/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package javax.media.opengl; import javax.media.nativewindow.*; /** An abstraction for an OpenGL rendering target. A GLDrawable's primary functionality is to create OpenGL contexts which can be used to perform rendering. A GLDrawable does not automatically create an OpenGL context, but all implementations of {@link GLAutoDrawable} do so upon creation. */ public interface GLDrawable { /** * Creates a new context for drawing to this drawable that will * optionally share display lists and other server-side OpenGL * objects with the specified GLContext.

* * The GLContext share need not be associated with this * GLDrawable and may be null if sharing of display lists and other * objects is not desired. See the note in the overview * documentation on * context sharing. */ public GLContext createContext(GLContext shareWith); /** * Indicates to on-screen GLDrawable implementations whether the * underlying window has been created and can be drawn into. End * users do not need to call this method; it is not necessary to * call setRealized on a GLCanvas, a GLJPanel, or a * GLPbuffer, as these perform the appropriate calls on their * underlying GLDrawables internally. * *

* * Developers implementing new OpenGL components for various window * toolkits need to call this method against GLDrawables obtained * from the GLDrawableFactory via the {@link * GLDrawableFactory#getGLDrawable * GLDrawableFactory.getGLDrawable()} method. It must typically be * called with an argument of true when the component * associated with the GLDrawable is realized and with an argument * of false just before the component is unrealized. * For the AWT, this means calling setRealized(true) in * the addNotify method and with an argument of * false in the removeNotify method. * *

* * GLDrawable implementations should handle multiple * cycles of setRealized(true) / * setRealized(false) calls. Most, if not all, Java * window toolkits have a persistent object associated with a given * component, regardless of whether that component is currently * realized. The GLDrawable object associated with a * particular component is intended to be similarly persistent. A * GLDrawable is intended to be created for a given * component when it is constructed and live as long as that * component. setRealized allows the * GLDrawable to re-initialize and destroy any * associated resources as the component becomes realized and * unrealized, respectively. * *

* * With an argument of true, * the minimum implementation shall call * {@link NativeWindow#lockSurface() NativeWindow's lockSurface()} and if successfull: *


* This is important since {@link NativeWindow#lockSurface() NativeWindow's lockSurface()} * ensures resolving the window/surface handles, and the drawable's {@link GLCapabilities} * might have changed. * *

* * Calling this method has no other effects. For example, if * removeNotify is called on a Canvas implementation * for which a GLDrawable has been created, it is also necessary to * destroy all OpenGL contexts associated with that GLDrawable. This * is not done automatically by the implementation. */ public void setRealized(boolean realized); /** Returns the current width of this GLDrawable. */ public int getWidth(); /** Returns the current height of this GLDrawable. */ public int getHeight(); /** Swaps the front and back buffers of this drawable. For {@link GLAutoDrawable} implementations, when automatic buffer swapping is enabled (as is the default), this method is called automatically and should not be called by the end user. */ public void swapBuffers() throws GLException; /** Fetches the {@link GLCapabilities} corresponding to the chosen OpenGL capabilities (pixel format / visual / GLProfile) for this drawable.
On some platforms, the pixel format is not directly associated with the drawable; a best attempt is made to return a reasonable value in this case.
This object shall be directly associated to the attached {@link NativeWindow}'s {@link AbstractGraphicsConfiguration}, and if changes are necessary, they should reflect those as well. @return A copy of the queried object. */ public GLCapabilities getChosenGLCapabilities(); /** Fetches the {@link GLProfile} for this drawable. Returns the GLProfile object, no copy. */ public GLProfile getGLProfile(); public NativeWindow getNativeWindow(); public GLDrawableFactory getFactory(); public String toString(); }