/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * Copyright (c) 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package javax.media.opengl; import javax.media.nativewindow.*; /** An abstraction for an OpenGL rendering target. A GLDrawable's primary functionality is to create OpenGL contexts which can be used to perform rendering. A GLDrawable does not automatically create an OpenGL context, but all implementations of {@link GLAutoDrawable} do so upon creation. */ public interface GLDrawable { /** * Creates a new context for drawing to this drawable that will * optionally share display lists and other server-side OpenGL * objects with the specified GLContext.
*
* The GLContext share
need not be associated with this
* GLDrawable and may be null if sharing of display lists and other
* objects is not desired. See the note in the overview
* documentation on
* context sharing.
*/
public GLContext createContext(GLContext shareWith);
/**
* Indicates to on-screen GLDrawable implementations whether the
* underlying window has been created and can be drawn into. End
* users do not need to call this method; it is not necessary to
* call setRealized
on a GLCanvas, a GLJPanel, or a
* GLPbuffer, as these perform the appropriate calls on their
* underlying GLDrawables internally.
*
*
*
* Developers implementing new OpenGL components for various window
* toolkits need to call this method against GLDrawables obtained
* from the GLDrawableFactory via the {@link
* GLDrawableFactory#getGLDrawable
* GLDrawableFactory.getGLDrawable()} method. It must typically be
* called with an argument of true
when the component
* associated with the GLDrawable is realized and with an argument
* of false
just before the component is unrealized.
* For the AWT, this means calling setRealized(true)
in
* the addNotify
method and with an argument of
* false
in the removeNotify
method.
*
*
*
* GLDrawable
implementations should handle multiple
* cycles of setRealized(true)
/
* setRealized(false)
calls. Most, if not all, Java
* window toolkits have a persistent object associated with a given
* component, regardless of whether that component is currently
* realized. The GLDrawable
object associated with a
* particular component is intended to be similarly persistent. A
* GLDrawable
is intended to be created for a given
* component when it is constructed and live as long as that
* component. setRealized
allows the
* GLDrawable
to re-initialize and destroy any
* associated resources as the component becomes realized and
* unrealized, respectively.
*
*
*
* With an argument of true
,
* the minimum implementation shall call
* {@link NativeSurface#lockSurface() NativeSurface's lockSurface()} and if successfull:
*
*
* Calling this method has no other effects. For example, if
* removeNotify
is called on a Canvas implementation
* for which a GLDrawable has been created, it is also necessary to
* destroy all OpenGL contexts associated with that GLDrawable. This
* is not done automatically by the implementation.
*/
public void setRealized(boolean realized);
/** @return true if this drawable is realized, otherwise false */
public boolean isRealized();
/** Returns the current width of this GLDrawable. */
public int getWidth();
/** Returns the current height of this GLDrawable. */
public int getHeight();
/** Swaps the front and back buffers of this drawable. For {@link
GLAutoDrawable} implementations, when automatic buffer swapping
is enabled (as is the default), this method is called
automatically and should not be called by the end user. */
public void swapBuffers() throws GLException;
/** Fetches the {@link GLCapabilities} corresponding to the chosen
OpenGL capabilities (pixel format / visual / GLProfile) for this drawable.
On some platforms, the pixel format is not directly associated
with the drawable; a best attempt is made to return a reasonable
value in this case.
This object shall be directly associated to the attached {@link NativeSurface}'s
{@link AbstractGraphicsConfiguration}, and if changes are necessary,
they should reflect those as well.
@return A copy of the queried object.
*/
public GLCapabilities getChosenGLCapabilities();
/** Fetches the {@link GLProfile} for this drawable.
Returns the GLProfile object, no copy.
*/
public GLProfile getGLProfile();
public NativeSurface getNativeSurface();
/**
* This is the GL/Windowing drawable handle.
* It is usually the {@link javax.media.nativewindow.NativeSurface#getSurfaceHandle()},
* ie the native surface handle of the underlying windowing toolkit.
* However, on X11/GLX this reflects a GLXDrawable, which represents a GLXWindow, GLXPixmap, or GLXPbuffer.
* On EGL, this represents the EGLSurface.
*/
public long getHandle();
public GLDrawableFactory getFactory();
public String toString();
}