/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * Copyright (c) 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package javax.media.opengl; import javax.media.nativewindow.AbstractGraphicsConfiguration; import javax.media.nativewindow.NativeSurface; /** An abstraction for an OpenGL rendering target. A GLDrawable's primary functionality is to create OpenGL contexts which can be used to perform rendering. A GLDrawable does not automatically create an OpenGL context, but all implementations of {@link GLAutoDrawable} do so upon creation. */ public interface GLDrawable { /** * Creates a new context for drawing to this drawable that will * optionally share buffer objects, textures and other server-side OpenGL * objects with the specified GLContext. *
* The GLContext share
need not be associated with this
* GLDrawable and may be null if sharing of display lists and other
* objects is not desired. See the note in the overview
* documentation on
* context sharing.
*
* If realized, the {@link #getHandle() drawable handle} may become * valid while it's {@link NativeSurface surface} is being {@link NativeSurface#lockSurface() locked}. *
*
* End users do not need to call this method; it is not necessary to
* call setRealized
on a {@link GLAutoDrawable}
* as these perform the appropriate calls on their underlying GLDrawables internally.
*
* Developers implementing new OpenGL components for various window
* toolkits need to call this method against GLDrawables obtained
* from the GLDrawableFactory via the
* {@link GLDrawableFactory#createGLDrawable(NativeSurface)} method.
* It must typically be
* called with an argument of true
when the component
* associated with the GLDrawable is realized and with an argument
* of false
just before the component is unrealized.
* For the AWT, this means calling setRealized(true)
in
* the addNotify
method and with an argument of
* false
in the removeNotify
method.
*
* GLDrawable
implementations should handle multiple
* cycles of setRealized(true)
/
* setRealized(false)
calls. Most, if not all, Java
* window toolkits have a persistent object associated with a given
* component, regardless of whether that component is currently
* realized. The GLDrawable
object associated with a
* particular component is intended to be similarly persistent. A
* GLDrawable
is intended to be created for a given
* component when it is constructed and live as long as that
* component. setRealized
allows the
* GLDrawable
to re-initialize and destroy any
* associated resources as the component becomes realized and
* unrealized, respectively.
*
* With an argument of true
,
* the minimum implementation shall call
* {@link NativeSurface#lockSurface() NativeSurface's lockSurface()} and if successful:
*
* Calling this method has no other effects. For example, if
* removeNotify
is called on a Canvas implementation
* for which a GLDrawable has been created, it is also necessary to
* destroy all OpenGL contexts associated with that GLDrawable. This
* is not done automatically by the implementation.
*
true
if this drawable is realized, otherwise true
.
* * A drawable can be realized and unrealized via {@link #setRealized(boolean)}. *
* @see #setRealized(boolean) */ public boolean isRealized(); /** * Returns the width of this {@link GLDrawable}'s {@link #getNativeSurface() surface} client area in pixel units. * @see NativeSurface#getSurfaceWidth() */ public int getSurfaceWidth(); /** * Returns the height of this {@link GLDrawable}'s {@link #getNativeSurface() surface} client area in pixel units. * @see NativeSurface#getSurfaceHeight() */ public int getSurfaceHeight(); /** * Returnstrue
if the drawable is rendered in
* OpenGL's coordinate system, origin at bottom left.
* Otherwise returns false
, i.e. origin at top left.
*
* Default impl. is true
, i.e. OpenGL coordinate system.
*
* Currently only MS-Windows bitmap offscreen drawable uses a non OpenGL orientation and hence returns false
.
* This removes the need of a vertical flip when used in AWT or Windows applications.
*
* It is usually identical to the underlying windowing toolkit {@link NativeSurface surface}'s * {@link javax.media.nativewindow.NativeSurface#getSurfaceHandle() handle} * or an intermediate layer to suite GL, e.g. an EGL surface. *
*
* On EGL it is represented by the EGLSurface.
* On X11/GLX it is represented by either the Window XID, GLXPixmap, or GLXPbuffer.
* On Windows it is represented by the HDC, which may change with each {@link NativeSurface#lockSurface()}.
*