/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl; /** *
* Declares a one-shot OpenGL command usable for injection
* via {@link GLAutoDrawable#invoke(boolean, com.jogamp.opengl.GLRunnable)}.
* {@link GLAutoDrawable} executes the GLRunnables within it's {@link GLAutoDrawable#display() display()}
* method after all registered {@link GLEventListener}s
* {@link GLEventListener#display(GLAutoDrawable) display(GLAutoDrawable)}
* methods has been called.
*
* The OpenGL context is current while executing the GLRunnable. *
** This might be useful to inject OpenGL commands from an I/O event listener. *
*/ public interface GLRunnable { /** * @param drawable the associated drawable and current context for this call * @return true if the GL [back] framebuffer remains intact by this runnable, otherwise false. * If returning false {@link GLAutoDrawable} will call * {@link GLEventListener#display(GLAutoDrawable) display(GLAutoDrawable)} * of all registered {@link GLEventListener}s once more. * @see GLRunnable */ boolean run(GLAutoDrawable drawable); }