/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package javax.media.opengl.awt; import javax.media.opengl.*; import javax.media.nativewindow.*; import javax.media.nativewindow.awt.*; import com.jogamp.opengl.impl.*; import com.jogamp.nativewindow.impl.jawt.JAWTUtil; import java.awt.Canvas; import java.awt.Color; import java.awt.Component; import java.awt.FontMetrics; import java.awt.Graphics; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.Container; import java.awt.Window; import java.awt.event.WindowEvent; import java.awt.event.WindowAdapter; import java.awt.geom.*; import java.beans.*; import java.lang.reflect.*; import java.security.*; // FIXME: Subclasses need to call resetGLFunctionAvailability() on their // context whenever the displayChanged() function is called on our // GLEventListeners /** A heavyweight AWT component which provides OpenGL rendering support. This is the primary implementation of {@link GLDrawable}; {@link GLJPanel} is provided for compatibility with Swing user interfaces when adding a heavyweight doesn't work either because of Z-ordering or LayoutManager problems. */ public class GLCanvas extends Canvas implements AWTGLAutoDrawable { private static final boolean DEBUG; private static final GLProfile defaultGLProfile; static { NativeWindowFactory.initSingleton(); defaultGLProfile = GLProfile.getDefault(); DEBUG = Debug.debug("GLCanvas"); } private GLProfile glProfile; private GLDrawableHelper drawableHelper = new GLDrawableHelper(); private GraphicsConfiguration chosen; private AWTGraphicsConfiguration awtConfig; private GLDrawable drawable; private GLContextImpl context; private boolean autoSwapBufferMode = true; private boolean sendReshape = false; // copy of the cstr args .. private GLCapabilities capabilities; private GLCapabilitiesChooser chooser; private GLContext shareWith; private GraphicsDevice device; /** Creates a new GLCanvas component with a default set of OpenGL capabilities, using the default OpenGL capabilities selection mechanism, on the default screen device. */ public GLCanvas() { this(null); } /** Creates a new GLCanvas component with the requested set of OpenGL capabilities, using the default OpenGL capabilities selection mechanism, on the default screen device. */ public GLCanvas(GLCapabilities capabilities) { this(capabilities, null, null, null); } /** Creates a new GLCanvas component. The passed GLCapabilities specifies the OpenGL capabilities for the component; if null, a default set of capabilities is used. The GLCapabilitiesChooser specifies the algorithm for selecting one of the available GLCapabilities for the component; a DefaultGLCapabilitesChooser is used if null is passed for this argument. The passed GLContext specifies an OpenGL context with which to share textures, display lists and other OpenGL state, and may be null if sharing is not desired. See the note in the overview documentation on context sharing. The passed GraphicsDevice indicates the screen on which to create the GLCanvas; the GLDrawableFactory uses the default screen device of the local GraphicsEnvironment if null is passed for this argument. */ public GLCanvas(GLCapabilities capabilities, GLCapabilitiesChooser chooser, GLContext shareWith, GraphicsDevice device) { /* * Workaround for Xinerama, always pass null so we can detect whether * super.getGraphicsConfiguration() is returning the Canvas' GC (null), * or an ancestor component's GC (non-null) in the overridden version * below. */ super(); if(null==capabilities) { capabilities = new GLCapabilities(defaultGLProfile); } glProfile = capabilities.getGLProfile(); this.capabilities = capabilities; this.chooser = chooser; this.shareWith=shareWith; this.device = device; } protected interface DestroyMethod { public void destroyMethod(); } protected final static Object addClosingListener(Component c, final DestroyMethod d) { WindowAdapter cl = null; Window w = getWindow(c); if(null!=w) { cl = new WindowAdapter() { public void windowClosing(WindowEvent e) { // we have to issue this call rigth away, // otherwise the window gets destroyed d.destroyMethod(); } }; w.addWindowListener(cl); } return cl; } protected final static Window getWindow(Component c) { while ( c!=null && ! ( c instanceof Window ) ) { c = c.getParent(); } return (Window)c; } /** * Overridden to choose a GraphicsConfiguration on a parent container's * GraphicsDevice because both devices */ public GraphicsConfiguration getGraphicsConfiguration() { /* * Workaround for problems with Xinerama and java.awt.Component.checkGD * when adding to a container on a different graphics device than the * one that this Canvas is associated with. * * GC will be null unless: * - A native peer has assigned it. This means we have a native * peer, and are already comitted to a graphics configuration. * - This canvas has been added to a component hierarchy and has * an ancestor with a non-null GC, but the native peer has not * yet been created. This means we can still choose the GC on * all platforms since the peer hasn't been created. */ final GraphicsConfiguration gc = super.getGraphicsConfiguration(); /* * chosen is only non-null on platforms where the GLDrawableFactory * returns a non-null GraphicsConfiguration (in the GLCanvas * constructor). * * if gc is from this Canvas' native peer then it should equal chosen, * otherwise it is from an ancestor component that this Canvas is being * added to, and we go into this block. */ if (gc != null && chosen != null && !chosen.equals(gc)) { /* * Check for compatibility with gc. If they differ by only the * device then return a new GCconfig with the super-class' GDevice * (and presumably the same visual ID in Xinerama). * */ if (!chosen.getDevice().getIDstring().equals(gc.getDevice().getIDstring())) { /* * Here we select a GraphicsConfiguration on the alternate * device that is presumably identical to the chosen * configuration, but on the other device. * * Should really check to ensure that we select a configuration * with the same X visual ID for Xinerama screens, otherwise the * GLDrawable may have the wrong visual ID (I don't think this * ever gets updated). May need to add a method to * X11GLDrawableFactory to do this in a platform specific * manner. * * However, on platforms where we can actually get into this * block, both devices should have the same visual list, and the * same configuration should be selected here. */ AWTGraphicsConfiguration config = chooseGraphicsConfiguration((GLCapabilities)awtConfig.getRequestedCapabilities(), chooser, gc.getDevice()); final GraphicsConfiguration compatible = (null!=config)?config.getGraphicsConfiguration():null; boolean equalCaps = config.getChosenCapabilities().equals(awtConfig.getChosenCapabilities()); if(DEBUG) { Exception e = new Exception("Call Stack: "+Thread.currentThread().getName()); e.printStackTrace(); System.err.println("!!! Created Config (n): HAVE GC "+chosen); System.err.println("!!! Created Config (n): THIS GC "+gc); System.err.println("!!! Created Config (n): Choosen GC "+compatible); System.err.println("!!! Created Config (n): HAVE CF "+awtConfig); System.err.println("!!! Created Config (n): Choosen CF "+config); System.err.println("!!! Created Config (n): EQUALS CAPS "+equalCaps); } if (compatible != null) { /* * Save the new GC for equals test above, and to return to * any outside callers of this method. */ chosen = compatible; awtConfig = config; if( !equalCaps && GLAutoDrawable.SCREEN_CHANGE_ACTION_ENABLED ) { dispose(true); } } } /* * If a compatible GC was not found in the block above, this will * return the GC that was selected in the constructor (and might * cause an exception in Component.checkGD when adding to a * container, but in this case that would be the desired behavior). * */ return chosen; } else if (gc == null) { /* * The GC is null, which means we have no native peer, and are not * part of a (realized) component hierarchy. So we return the * desired visual that was selected in the constructor (possibly * null). */ return chosen; } /* * Otherwise we have not explicitly selected a GC in the constructor, so * just return what Canvas would have. */ return gc; } public GLContext createContext(GLContext shareWith) { return drawable.createContext(shareWith); } public void setRealized(boolean realized) { } public boolean isRealized() { return ( null != drawable ) ? drawable.isRealized() : false; } private Object closingListener = null; private Object closingListenerLock = new Object(); public void display() { maybeDoSingleThreadedWorkaround(displayOnEventDispatchThreadAction, displayAction); if(null==closingListener) { synchronized(closingListenerLock) { if(null==closingListener) { closingListener=addClosingListener(this, new DestroyMethod() { public void destroyMethod() { destroy(); } }); } } } } protected void dispose(boolean regenerate) { if(DEBUG) { Exception ex1 = new Exception("dispose("+regenerate+") - start"); ex1.printStackTrace(); } disposeRegenerate=regenerate; if (Threading.isSingleThreaded() && !Threading.isOpenGLThread()) { // Workaround for termination issues with applets -- // sun.applet.AppletPanel should probably be performing the // remove() call on the EDT rather than on its own thread if (ThreadingImpl.isAWTMode() && Thread.holdsLock(getTreeLock())) { // The user really should not be invoking remove() from this // thread -- but since he/she is, we can not go over to the // EDT at this point. Try to destroy the context from here. if(context.isCreated()) { drawableHelper.invokeGL(drawable, context, disposeAction, null); } } else if(context.isCreated()) { Threading.invokeOnOpenGLThread(disposeOnEventDispatchThreadAction); } } else if(context.isCreated()) { drawableHelper.invokeGL(drawable, context, disposeAction, null); } if(DEBUG) { System.err.println("dispose("+regenerate+") - stop"); } } /** * Just an alias for removeNotify */ public void destroy() { removeNotify(); } /** Overridden to cause OpenGL rendering to be performed during repaint cycles. Subclasses which override this method must call super.paint() in their paint() method in order to function properly.
Overrides:
paint
in class java.awt.Component
Overrides:
addNotify
in class java.awt.Component
Overrides:
removeNotify
in class java.awt.Component
Overrides:
reshape
in class java.awt.Component
update
in class java.awt.Component