/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * Copyright (c) 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. */ package javax.media.opengl; import jogamp.opengl.Debug; import jogamp.opengl.GLDrawableFactoryImpl; import jogamp.opengl.GLDynamicLookupHelper; import jogamp.opengl.DesktopGLDynamicLookupHelper; import com.jogamp.common.GlueGenVersion; import com.jogamp.common.jvm.JNILibLoaderBase; import com.jogamp.common.os.Platform; import com.jogamp.common.util.ReflectionUtil; import com.jogamp.common.util.VersionUtil; import com.jogamp.common.util.cache.TempJarCache; import com.jogamp.common.util.locks.LockFactory; import com.jogamp.common.util.locks.RecursiveThreadGroupLock; import com.jogamp.nativewindow.NativeWindowVersion; import com.jogamp.opengl.JoglVersion; import javax.media.nativewindow.AbstractGraphicsDevice; import javax.media.nativewindow.NativeWindowFactory; import javax.media.opengl.fixedfunc.GLPointerFunc; import java.security.AccessController; import java.security.PrivilegedAction; import java.util.HashMap; import java.util.Iterator; import java.util.List; /** * Specifies the the OpenGL profile. * * This class static singleton initialization queries the availability of all OpenGL Profiles * and instantiates singleton GLProfile objects for each available profile. * * The platform default profile may be used, using {@link GLProfile#GetProfileDefault()}, * or more specialized versions using the other static GetProfile methods. */ public class GLProfile { public static final boolean DEBUG = Debug.debug("GLProfile"); static { // Also initializes TempJarCache if shall be used. Platform.initSingleton(); } /** * Static initialization of JOGL. *

* The parameter firstUIActionOnProcess has an impact on concurrent locking,
* see {@link javax.media.nativewindow.NativeWindowFactory#initSingleton(boolean) NativeWindowFactory.initSingleton(firstUIActionOnProcess)}. *

*

* Applications using this method may place it's call before any other UI invocation * in the main class's static block or within the main function. * In such case, applications may pass firstUIActionOnProcess=true to use native toolkit locking.

*

* RCP Application (Applet's, Webstart, Netbeans, ..) using JOGL are not be able to initialize JOGL * before the first UI action. * In such case you shall pass firstUIActionOnProcess=false.

*

* In case this method is not invoked, GLProfile is initialized implicit by * the first call to {@link #getDefault()}, {@link #get(java.lang.String)} passing firstUIActionOnProcess=false. *

* * @param firstUIActionOnProcess Should be true if called before the first UI action of the running program, * otherwise false. * * @deprecated This method shall not need to be called for other reasons than having a defined initialization sequence. * To ensure homogeneous behavior with application not calling this method, you shall pass firstUIActionOnProcess=false. * This method is subject to be removed in future versions of JOGL. */ public static void initSingleton(final boolean firstUIActionOnProcess) { initLock.lock(); try { if(!initialized) { // volatile: ok initialized = true; if(DEBUG) { System.err.println("GLProfile.initSingleton(firstUIActionOnProcess: "+firstUIActionOnProcess+") - thread "+Thread.currentThread().getName()); Thread.dumpStack(); } // run the whole static initialization privileged to speed up, // since this skips checking further access AccessController.doPrivileged(new PrivilegedAction() { public Object run() { Platform.initSingleton(); if(TempJarCache.isInitialized()) { String[] atomicNativeJarBaseNames = new String[] { "nativewindow", "jogl", null }; if( ReflectionUtil.isClassAvailable("com.jogamp.newt.NewtFactory", GLProfile.class.getClassLoader()) ) { atomicNativeJarBaseNames[2] = "newt"; } JNILibLoaderBase.addNativeJarLibs(GLProfile.class, "jogl-all", atomicNativeJarBaseNames); } initProfilesForDefaultDevices(firstUIActionOnProcess); return null; } }); } } finally { initLock.unlock(); } } /** * Static initialization of JOGL. * *

* This method shall not need to be called for other reasons than having a defined initialization sequence. *

*/ public static void initSingleton() { GLProfile.initSingleton(false); } /** * Trigger eager initialization of GLProfiles for the given device, * in case it isn't done yet. * * @throws GLException if no profile for the given device is available. */ public static void initProfiles(AbstractGraphicsDevice device) throws GLException { getProfileMap(device, true); } /** * Shutdown type for {@link GLProfile#shutdown(ShutdownType)}. *

* {@link #SHARED_ONLY} For thread based resources only, suitable for eg. {@link java.applet.Applet Applet} restart.
* {@link #COMPLETE} Everything.
*

*/ public enum ShutdownType { /* Shared thread based resources only, eg. for Applets */ SHARED_ONLY, /* Everything */ COMPLETE; } /** * Manual shutdown method, may be called after your last JOGL use * within the running JVM.
* It releases all temporary created resources, ie issues {@link javax.media.opengl.GLDrawableFactory#shutdown()}.
* The shutdown implementation is called via the JVM shutdown hook, if not manually invoked.
*

* This method shall not need to be called for other reasons than issuing a proper shutdown of resources. *

* @param type the shutdown type, see {@link ShutdownType}. */ public static void shutdown(ShutdownType type) { initLock.lock(); try { if(initialized) { // volatile: ok initialized = false; if(DEBUG) { System.err.println("GLProfile.shutdown(type: "+type+") - thread "+Thread.currentThread().getName()); Thread.dumpStack(); } GLDrawableFactory.shutdown(type); if(ShutdownType.COMPLETE == type) { GLContext.shutdown(); } NativeWindowFactory.shutdown(); } } finally { initLock.unlock(); } } // // Query platform available OpenGL implementation // /** * Returns the availability of a profile on a device. * * @param device a valid AbstractGraphicsDevice, or null for the default device. * @param profile a valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..), * or [ null, GL ] for the default profile. * @return true if the profile is available for the device, otherwise false. */ public static boolean isAvailable(AbstractGraphicsDevice device, String profile) { initSingleton(); return isAvailableImpl(getProfileMap(device, false), profile); } private static boolean isAvailableImpl(HashMap map, String profile) { return null != map && null != map.get(profile); } /** * Returns the availability of a profile on the default device. * * @param profile a valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..), * or [ null, GL ] for the default profile. * @return true if the profile is available for the default device, otherwise false. */ public static boolean isAvailable(String profile) { return isAvailable(null, profile); } /** * Returns the availability of any profile on the default device. * * @return true if any profile is available for the default device, otherwise false. */ public static boolean isAnyAvailable() { return isAvailable(null, null); } public static String glAvailabilityToString(AbstractGraphicsDevice device) { boolean avail; StringBuffer sb = new StringBuffer(); initSingleton(); if(null==device) { device = defaultDevice; } final HashMap map = getProfileMap(device, false); sb.append("GLAvailability[Native[GL4bc "); avail=isAvailableImpl(map, GL4bc); sb.append(avail); if(avail) { glAvailabilityToString(device, sb, 4, GLContext.CTX_PROFILE_COMPAT); } sb.append(", GL4 "); avail=isAvailableImpl(map, GL4); sb.append(avail); if(avail) { glAvailabilityToString(device, sb, 4, GLContext.CTX_PROFILE_CORE); } sb.append(", GL3bc "); avail=isAvailableImpl(map, GL3bc); sb.append(avail); if(avail) { glAvailabilityToString(device, sb, 3, GLContext.CTX_PROFILE_COMPAT); } sb.append(", GL3 "); avail=isAvailableImpl(map, GL3); sb.append(avail); if(avail) { glAvailabilityToString(device, sb, 3, GLContext.CTX_PROFILE_CORE); } sb.append(", GL2 "); avail=isAvailableImpl(map, GL2); sb.append(avail); if(avail) { glAvailabilityToString(device, sb, 2, GLContext.CTX_PROFILE_COMPAT); } sb.append(", GL2ES1 "); sb.append(isAvailableImpl(map, GL2ES1)); sb.append(", GLES1 "); avail=isAvailableImpl(map, GLES1); sb.append(avail); if(avail) { glAvailabilityToString(device, sb, 1, GLContext.CTX_PROFILE_ES); } sb.append(", GL2ES2 "); sb.append(isAvailableImpl(map, GL2ES2)); sb.append(", GLES2 "); avail=isAvailableImpl(map, GLES2); sb.append(avail); if(avail) { glAvailabilityToString(device, sb, 2, GLContext.CTX_PROFILE_ES); } sb.append("], Profiles["); if(null != map) { for(Iterator i=map.values().iterator(); i.hasNext(); ) { sb.append(i.next().toString()); sb.append(", "); } sb.append(", default "); try { sb.append(getDefault(device)); } catch (GLException gle) { sb.append("n/a"); } } sb.append("]]"); return sb.toString(); } /** Uses the default device */ public static String glAvailabilityToString() { return glAvailabilityToString(null); } // // Public (user-visible) profiles // /** The desktop OpenGL compatibility profile 4.x, with x >= 0, ie GL2 plus GL4.
bc stands for backward compatibility. */ public static final String GL4bc = "GL4bc"; /** The desktop OpenGL core profile 4.x, with x >= 0 */ public static final String GL4 = "GL4"; /** The desktop OpenGL compatibility profile 3.x, with x >= 1, ie GL2 plus GL3.
bc stands for backward compatibility. */ public static final String GL3bc = "GL3bc"; /** The desktop OpenGL core profile 3.x, with x >= 1 */ public static final String GL3 = "GL3"; /** The desktop OpenGL profile 1.x up to 3.0 */ public static final String GL2 = "GL2"; /** The embedded OpenGL profile ES 1.x, with x >= 0 */ public static final String GLES1 = "GLES1"; /** The embedded OpenGL profile ES 2.x, with x >= 0 */ public static final String GLES2 = "GLES2"; /** The intersection of the desktop GL2 and embedded ES1 profile */ public static final String GL2ES1 = "GL2ES1"; /** The intersection of the desktop GL3, GL2 and embedded ES2 profile */ public static final String GL2ES2 = "GL2ES2"; /** The intersection of the desktop GL3 and GL2 profile */ public static final String GL2GL3 = "GL2GL3"; /** The default profile, used for the device default profile map */ private static final String GL_DEFAULT = "GL_DEFAULT"; /** * All GL Profiles in the order of default detection. * Desktop compatibility profiles (the one with fixed function pipeline) comes first * from highest to lowest version. *

This includes the generic subset profiles GL2GL3, GL2ES2 and GL2ES1.

* *
    *
  • GL4bc *
  • GL3bc *
  • GL2 *
  • GL4 *
  • GL3 *
  • GL2GL3 *
  • GLES2 *
  • GL2ES2 *
  • GLES1 *
  • GL2ES1 *
* */ public static final String[] GL_PROFILE_LIST_ALL = new String[] { GL4bc, GL3bc, GL2, GL4, GL3, GL2GL3, GLES2, GL2ES2, GLES1, GL2ES1 }; /** * Order of maximum profiles. * *
    *
  • GL4bc *
  • GL4 *
  • GL3bc *
  • GL3 *
  • GL2 *
  • GLES2 *
  • GLES1 *
* */ public static final String[] GL_PROFILE_LIST_MAX = new String[] { GL4bc, GL4, GL3bc, GL3, GL2, GLES2, GLES1 }; /** * Order of minimum profiles. * *
    *
  • GLES1 *
  • GLES2 *
  • GL2 *
  • GL3 *
  • GL3bc *
  • GL4 *
  • GL4bc *
* */ public static final String[] GL_PROFILE_LIST_MIN = new String[] { GLES1, GLES2, GL2, GL3, GL3bc, GL4, GL4bc }; /** * Order of minimum original desktop profiles. * *
    *
  • GL2 *
  • GL3bc *
  • GL4bc *
  • GL3 *
  • GL4 *
* */ public static final String[] GL_PROFILE_LIST_MIN_DESKTOP = new String[] { GL2, GL3bc, GL4bc, GL3, GL4 }; /** * Order of maximum fixed function profiles * *
    *
  • GL4bc *
  • GL3bc *
  • GL2 *
  • GLES1 *
* */ public static final String[] GL_PROFILE_LIST_MAX_FIXEDFUNC = new String[] { GL4bc, GL3bc, GL2, GLES1 }; /** * Order of maximum programmable shader profiles * *
    *
  • GL4bc *
  • GL4 *
  • GL3bc *
  • GL3 *
  • GL2 *
  • GLES2 *
* */ public static final String[] GL_PROFILE_LIST_MAX_PROGSHADER = new String[] { GL4bc, GL4, GL3bc, GL3, GL2, GLES2 }; /** Returns a default GLProfile object, reflecting the best for the running platform. * It selects the first of the set {@link GLProfile#GL_PROFILE_LIST_ALL} * @throws GLException if no profile is available for the device. * @see #GL_PROFILE_LIST_ALL */ public static GLProfile getDefault(AbstractGraphicsDevice device) { GLProfile glp = get(device, GL_DEFAULT); return glp; } /** Uses the default device * @throws GLException if no profile is available for the default device. */ public static GLProfile getDefault() { return getDefault(defaultDevice); } /** * Returns the highest profile. * It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MAX} * * @throws GLException if no profile is available for the device. * @see #GL_PROFILE_LIST_MAX */ public static GLProfile getMaximum(AbstractGraphicsDevice device) throws GLException { return get(device, GL_PROFILE_LIST_MAX); } /** Uses the default device * @throws GLException if no profile is available for the default device. * @see #GL_PROFILE_LIST_MAX */ public static GLProfile getMaximum() throws GLException { return get(GL_PROFILE_LIST_MAX); } /** * Returns the lowest profile. * It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MIN} * * @throws GLException if no desktop profile is available for the device. * @see #GL_PROFILE_LIST_MIN */ public static GLProfile getMinimum(AbstractGraphicsDevice device) throws GLException { return get(device, GL_PROFILE_LIST_MIN); } /** Uses the default device * @throws GLException if no desktop profile is available for the default device. * @see #GL_PROFILE_LIST_MIN */ public static GLProfile getMinimum() throws GLException { return get(GL_PROFILE_LIST_MIN); } /** * Returns the highest profile, implementing the fixed function pipeline. * It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MAX_FIXEDFUNC} * * @throws GLException if no fixed function profile is available for the device. * @see #GL_PROFILE_LIST_MAX_FIXEDFUNC */ public static GLProfile getMaxFixedFunc(AbstractGraphicsDevice device) throws GLException { return get(device, GL_PROFILE_LIST_MAX_FIXEDFUNC); } /** Uses the default device * @throws GLException if no fixed function profile is available for the default device. * @see #GL_PROFILE_LIST_MAX_FIXEDFUNC */ public static GLProfile getMaxFixedFunc() throws GLException { return get(GL_PROFILE_LIST_MAX_FIXEDFUNC); } /** * Returns the highest profile, implementing the programmable shader pipeline. * It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MAX_PROGSHADER} * * @throws GLException if no programmable profile is available for the device. * @see #GL_PROFILE_LIST_MAX_PROGSHADER */ public static GLProfile getMaxProgrammable(AbstractGraphicsDevice device) throws GLException { return get(device, GL_PROFILE_LIST_MAX_PROGSHADER); } /** Uses the default device * @throws GLException if no programmable profile is available for the default device. * @see #GL_PROFILE_LIST_MAX_PROGSHADER */ public static GLProfile getMaxProgrammable() throws GLException { return get(GL_PROFILE_LIST_MAX_PROGSHADER); } /** * Returns the GL2ES1 profile implementation, hence compatible w/ GL2ES1.
* It returns: *
     *   GLProfile.get(device, GLProfile.GL2ES1).getImpl());
     * 
* * @throws GLException if no GL2ES1 compatible profile is available for the default device. * @see #get(AbstractGraphicsDevice, String) * @see #getImpl() */ public static GLProfile getGL2ES1(AbstractGraphicsDevice device) throws GLException { return get(device, GL2ES1).getImpl(); } /** * Calls {@link #getGL2ES1(AbstractGraphicsDevice)} using the default device. * @see #getGL2ES1(AbstractGraphicsDevice) */ public static GLProfile getGL2ES1() throws GLException { return get(defaultDevice, GL2ES1).getImpl(); } /** * Returns the GL2ES2 profile implementation, hence compatible w/ GL2ES2.
* It returns: *
     *   GLProfile.get(device, GLProfile.GL2ES2).getImpl());
     * 
* * @throws GLException if no GL2ES2 compatible profile is available for the default device. * @see #get(AbstractGraphicsDevice, String) * @see #getImpl() */ public static GLProfile getGL2ES2(AbstractGraphicsDevice device) throws GLException { return get(device, GL2ES2).getImpl(); } /** * Calls {@link #getGL2ES2(AbstractGraphicsDevice)} using the default device. * @see #getGL2ES2(AbstractGraphicsDevice) */ public static GLProfile getGL2ES2() throws GLException { return get(defaultDevice, GL2ES2).getImpl(); } /** Returns a GLProfile object. * verifies the given profile and chooses an appropriate implementation. * A generic value of null or GL will result in * the default profile. * * @param device a valid AbstractGraphicsDevice, or null for the default device. * @param profile a valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..), * or [ null, GL ] for the default profile. * @throws GLException if the requested profile is not available for the device. */ public static GLProfile get(AbstractGraphicsDevice device, String profile) throws GLException { if(null==profile || profile.equals("GL")) { profile = GL_DEFAULT; } final HashMap glpMap = getProfileMap(device, true); final GLProfile glp = glpMap.get(profile); if(null == glp) { throw new GLException("Profile "+profile+" is not available on "+device+", but: "+glpMap.values()); } return glp; } /** Uses the default device * @param profile a valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..), * or [ null, GL ] for the default profile. * @throws GLException if the requested profile is not available for the default device. */ public static GLProfile get(String profile) throws GLException { return get(defaultDevice, profile); } /** * Returns the first profile from the given list, * where an implementation is available. * * @param device a valid AbstractGraphicsDevice, or null for the default device. * @param profiles array of valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..) * @throws GLException if the non of the requested profiles is available for the device. */ public static GLProfile get(AbstractGraphicsDevice device, String[] profiles) throws GLException { HashMap map = getProfileMap(device, true); for(int i=0; i()); // empty if(DEBUG) { System.err.println("GLProfile: device could not be initialized: "+device); System.err.println("GLProfile: compatible w/ desktop: "+deviceIsDesktopCompatible+ ", egl "+deviceIsEGLCompatible); System.err.println("GLProfile: desktoplFactory "+desktopFactory); System.err.println("GLProfile: eglFactory "+eglFactory); System.err.println("GLProfile: hasGLES1Impl "+hasGLES1Impl); System.err.println("GLProfile: hasGLES2Impl "+hasGLES2Impl); } } if(!GLContext.getAvailableGLVersionsSet(device)) { GLContext.setAvailableGLVersionsSet(device); } if (DEBUG) { System.err.println("GLProfile.initProfilesForDevice: "+device.getConnection()+": added profile(s): desktop "+addedDesktopProfile+", egl "+addedEGLProfile); System.err.println("GLProfile.initProfilesForDevice: "+device.getConnection()+": "+glAvailabilityToString(device)); if(addedDesktopProfile) { dumpGLInfo(desktopFactory, device); List availCaps = desktopFactory.getAvailableCapabilities(device); for(int i=0; i availCaps = eglFactory.getAvailableCapabilities(device); for(int i=0; i 0) msg.append(", "); msg.append(list[i]); } msg.append("]"); return msg.toString(); } private static void glAvailabilityToString(AbstractGraphicsDevice device, StringBuffer sb, int major, int profile) { String str = GLContext.getAvailableGLVersionAsString(device, major, profile); if(null==str) { throw new GLException("Internal Error"); } sb.append("["); sb.append(str); sb.append("]"); } private static boolean computeProfileMap(AbstractGraphicsDevice device, boolean desktopCtxUndef, boolean esCtxUndef) { if (DEBUG) { System.err.println("GLProfile.init map "+device.getConnection()+", desktopCtxUndef "+desktopCtxUndef+", esCtxUndef "+esCtxUndef); } GLProfile defaultGLProfile = null; HashMap _mappedProfiles = new HashMap(GL_PROFILE_LIST_ALL.length + 1 /* default */); for(int i=0; i 0; } /** * Returns the profile implementation */ private static String computeProfileImpl(AbstractGraphicsDevice device, String profile, boolean desktopCtxUndef, boolean esCtxUndef) { // OSX GL3.. doesn't support GLSL<150, // hence GL2ES2 and GL2GL3 need to be mapped on GL2 on OSX for GLSL compatibility. final boolean isOSX = Platform.OS_TYPE == Platform.OSType.MACOS; if (GL2ES1.equals(profile)) { if(hasGL234Impl) { if(GLContext.isGL4bcAvailable(device)) { return GL4bc; } else if(GLContext.isGL3bcAvailable(device)) { return GL3bc; } else if(desktopCtxUndef || GLContext.isGL2Available(device)) { return GL2; } } if(hasGLES1Impl && ( esCtxUndef || GLContext.isGLES1Available(device))) { return GLES1; } } else if (GL2ES2.equals(profile)) { if(hasGL234Impl) { if(!isOSX && GLContext.isGL4bcAvailable(device)) { return GL4bc; } else if(!isOSX && GLContext.isGL4Available(device)) { return GL4; } else if(!isOSX && GLContext.isGL3bcAvailable(device)) { return GL3bc; } else if(!isOSX && GLContext.isGL3Available(device)) { return GL3; } else if(desktopCtxUndef || GLContext.isGL2Available(device)) { return GL2; } } if(hasGLES2Impl && ( esCtxUndef || GLContext.isGLES2Available(device))) { return GLES2; } } else if(GL2GL3.equals(profile)) { if(hasGL234Impl) { if(!isOSX && GLContext.isGL4bcAvailable(device)) { return GL4bc; } else if(!isOSX && GLContext.isGL4Available(device)) { return GL4; } else if(!isOSX && GLContext.isGL3bcAvailable(device)) { return GL3bc; } else if(!isOSX && GLContext.isGL3Available(device)) { return GL3; } else if(desktopCtxUndef || GLContext.isGL2Available(device)) { return GL2; } } } else if(GL4bc.equals(profile) && hasGL234Impl && ( desktopCtxUndef || GLContext.isGL4bcAvailable(device))) { return GL4bc; } else if(GL4.equals(profile) && hasGL234Impl && ( desktopCtxUndef || GLContext.isGL4Available(device))) { return GL4; } else if(GL3bc.equals(profile) && hasGL234Impl && ( desktopCtxUndef || GLContext.isGL3bcAvailable(device))) { return GL3bc; } else if(GL3.equals(profile) && hasGL234Impl && ( desktopCtxUndef || GLContext.isGL3Available(device))) { return GL3; } else if(GL2.equals(profile) && hasGL234Impl && ( desktopCtxUndef || GLContext.isGL2Available(device))) { return GL2; } else if(GLES2.equals(profile) && hasGLES2Impl && ( esCtxUndef || GLContext.isGLES2Available(device))) { return GLES2; } else if(GLES1.equals(profile) && hasGLES1Impl && ( esCtxUndef || GLContext.isGLES1Available(device))) { return GLES1; } return null; } private static String getGLImplBaseClassName(String profileImpl) { if ( GL4bc.equals(profileImpl) || GL4.equals(profileImpl) || GL3bc.equals(profileImpl) || GL3.equals(profileImpl) || GL2.equals(profileImpl) ) { return "jogamp.opengl.gl4.GL4bc"; } else if(GLES1.equals(profileImpl) || GL2ES1.equals(profileImpl)) { return "jogamp.opengl.es1.GLES1"; } else if(GLES2.equals(profileImpl) || GL2ES2.equals(profileImpl)) { return "jogamp.opengl.es2.GLES2"; } else { throw new GLException("unsupported profile \"" + profileImpl + "\""); } } private static /*final*/ HashMap> deviceConn2ProfileMap = new HashMap>(); /** * This implementation support lazy initialization, while avoiding recursion/deadlocks.
* If no mapping 'device -> GLProfiles-Map' exists yet, it triggers
* - create empty mapping device -> GLProfiles-Map
* - initialization GLProfiles-Map' * @param throwExceptionOnZeroProfile true if GLException shall be thrown in case of no mapped profile, otherwise false. * @return the GLProfile HashMap if exists, otherwise null * @throws GLException if no profile for the given device is available. */ private static HashMap getProfileMap(AbstractGraphicsDevice device, boolean throwExceptionOnZeroProfile) throws GLException { initSingleton(); if(null==device) { device = defaultDevice; } String deviceKey = device.getUniqueID(); HashMap map = deviceConn2ProfileMap.get(deviceKey); if( null != map ) { return map; } if( !initProfilesForDevice(device) ) { if( throwExceptionOnZeroProfile ) { throw new GLException("No Profile available for "+device); } else { return null; } } map = deviceConn2ProfileMap.get(deviceKey); if( null == map && throwExceptionOnZeroProfile ) { throw new InternalError("initProfilesForDevice(..) didn't setProfileMap(..) for "+device); } return map; } private static void setProfileMap(AbstractGraphicsDevice device, HashMap mappedProfiles) { synchronized ( deviceConn2ProfileMap ) { deviceConn2ProfileMap.put(device.getUniqueID(), mappedProfiles); } } private GLProfile(String profile, GLProfile profileImpl) { this.profile = profile; this.profileImpl = profileImpl; } private GLProfile profileImpl = null; private String profile = null; }