COMPAT|CTX_PROFILE_CORE));
}
/** @see GLProfile#isGL2() */
public final boolean isGL2() {
return ctxMajorVersion>=1 && 0!=(ctxOptions & CTX_PROFILE_COMPAT);
}
/** @see GLProfile#isGL2GL3() */
public final boolean isGL2GL3() {
return isGL2() || isGL3();
}
/** @see GLProfile#isGLES1() */
public final boolean isGLES1() {
return ctxMajorVersion==1 && 0 != ( ctxOptions & CTX_PROFILE_ES ) ;
}
/** @see GLProfile#isGLES2() */
public final boolean isGLES2() {
return ctxMajorVersion==2 && 0 != ( ctxOptions & CTX_PROFILE_ES ) ;
}
/** @see GLProfile#isGLES() */
public final boolean isGLES() {
return 0 != ( CTX_PROFILE_ES & ctxOptions ) ;
}
/** @see GLProfile#isGL2ES1() */
public final boolean isGL2ES1() {
return isGL2() || isGLES1() ;
}
/** @see GLProfile#isGL2ES2() */
public final boolean isGL2ES2() {
return isGL2GL3() || isGLES2() ;
}
/**
* Set the swap interval if the current context.
* @param interval Should be ≥ 0. 0 Disables the vertical synchronisation,
* where ≥ 1 is the number of vertical refreshes before a swap buffer occurs.
* A value < 0 is ignored.
* @return true if the operation was successful, otherwise false
*
* @throws GLException if the context is not current.
*/
public final boolean setSwapInterval(int interval) throws GLException {
validateCurrent();
if(0<=interval) {
if( setSwapIntervalImpl(interval) ) {
currentSwapInterval = interval;
return true;
}
}
return false;
}
protected boolean setSwapIntervalImpl(int interval) {
return false;
}
/** Return the current swap interval.
*
* If the context has not been made current at all,
* the default value -1
is returned.
*
* The default value for a valid context is 1
for
* an EGL based profile (ES1 or ES2) and -1
(undefined)
* for desktop.
*
* May differ from it's default zero
* in case an framebuffer object ({@link FBObject}) based drawable
* is being used.
*
* May differ from it's default zero
* in case an framebuffer object ({@link FBObject}) based drawable
* is being used.
*
The default is true
, ie {@link GL2GL3#GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB}.
To enable the GLDebugOutput feature {@link #enableGLDebugMessage(boolean) enableGLDebugMessage(true)} * or {@link #setContextCreationFlags(int) setContextCreationFlags}({@link GLContext#CTX_OPTION_DEBUG}) * shall be called before context creation via {@link #makeCurrent()}!
* *In case {@link GLAutoDrawable} are being used, * {@link GLAutoDrawable#setContextCreationFlags(int) glAutoDrawable.setContextCreationFlags}({@link GLContext#CTX_OPTION_DEBUG}) * shall be issued before context creation via {@link #makeCurrent()}!
* *After context creation, the GLDebugOutput feature may be enabled or disabled at any time using this method.
* * @param enable If true enables, otherwise disables the GLDebugOutput feature. * * @throws GLException if this context is not current or GLDebugOutput registration failed (enable) * * @see #setContextCreationFlags(int) * @see #addGLDebugListener(GLDebugListener) * @see GLAutoDrawable#setContextCreationFlags(int) */ public abstract void enableGLDebugMessage(boolean enable) throws GLException; /** * Add {@link GLDebugListener}.null
*/
protected static Integer getAvailableGLVersion(AbstractGraphicsDevice device, int reqMajor, int reqProfile) {
String key = getDeviceVersionAvailableKey(device, reqMajor, reqProfile);
Integer val;
synchronized(deviceVersionAvailable) {
val = deviceVersionAvailable.get( key );
}
return val;
}
/**
* @param reqMajor Key Value either 1, 2, 3 or 4
* @param reqProfile Key Value either {@link #CTX_PROFILE_COMPAT}, {@link #CTX_PROFILE_CORE} or {@link #CTX_PROFILE_ES}
* @param major if not null, returns the used major version
* @param minor if not null, returns the used minor version
* @param ctp if not null, returns the used context profile
*/
protected static boolean getAvailableGLVersion(AbstractGraphicsDevice device, int reqMajor, int reqProfile,
int[] major, int minor[], int ctp[]) {
final Integer valI = getAvailableGLVersion(device, reqMajor, reqProfile);
if(null==valI) {
return false;
}
final int bits32 = valI.intValue();
if(null!=major) {
major[0] = ( bits32 & 0xFF000000 ) >> 24 ;
}
if(null!=minor) {
minor[0] = ( bits32 & 0x00FF0000 ) >> 16 ;
}
if(null!=ctp) {
ctp[0] = ( bits32 & 0x0000FFFF ) ;
}
return true;
}
/**
* returns the highest GLProfile string regarding the implementation version and context profile bits.
* @throws GLException if version and context profile bits could not be mapped to a GLProfile
*/
protected static String getGLProfile(int major, int minor, int ctp)
throws GLException {
if(0 != ( CTX_PROFILE_COMPAT & ctp )) {
if(major >= 4) { return GLProfile.GL4bc; }
else if(major == 3 && minor >= 1) { return GLProfile.GL3bc; }
else { return GLProfile.GL2; }
} else if(0 != ( CTX_PROFILE_CORE & ctp )) {
if(major >= 4) { return GLProfile.GL4; }
else if(major == 3 && minor >= 1) { return GLProfile.GL3; }
} else if(0 != ( CTX_PROFILE_ES & ctp )) {
if(major == 2) { return GLProfile.GLES2; }
else if(major == 1) { return GLProfile.GLES1; }
}
throw new GLException("Unhandled OpenGL version/profile: "+GLContext.getGLVersion(major, minor, ctp, null));
}
/**
* Returns the GLProfile's major version number and it's context property (CTP) for availability mapping request.
*/
protected static final void getRequestMajorAndCompat(final GLProfile glp, int[/*2*/] reqMajorCTP) {
final GLProfile glpImpl = glp.getImpl();
if(glpImpl.isGL4()) {
reqMajorCTP[0]=4;
} else if (glpImpl.isGL3()) {
reqMajorCTP[0]=3;
} else /* if (glpImpl.isGL2()) */ {
reqMajorCTP[0]=2;
}
if( glpImpl.isGLES() ) {
reqMajorCTP[1]=CTX_PROFILE_ES;
} else if( glpImpl.isGL2() ) { // incl GL3bc and GL4bc
reqMajorCTP[1]=CTX_PROFILE_COMPAT;
} else {
reqMajorCTP[1]=CTX_PROFILE_CORE;
}
}
/**
* @param device the device the context profile is being requested for
* @param GLProfile the GLProfile the context profile is being requested for
* @return the GLProfile's context property (CTP) if available, otherwise 0
*/
protected static final int getAvailableContextProperties(final AbstractGraphicsDevice device, final GLProfile glp) {
final int[] reqMajorCTP = new int[] { 0, 0 };
getRequestMajorAndCompat(glp, reqMajorCTP);
int _major[] = { 0 };
int _minor[] = { 0 };
int _ctp[] = { 0 };
if( GLContext.getAvailableGLVersion(device, reqMajorCTP[0], reqMajorCTP[1], _major, _minor, _ctp)) {
return _ctp[0];
}
return 0; // n/a
}
/**
* @param device the device the profile is being requested
* @param major Key Value either 1, 2, 3 or 4
* @param profile Key Value either {@link #CTX_PROFILE_COMPAT}, {@link #CTX_PROFILE_CORE} or {@link #CTX_PROFILE_ES}
* @return the highest GLProfile regarding availability, version and profile bits.
*/
protected static GLProfile getAvailableGLProfile(AbstractGraphicsDevice device, int reqMajor, int reqProfile)
throws GLException {
int major[] = { 0 };
int minor[] = { 0 };
int ctp[] = { 0 };
if(GLContext.getAvailableGLVersion(device, reqMajor, reqProfile, major, minor, ctp)) {
return GLProfile.get(GLContext.getGLProfile(major[0], minor[0], ctp[0]));
}
return null;
}
/**
* @param device the device the profile is being requested
* @param major Key Value either 1, 2, 3 or 4
* @param profile Key Value either {@link #CTX_PROFILE_COMPAT}, {@link #CTX_PROFILE_CORE} or {@link #CTX_PROFILE_ES}
*/
protected static String getAvailableGLVersionAsString(AbstractGraphicsDevice device, int major, int profile) {
int _major[] = { 0 };
int _minor[] = { 0 };
int _ctp[] = { 0 };
if(getAvailableGLVersion(device, major, profile, _major, _minor, _ctp)) {
return getGLVersion(_major[0], _minor[0], _ctp[0], null);
}
return null;
}
/**
* Returns true if it is possible to create an framebuffer object (FBO).
* * FBO feature is implemented in OpenGL, hence it is {@link GLProfile} dependent. *
** FBO support is queried as described in {@link #hasFBO()}. *
* * @param device the device to request whether FBO is available for * @param glp {@link GLProfile} to check for FBO capabilities * @see GLContext#hasFBO() */ public static final boolean isFBOAvailable(AbstractGraphicsDevice device, GLProfile glp) { return 0 != ( CTX_IMPL_FBO & getAvailableContextProperties(device, glp) ); } /** * @param device the device to request whether the profile is available for * @param reqMajor Key Value either 1, 2, 3 or 4 * @param reqProfile Key Value either {@link #CTX_PROFILE_COMPAT}, {@link #CTX_PROFILE_CORE} or {@link #CTX_PROFILE_ES} * @param isHardware return value of one boolean, whether the profile is a hardware rasterizer or not * @return true if the requested GL version is available regardless of a software or hardware rasterizer, otherwise false. */ protected static boolean isGLVersionAvailable(AbstractGraphicsDevice device, int reqMajor, int reqProfile, boolean isHardware[]) { Integer valI = getAvailableGLVersion(device, reqMajor, reqProfile); if(null==valI) { return false; } isHardware[0] = 0 == ( valI.intValue() & GLContext.CTX_IMPL_ACCEL_SOFT ) ; return true; } public static boolean isGLES1Available(AbstractGraphicsDevice device, boolean isHardware[]) { return isGLVersionAvailable(device, 1, GLContext.CTX_PROFILE_ES, isHardware); } public static boolean isGLES2Available(AbstractGraphicsDevice device, boolean isHardware[]) { return isGLVersionAvailable(device, 2, GLContext.CTX_PROFILE_ES, isHardware); } public static boolean isGL4bcAvailable(AbstractGraphicsDevice device, boolean isHardware[]) { return isGLVersionAvailable(device, 4, CTX_PROFILE_COMPAT, isHardware); } public static boolean isGL4Available(AbstractGraphicsDevice device, boolean isHardware[]) { return isGLVersionAvailable(device, 4, CTX_PROFILE_CORE, isHardware); } public static boolean isGL3bcAvailable(AbstractGraphicsDevice device, boolean isHardware[]) { return isGLVersionAvailable(device, 3, CTX_PROFILE_COMPAT, isHardware); } public static boolean isGL3Available(AbstractGraphicsDevice device, boolean isHardware[]) { return isGLVersionAvailable(device, 3, CTX_PROFILE_CORE, isHardware); } public static boolean isGL2Available(AbstractGraphicsDevice device, boolean isHardware[]) { return isGLVersionAvailable(device, 2, CTX_PROFILE_COMPAT, isHardware); } protected static String getGLVersion(int major, int minor, int ctp, String gl_version) { boolean needColon = false; StringBuilder sb = new StringBuilder(); sb.append(major); sb.append("."); sb.append(minor); sb.append(" ("); needColon = appendString(sb, "ES profile", needColon, 0 != ( CTX_PROFILE_ES & ctp )); needColon = appendString(sb, "Compatibility profile", needColon, 0 != ( CTX_PROFILE_COMPAT & ctp )); needColon = appendString(sb, "Core profile", needColon, 0 != ( CTX_PROFILE_CORE & ctp )); needColon = appendString(sb, "forward", needColon, 0 != ( CTX_OPTION_FORWARD & ctp )); needColon = appendString(sb, "arb", needColon, 0 != ( CTX_IS_ARB_CREATED & ctp )); needColon = appendString(sb, "debug", needColon, 0 != ( CTX_OPTION_DEBUG & ctp )); needColon = appendString(sb, "ES2 compatible", needColon, 0 != ( CTX_IMPL_ES2_COMPAT & ctp )); needColon = appendString(sb, "FBO", needColon, 0 != ( CTX_IMPL_FBO & ctp )); if( 0 != ( CTX_IMPL_ACCEL_SOFT & ctp ) ) { needColon = appendString(sb, "software", needColon, true); } else { needColon = appendString(sb, "hardware", needColon, true); } sb.append(")"); if(null!=gl_version) { sb.append(" - "); sb.append(gl_version); } return sb.toString(); } // // internal string utils // protected static String toHexString(int hex) { return "0x" + Integer.toHexString(hex); } protected static String toHexString(long hex) { return "0x" + Long.toHexString(hex); } private static boolean appendString(StringBuilder sb, String string, boolean needColon, boolean condition) { if(condition) { if(needColon) { sb.append(", "); } sb.append(string); needColon=true; } return needColon; } protected static String getThreadName() { return Thread.currentThread().getName(); } }