/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
* Copyright (c) 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package javax.media.opengl.awt;
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsEnvironment;
import java.awt.Rectangle;
import java.awt.geom.Rectangle2D;
import java.awt.image.BufferedImage;
import java.awt.image.DataBufferInt;
import java.beans.Beans;
import java.nio.IntBuffer;
import java.util.List;
import javax.media.nativewindow.AbstractGraphicsDevice;
import javax.media.nativewindow.NativeSurface;
import javax.media.nativewindow.WindowClosingProtocol;
import javax.media.opengl.DefaultGLCapabilitiesChooser;
import javax.media.opengl.GL;
import javax.media.opengl.GL2;
import javax.media.opengl.GL2ES3;
import javax.media.opengl.GL2GL3;
import javax.media.opengl.GLAnimatorControl;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLCapabilitiesChooser;
import javax.media.opengl.GLCapabilitiesImmutable;
import javax.media.opengl.GLContext;
import javax.media.opengl.GLDrawable;
import javax.media.opengl.GLDrawableFactory;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLException;
import javax.media.opengl.GLFBODrawable;
import javax.media.opengl.GLProfile;
import javax.media.opengl.GLRunnable;
import javax.media.opengl.Threading;
import javax.swing.JPanel;
import jogamp.opengl.Debug;
import jogamp.opengl.GLContextImpl;
import jogamp.opengl.GLDrawableFactoryImpl;
import jogamp.opengl.GLDrawableHelper;
import jogamp.opengl.GLDrawableImpl;
import jogamp.opengl.awt.AWTTilePainter;
import jogamp.opengl.awt.Java2D;
import jogamp.opengl.util.glsl.GLSLTextureRaster;
import com.jogamp.common.util.awt.AWTEDTExecutor;
import com.jogamp.nativewindow.awt.AWTPrintLifecycle;
import com.jogamp.nativewindow.awt.AWTWindowClosingProtocol;
import com.jogamp.opengl.FBObject;
import com.jogamp.opengl.util.GLPixelBuffer.GLPixelAttributes;
import com.jogamp.opengl.util.GLPixelBuffer.SingletonGLPixelBufferProvider;
import com.jogamp.opengl.util.GLDrawableUtil;
import com.jogamp.opengl.util.GLPixelStorageModes;
import com.jogamp.opengl.util.TileRenderer;
import com.jogamp.opengl.util.awt.AWTGLPixelBuffer;
import com.jogamp.opengl.util.awt.AWTGLPixelBuffer.AWTGLPixelBufferProvider;
import com.jogamp.opengl.util.awt.AWTGLPixelBuffer.SingleAWTGLPixelBufferProvider;
/** A lightweight Swing component which provides OpenGL rendering
support. Provided for compatibility with Swing user interfaces
when adding a heavyweight doesn't work either because of
Z-ordering or LayoutManager problems.
The GLJPanel can be made transparent by creating it with a
GLCapabilities object with alpha bits specified and calling {@link
#setOpaque}(false). Pixels with resulting OpenGL alpha values less
than 1.0 will be overlaid on any underlying Swing rendering.
This component attempts to use hardware-accelerated rendering via FBO or pbuffers and
falls back on to software rendering if none of the former are available
using {@link GLDrawableFactory#createOffscreenDrawable(AbstractGraphicsDevice, GLCapabilitiesImmutable, GLCapabilitiesChooser, int, int) GLDrawableFactory.createOffscreenDrawable(..)}.
In case FBO is used and GLSL is available, a fragment shader is utilized
to flip the FBO texture vertically. This hardware-accelerated step can be disabled via system property jogl.gljpanel.noglsl
.
See details here.
The OpenGL path is concluded by copying the rendered pixels an {@link BufferedImage} via {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer) glReadPixels(..)}
for later Java2D composition.
In case the above mentioned GLSL vertical-flipping is not performed,
{@link System#arraycopy(Object, int, Object, int, int) System.arraycopy(..)} is used line by line.
This step causes more CPU load per frame and is not hardware-accelerated.
Finally the Java2D compositioning takes place via via {@link Graphics#drawImage(java.awt.Image, int, int, int, int, java.awt.image.ImageObserver) Graphics.drawImage(...)}
on the prepared {@link BufferedImage} as described above.
* Please read Java2D OpenGL Remarks.
*
*
FBO / GLSL Vertical Flip
The FBO / GLSL code path uses one texture-unit and binds the FBO texture to it's active texture-target,
see {@link #setTextureUnit(int)} and {@link #getTextureUnit()}.
If the application uses the same texture-unit, ensure it setup their texture properly, i.e. texture-unit bind, enable and then it's parameters,
see {@link Texture#textureCallOrder Order of Texture Commands}.
*/
@SuppressWarnings("serial")
public class GLJPanel extends JPanel implements AWTGLAutoDrawable, WindowClosingProtocol, AWTPrintLifecycle {
private static final boolean DEBUG;
private static final boolean DEBUG_VIEWPORT;
private static final boolean USE_GLSL_TEXTURE_RASTERIZER;
/** Indicates whether the Java 2D OpenGL pipeline is requested by user. */
private static final boolean java2dOGLEnabledByProp;
/** Indicates whether the Java 2D OpenGL pipeline is enabled, resource-compatible and requested by user. */
private static final boolean useJava2DGLPipeline;
/** Indicates whether the Java 2D OpenGL pipeline's usage is error free. */
private static boolean java2DGLPipelineOK;
static {
Debug.initSingleton();
DEBUG = Debug.debug("GLJPanel");
DEBUG_VIEWPORT = Debug.isPropertyDefined("jogl.debug.GLJPanel.Viewport", true);
USE_GLSL_TEXTURE_RASTERIZER = !Debug.isPropertyDefined("jogl.gljpanel.noglsl", true);
boolean enabled = false;
final String sVal = System.getProperty("sun.java2d.opengl");
if( null != sVal ) {
enabled = Boolean.valueOf(sVal);
}
Debug.initSingleton();
java2dOGLEnabledByProp = enabled && !Debug.isPropertyDefined("jogl.gljpanel.noogl", true);
enabled = false;
if( java2dOGLEnabledByProp ) {
// Force eager initialization of part of the Java2D class since
// otherwise it's likely it will try to be initialized while on
// the Queue Flusher Thread, which is not allowed
if (Java2D.isOGLPipelineResourceCompatible() && Java2D.isFBOEnabled()) {
if( null != Java2D.getShareContext(GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice()) ) {
enabled = true;
}
}
}
useJava2DGLPipeline = enabled;
java2DGLPipelineOK = enabled;
if( DEBUG ) {
System.err.println("GLJPanel: java2dOGLEnabledByProp "+java2dOGLEnabledByProp);
System.err.println("GLJPanel: useJava2DGLPipeline "+useJava2DGLPipeline);
System.err.println("GLJPanel: java2DGLPipelineOK "+java2DGLPipelineOK);
}
}
private static SingleAWTGLPixelBufferProvider singleAWTGLPixelBufferProvider = null;
private static synchronized SingleAWTGLPixelBufferProvider getSingleAWTGLPixelBufferProvider() {
if( null == singleAWTGLPixelBufferProvider ) {
singleAWTGLPixelBufferProvider = new SingleAWTGLPixelBufferProvider( true /* allowRowStride */ );
}
return singleAWTGLPixelBufferProvider;
}
private GLDrawableHelper helper = new GLDrawableHelper();
private volatile boolean isInitialized;
//
// Data used for either pbuffers or pixmap-based offscreen surfaces
//
private AWTGLPixelBufferProvider customPixelBufferProvider = null;
/** Single buffered offscreen caps */
private GLCapabilitiesImmutable offscreenCaps;
private GLProfile glProfile;
private GLDrawableFactoryImpl factory;
private GLCapabilitiesChooser chooser;
private GLContext shareWith;
private int additionalCtxCreationFlags = 0;
// Lazy reshape notification: reshapeWidth -> panelWidth -> backend.width
private boolean handleReshape = false;
private boolean sendReshape = true;
// For handling reshape events lazily: reshapeWidth -> panelWidth -> backend.width
private int reshapeWidth;
private int reshapeHeight;
// Width of the actual GLJPanel: reshapeWidth -> panelWidth -> backend.width
private int panelWidth = 0;
private int panelHeight = 0;
// These are always set to (0, 0) except when the Java2D / OpenGL
// pipeline is active
private int viewportX;
private int viewportY;
private int requestedTextureUnit = 0; // default
// The backend in use
private volatile Backend backend;
// Used by all backends either directly or indirectly to hook up callbacks
private Updater updater = new Updater();
private boolean oglPipelineUsable() {
return null == customPixelBufferProvider && useJava2DGLPipeline && java2DGLPipelineOK;
}
private AWTWindowClosingProtocol awtWindowClosingProtocol =
new AWTWindowClosingProtocol(this, new Runnable() {
@Override
public void run() {
GLJPanel.this.destroy();
}
}, null);
/** Creates a new GLJPanel component with a default set of OpenGL
capabilities and using the default OpenGL capabilities selection
mechanism.
* @throws GLException if no default profile is available for the default desktop device.
*/
public GLJPanel() throws GLException {
this(null);
}
/** Creates a new GLJPanel component with the requested set of
OpenGL capabilities, using the default OpenGL capabilities
selection mechanism.
* @throws GLException if no GLCapabilities are given and no default profile is available for the default desktop device.
*/
public GLJPanel(GLCapabilitiesImmutable userCapsRequest) throws GLException {
this(userCapsRequest, null, null);
}
/** Creates a new GLJPanel component. The passed GLCapabilities
specifies the OpenGL capabilities for the component; if null, a
default set of capabilities is used. The GLCapabilitiesChooser
specifies the algorithm for selecting one of the available
GLCapabilities for the component; a DefaultGLCapabilitesChooser
is used if null is passed for this argument. The passed
GLContext specifies an OpenGL context with which to share
textures, display lists and other OpenGL state, and may be null
if sharing is not desired. See the note in the overview documentation on
context sharing.
Note: Sharing cannot be enabled using J2D OpenGL FBO sharing,
since J2D GL Context must be shared and we can only share one context.
* @throws GLException if no GLCapabilities are given and no default profile is available for the default desktop device.
*/
public GLJPanel(GLCapabilitiesImmutable userCapsRequest, GLCapabilitiesChooser chooser, GLContext shareWith)
throws GLException
{
super();
// Works around problems on many vendors' cards; we don't need a
// back buffer for the offscreen surface anyway
{
GLCapabilities caps;
if (userCapsRequest != null) {
caps = (GLCapabilities) userCapsRequest.cloneMutable();
} else {
caps = new GLCapabilities(GLProfile.getDefault(GLProfile.getDefaultDevice()));
}
caps.setDoubleBuffered(false);
offscreenCaps = caps;
}
this.glProfile = offscreenCaps.getGLProfile();
this.factory = GLDrawableFactoryImpl.getFactoryImpl(glProfile);
this.chooser = ((chooser != null) ? chooser : new DefaultGLCapabilitiesChooser());
this.shareWith = shareWith;
this.setFocusable(true); // allow keyboard input!
}
public AWTGLPixelBufferProvider getCustomPixelBufferProvider() { return customPixelBufferProvider; }
/**
* @param custom custom {@link AWTGLPixelBufferProvider}
* @throws IllegalArgumentException if custom
is null
* @throws IllegalStateException if backend is already realized, i.e. this instanced already painted once.
*/
public void setPixelBufferProvider(AWTGLPixelBufferProvider custom) throws IllegalArgumentException, IllegalStateException {
if( null == custom ) {
throw new IllegalArgumentException("Null PixelBufferProvider");
}
if( null != backend ) {
throw new IllegalStateException("Backend already realized.");
}
customPixelBufferProvider = custom;
}
@Override
public final Object getUpstreamWidget() {
return this;
}
@Override
public void display() {
if( isVisible() ) {
if (EventQueue.isDispatchThread()) {
// Want display() to be synchronous, so call paintImmediately()
paintImmediately(0, 0, getWidth(), getHeight());
} else {
// Multithreaded redrawing of Swing components is not allowed,
// so do everything on the event dispatch thread
try {
EventQueue.invokeAndWait(paintImmediatelyAction);
} catch (Exception e) {
throw new GLException(e);
}
}
}
}
protected void dispose() {
if(DEBUG) {
System.err.println(getThreadName()+": GLJPanel.dispose() - start");
// Thread.dumpStack();
}
if (backend != null && backend.getContext() != null) {
boolean animatorPaused = false;
GLAnimatorControl animator = getAnimator();
if(null!=animator) {
animatorPaused = animator.pause();
}
if(backend.getContext().isCreated()) {
Threading.invoke(true, disposeAction, getTreeLock());
}
if(null != backend) {
// not yet destroyed due to backend.isUsingOwnThreadManagment() == true
backend.destroy();
isInitialized = false;
}
if(animatorPaused) {
animator.resume();
}
}
if(DEBUG) {
System.err.println(getThreadName()+": GLJPanel.dispose() - stop");
}
}
/**
* Just an alias for removeNotify
*/
@Override
public void destroy() {
removeNotify();
}
/** Overridden to cause OpenGL rendering to be performed during
repaint cycles. Subclasses which override this method must call
super.paintComponent() in their paintComponent() method in order
to function properly.
paintComponent
in class javax.swing.JComponent
*/
@Override
protected void paintComponent(final Graphics g) {
if (Beans.isDesignTime()) {
// Make GLJPanel behave better in NetBeans GUI builder
g.setColor(Color.BLACK);
g.fillRect(0, 0, getWidth(), getHeight());
FontMetrics fm = g.getFontMetrics();
String name = getName();
if (name == null) {
name = getClass().getName();
int idx = name.lastIndexOf('.');
if (idx >= 0) {
name = name.substring(idx + 1);
}
}
Rectangle2D bounds = fm.getStringBounds(name, g);
g.setColor(Color.WHITE);
g.drawString(name,
(int) ((getWidth() - bounds.getWidth()) / 2),
(int) ((getHeight() + bounds.getHeight()) / 2));
return;
}
if (backend == null || !isInitialized) {
createAndInitializeBackend();
}
if (!isInitialized || printActive) {
return;
}
// NOTE: must do this when the context is not current as it may
// involve destroying the pbuffer (current context) and
// re-creating it -- tricky to do properly while the context is
// current
if (handleReshape) {
handleReshape = false;
sendReshape = handleReshape();
}
if( isVisible() && !printActive ) {
updater.setGraphics(g);
backend.doPaintComponent(g);
}
}
/** Overridden to track when this component is added to a container.
Subclasses which override this method must call
super.addNotify() in their addNotify() method in order to
function properly.
addNotify
in class java.awt.Component
*/
@Override
public void addNotify() {
super.addNotify();
awtWindowClosingProtocol.addClosingListener();
if (DEBUG) {
System.err.println(getThreadName()+": GLJPanel.addNotify()");
}
}
/** Overridden to track when this component is removed from a
container. Subclasses which override this method must call
super.removeNotify() in their removeNotify() method in order to
function properly.
removeNotify
in class java.awt.Component
*/
@Override
public void removeNotify() {
awtWindowClosingProtocol.removeClosingListener();
dispose();
super.removeNotify();
}
/** Overridden to cause {@link GLDrawableHelper#reshape} to be
called on all registered {@link GLEventListener}s. Subclasses
which override this method must call super.reshape() in
their reshape() method in order to function properly.
*
* {@inheritDoc}
*/
@SuppressWarnings("deprecation")
@Override
public void reshape(int x, int y, int width, int height) {
super.reshape(x, y, width, height);
if (DEBUG) {
System.err.println(getThreadName()+": GLJPanel.reshape: " +reshapeWidth+"x"+reshapeHeight + " -> " + width+"x"+height);
}
if( !printActive ) {
// reshapeX = x;
// reshapeY = y;
reshapeWidth = width;
reshapeHeight = height;
handleReshape = true;
}
}
private volatile boolean printActive = false;
private int printNumSamples = 0;
private GLAnimatorControl printAnimator = null;
private GLAutoDrawable printGLAD = null;
private AWTTilePainter printAWTTiles = null;
@Override
public void setupPrint(double scaleMatX, double scaleMatY, int numSamples) {
printActive = true;
printNumSamples = numSamples;
final int componentCount = isOpaque() ? 3 : 4;
final TileRenderer printRenderer = new TileRenderer();
printAWTTiles = new AWTTilePainter(printRenderer, componentCount, scaleMatX, scaleMatY, DEBUG);
AWTEDTExecutor.singleton.invoke(getTreeLock(), true /* allowOnNonEDT */, true /* wait */, setupPrintOnEDT);
}
private final Runnable setupPrintOnEDT = new Runnable() {
@Override
public void run() {
if (backend == null || !isInitialized) {
createAndInitializeBackend();
}
if (!isInitialized) {
if(DEBUG) {
System.err.println(getThreadName()+": Info: GLJPanel setupPrint - skipped GL render, drawable not valid yet");
}
printActive = false;
return; // not yet available ..
}
if( !isVisible() ) {
if(DEBUG) {
System.err.println(getThreadName()+": Info: GLJPanel setupPrint - skipped GL render, drawable visible");
}
printActive = false;
return; // not yet available ..
}
sendReshape = false; // clear reshape flag
handleReshape = false; // ditto
printAnimator = helper.getAnimator();
if( null != printAnimator ) {
printAnimator.remove(GLJPanel.this);
}
printGLAD = GLJPanel.this; // default: re-use
final GLCapabilities caps = (GLCapabilities)getChosenGLCapabilities().cloneMutable();
final int reqNumSamples = printNumSamples;
printNumSamples = AWTTilePainter.getNumSamples(reqNumSamples, caps);
if( DEBUG ) {
System.err.println("AWT print.setup: canvasSize "+getWidth()+"x"+getWidth()+", scaleMat "+printAWTTiles.scaleMatX+" x "+printAWTTiles.scaleMatY+", numSamples "+reqNumSamples+" -> "+printNumSamples+", printAnimator "+printAnimator);
}
if( printNumSamples != caps.getNumSamples() ) {
caps.setDoubleBuffered(false);
caps.setOnscreen(false);
caps.setSampleBuffers(0 < printNumSamples);
caps.setNumSamples(printNumSamples);
final GLDrawableFactory factory = GLDrawableFactory.getFactory(caps.getGLProfile());
printGLAD = factory.createOffscreenAutoDrawable(null, caps, null, DEFAULT_PRINT_TILE_SIZE, DEFAULT_PRINT_TILE_SIZE, null);
GLDrawableUtil.swapGLContextAndAllGLEventListener(GLJPanel.this, printGLAD);
}
printAWTTiles.setIsGLOriented(printGLAD.isGLOriented());
printAWTTiles.renderer.setTileSize(printGLAD.getWidth(), printGLAD.getHeight(), 0);
printAWTTiles.renderer.attachToAutoDrawable(printGLAD);
if( DEBUG ) {
System.err.println("AWT print.setup "+printAWTTiles);
System.err.println("AWT print.setup AA "+printNumSamples+", "+caps);
System.err.println("AWT print.setup "+printGLAD);
}
}
};
@Override
public void releasePrint() {
if( !printActive ) {
throw new IllegalStateException("setupPrint() not called");
}
sendReshape = false; // clear reshape flag
handleReshape = false; // ditto
AWTEDTExecutor.singleton.invoke(getTreeLock(), true /* allowOnNonEDT */, true /* wait */, releasePrintOnEDT);
sendReshape = true; // trigger reshape, i.e. gl-viewport and -listener - this component might got resized!
handleReshape = true; // ditto
display();
}
private final Runnable releasePrintOnEDT = new Runnable() {
@Override
public void run() {
if( DEBUG ) {
System.err.println("AWT print.release "+printAWTTiles);
}
printAWTTiles.dispose();
printAWTTiles= null;
if( printGLAD != GLJPanel.this ) {
GLDrawableUtil.swapGLContextAndAllGLEventListener(printGLAD, GLJPanel.this);
printGLAD.destroy();
}
printGLAD = null;
if( null != printAnimator ) {
printAnimator.add(GLJPanel.this);
printAnimator = null;
}
printActive = false;
}
};
@Override
public void print(Graphics graphics) {
if( !printActive ) {
throw new IllegalStateException("setupPrint() not called");
}
if(DEBUG && !EventQueue.isDispatchThread()) {
System.err.println(getThreadName()+": Warning: GLCanvas print - not called from AWT-EDT");
// we cannot dispatch print on AWT-EDT due to printing internal locking ..
}
sendReshape = false; // clear reshape flag
handleReshape = false; // ditto
final Graphics2D g2d = (Graphics2D)graphics;
printAWTTiles.setupGraphics2DAndClipBounds(g2d, getWidth(), getHeight());
try {
final TileRenderer tileRenderer = printAWTTiles.renderer;
do {
if( printGLAD != GLJPanel.this ) {
tileRenderer.display();
} else {
backend.doPlainPaint();
}
} while ( !tileRenderer.eot() );
} finally {
printAWTTiles.resetGraphics2D();
}
if( DEBUG ) {
System.err.println("AWT print.X: "+printAWTTiles);
}
}
@Override
protected void printComponent(Graphics g) {
if( DEBUG ) {
System.err.println("AWT printComponent.X: "+printAWTTiles);
}
print(g);
}
@Override
public void setOpaque(boolean opaque) {
if (backend != null) {
backend.setOpaque(opaque);
}
super.setOpaque(opaque);
}
@Override
public void addGLEventListener(GLEventListener listener) {
helper.addGLEventListener(listener);
}
@Override
public void addGLEventListener(int index, GLEventListener listener) {
helper.addGLEventListener(index, listener);
}
@Override
public int getGLEventListenerCount() {
return helper.getGLEventListenerCount();
}
@Override
public GLEventListener getGLEventListener(int index) throws IndexOutOfBoundsException {
return helper.getGLEventListener(index);
}
@Override
public boolean getGLEventListenerInitState(GLEventListener listener) {
return helper.getGLEventListenerInitState(listener);
}
@Override
public void setGLEventListenerInitState(GLEventListener listener, boolean initialized) {
helper.setGLEventListenerInitState(listener, initialized);
}
@Override
public GLEventListener disposeGLEventListener(GLEventListener listener, boolean remove) {
final DisposeGLEventListenerAction r = new DisposeGLEventListenerAction(listener, remove);
if (EventQueue.isDispatchThread()) {
r.run();
} else {
// Multithreaded redrawing of Swing components is not allowed,
// so do everything on the event dispatch thread
try {
EventQueue.invokeAndWait(r);
} catch (Exception e) {
throw new GLException(e);
}
}
return r.listener;
}
@Override
public GLEventListener removeGLEventListener(GLEventListener listener) {
return helper.removeGLEventListener(listener);
}
@Override
public void setAnimator(GLAnimatorControl animatorControl) {
helper.setAnimator(animatorControl);
}
@Override
public GLAnimatorControl getAnimator() {
return helper.getAnimator();
}
@Override
public final Thread setExclusiveContextThread(Thread t) throws GLException {
return helper.setExclusiveContextThread(t, getContext());
}
@Override
public final Thread getExclusiveContextThread() {
return helper.getExclusiveContextThread();
}
@Override
public boolean invoke(boolean wait, GLRunnable glRunnable) {
return helper.invoke(this, wait, glRunnable);
}
@Override
public boolean invoke(final boolean wait, final List glRunnables) {
return helper.invoke(this, wait, glRunnables);
}
@Override
public GLContext createContext(GLContext shareWith) {
final Backend b = backend;
if ( null == b ) {
return null;
}
return b.createContext(shareWith);
}
@Override
public void setRealized(boolean realized) {
}
@Override
public boolean isRealized() {
return isInitialized;
}
@Override
public GLContext setContext(GLContext newCtx, boolean destroyPrevCtx) {
final Backend b = backend;
if ( null == b ) {
return null;
}
final GLContext oldCtx = b.getContext();
GLDrawableHelper.switchContext(b.getDrawable(), oldCtx, destroyPrevCtx, newCtx, additionalCtxCreationFlags);
b.setContext(newCtx);
return oldCtx;
}
@Override
public final GLDrawable getDelegatedDrawable() {
final Backend b = backend;
if ( null == b ) {
return null;
}
return b.getDrawable();
}
@Override
public GLContext getContext() {
final Backend b = backend;
if ( null == b ) {
return null;
}
return b.getContext();
}
@Override
public GL getGL() {
if (Beans.isDesignTime()) {
return null;
}
GLContext context = getContext();
return (context == null) ? null : context.getGL();
}
@Override
public GL setGL(GL gl) {
GLContext context = getContext();
if (context != null) {
context.setGL(gl);
return gl;
}
return null;
}
@Override
public void setAutoSwapBufferMode(boolean onOrOff) {
// In the current implementation this is a no-op. Both the pbuffer
// and pixmap based rendering paths use a single-buffered surface
// so swapping the buffers doesn't do anything. We also don't
// currently have the provision to skip copying the data to the
// Swing portion of the GLJPanel in any of the rendering paths.
}
@Override
public boolean getAutoSwapBufferMode() {
// In the current implementation this is a no-op. Both the pbuffer
// and pixmap based rendering paths use a single-buffered surface
// so swapping the buffers doesn't do anything. We also don't
// currently have the provision to skip copying the data to the
// Swing portion of the GLJPanel in any of the rendering paths.
return true;
}
@Override
public void swapBuffers() {
// In the current implementation this is a no-op. Both the pbuffer
// and pixmap based rendering paths use a single-buffered surface
// so swapping the buffers doesn't do anything. We also don't
// currently have the provision to skip copying the data to the
// Swing portion of the GLJPanel in any of the rendering paths.
if( printActive && isInitialized) {
final Backend b = backend;
if ( null != b ) {
b.getDrawable().swapBuffers();
}
}
}
@Override
public void setContextCreationFlags(int flags) {
additionalCtxCreationFlags = flags;
}
@Override
public int getContextCreationFlags() {
return additionalCtxCreationFlags;
}
/** For a translucent GLJPanel (one for which {@link #setOpaque
setOpaque}(false) has been called), indicates whether the
application should preserve the OpenGL color buffer
(GL_COLOR_BUFFER_BIT) for correct rendering of the GLJPanel and
underlying widgets which may show through portions of the
GLJPanel with alpha values less than 1. Most Swing
implementations currently expect the GLJPanel to be completely
cleared (e.g., by glClear(GL_COLOR_BUFFER_BIT |
GL_DEPTH_BUFFER_BIT)
), but for certain optimized Swing
implementations which use OpenGL internally, it may be possible
to perform OpenGL rendering using the GLJPanel into the same
OpenGL drawable as the Swing implementation uses. */
public boolean shouldPreserveColorBufferIfTranslucent() {
return oglPipelineUsable();
}
@Override
public boolean isGLOriented() {
final Backend b = backend;
if ( null == b ) {
return true;
}
return b.getDrawable().isGLOriented();
}
@Override
public GLCapabilitiesImmutable getChosenGLCapabilities() {
final Backend b = backend;
if ( null == b ) {
return null;
}
return b.getChosenGLCapabilities();
}
@Override
public final GLProfile getGLProfile() {
return glProfile;
}
@Override
public NativeSurface getNativeSurface() {
final Backend b = backend;
if ( null == b ) {
return null;
}
return b.getDrawable().getNativeSurface();
}
@Override
public long getHandle() {
final Backend b = backend;
if ( null == b ) {
return 0;
}
return b.getDrawable().getNativeSurface().getSurfaceHandle();
}
@Override
public final GLDrawableFactory getFactory() {
return factory;
}
/**
* Returns the used texture unit, i.e. a value of [0..n], or -1 if non used.
*
* If implementation uses a texture-unit, it will be known only after the first initialization, i.e. display call.
*
*
* See FBO / GLSL Vertical Flip.
*
*/
public final int getTextureUnit() {
final Backend b = backend;
if ( null == b ) {
return -1;
}
return b.getTextureUnit();
}
/**
* Allows user to request a texture unit to be used,
* must be called before the first initialization, i.e. {@link #display()} call.
*
* Defaults to 0
.
*
*
* See FBO / GLSL Vertical Flip.
*
*
* @param v requested texture unit
* @see #getTextureUnit()
*/
public final void setTextureUnit(int v) {
requestedTextureUnit = v;
}
//----------------------------------------------------------------------
// Internals only below this point
//
private void createAndInitializeBackend() {
if ( 0 >= panelWidth || 0 >= panelHeight ) {
// See whether we have a non-zero size yet and can go ahead with
// initialization
if (0 >= reshapeWidth || 0 >= reshapeHeight ) {
return;
}
if (DEBUG) {
System.err.println(getThreadName()+": GLJPanel.createAndInitializeBackend: " +panelWidth+"x"+panelHeight + " -> " + reshapeWidth+"x"+reshapeHeight);
}
// Pull down reshapeWidth and reshapeHeight into panelWidth and
// panelHeight eagerly in order to complete initialization, and
// force a reshape later
panelWidth = reshapeWidth;
panelHeight = reshapeHeight;
}
if ( null == backend ) {
if ( oglPipelineUsable() ) {
backend = new J2DOGLBackend();
} else {
backend = new OffscreenBackend(glProfile, customPixelBufferProvider);
}
isInitialized = false;
}
if (!isInitialized) {
backend.initialize();
}
}
@Override
public WindowClosingMode getDefaultCloseOperation() {
return awtWindowClosingProtocol.getDefaultCloseOperation();
}
@Override
public WindowClosingMode setDefaultCloseOperation(WindowClosingMode op) {
return awtWindowClosingProtocol.setDefaultCloseOperation(op);
}
private boolean handleReshape() {
if (DEBUG) {
System.err.println(getThreadName()+": GLJPanel.handleReshape: " +panelWidth+"x"+panelHeight + " -> " + reshapeWidth+"x"+reshapeHeight);
}
panelWidth = reshapeWidth;
panelHeight = reshapeHeight;
return backend.handleReshape();
}
// This is used as the GLEventListener for the pbuffer-based backend
// as well as the callback mechanism for the other backends
class Updater implements GLEventListener {
private Graphics g;
public void setGraphics(Graphics g) {
this.g = g;
}
@Override
public void init(GLAutoDrawable drawable) {
if (!backend.preGL(g)) {
return;
}
helper.init(GLJPanel.this, !sendReshape);
backend.postGL(g, false);
}
@Override
public void dispose(GLAutoDrawable drawable) {
helper.disposeAllGLEventListener(GLJPanel.this, false);
}
@Override
public void display(GLAutoDrawable drawable) {
if (!backend.preGL(g)) {
return;
}
if (sendReshape) {
if (DEBUG) {
System.err.println(getThreadName()+": GLJPanel.display: reshape(" + viewportX + "," + viewportY + " " + panelWidth + "x" + panelHeight + ")");
}
helper.reshape(GLJPanel.this, viewportX, viewportY, panelWidth, panelHeight);
sendReshape = false;
}
helper.display(GLJPanel.this);
backend.postGL(g, true);
}
public void plainPaint(GLAutoDrawable drawable) {
helper.display(GLJPanel.this);
}
@Override
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
// This is handled above and dispatched directly to the appropriate context
}
}
@Override
public String toString() {
final GLDrawable d = ( null != backend ) ? backend.getDrawable() : null;
return "AWT-GLJPanel[ drawableType "+ ( ( null != d ) ? d.getClass().getName() : "null" ) +
", chosenCaps " + getChosenGLCapabilities() +
"]";
}
private final Runnable disposeAction = new Runnable() {
@Override
public void run() {
if ( null != backend ) {
final GLContext _context = backend.getContext();
final boolean backendDestroy = !backend.isUsingOwnLifecycle();
if( null != _context && _context.isCreated() ) {
// Catch dispose GLExceptions by GLEventListener, just 'print' them
// so we can continue with the destruction.
try {
helper.disposeGL(GLJPanel.this, _context, !backendDestroy);
} catch (GLException gle) {
gle.printStackTrace();
}
}
if ( backendDestroy ) {
backend.destroy();
backend = null;
isInitialized = false;
}
}
}
};
private final Runnable updaterInitAction = new Runnable() {
@Override
public void run() {
updater.init(GLJPanel.this);
}
};
private final Runnable updaterDisplayAction = new Runnable() {
@Override
public void run() {
updater.display(GLJPanel.this);
}
};
private final Runnable updaterPlainDisplayAction = new Runnable() {
@Override
public void run() {
updater.plainPaint(GLJPanel.this);
}
};
private final Runnable paintImmediatelyAction = new Runnable() {
@Override
public void run() {
paintImmediately(0, 0, getWidth(), getHeight());
}
};
private class DisposeGLEventListenerAction implements Runnable {
GLEventListener listener;
private boolean remove;
private DisposeGLEventListenerAction(GLEventListener listener, boolean remove) {
this.listener = listener;
this.remove = remove;
}
@Override
public void run() {
final Backend b = backend;
if ( null != b ) {
listener = helper.disposeGLEventListener(GLJPanel.this, b.getDrawable(), b.getContext(), listener, remove);
}
}
};
private int getGLInteger(GL gl, int which) {
int[] tmp = new int[1];
gl.glGetIntegerv(which, tmp, 0);
return tmp[0];
}
protected static String getThreadName() { return Thread.currentThread().getName(); }
//----------------------------------------------------------------------
// Implementations of the various backends
//
/**
* Abstraction of the different rendering backends: i.e., pure
* software / pixmap rendering, pbuffer-based acceleration, Java 2D
* JOGL bridge
*/
static interface Backend {
/** Create, Destroy, .. */
public boolean isUsingOwnLifecycle();
/** Called each time the backend needs to initialize itself */
public void initialize();
/** Called when the backend should clean up its resources */
public void destroy();
/** Called when the opacity of the GLJPanel is changed */
public void setOpaque(boolean opaque);
/**
* Called to manually create an additional OpenGL context against
* this GLJPanel
*/
public GLContext createContext(GLContext shareWith);
/** Called to set the current backend's GLContext */
public void setContext(GLContext ctx);
/** Called to get the current backend's GLContext */
public GLContext getContext();
/** Called to get the current backend's GLDrawable */
public GLDrawable getDrawable();
/** Returns the used texture unit, i.e. a value of [0..n], or -1 if non used. */
public int getTextureUnit();
/** Called to fetch the "real" GLCapabilities for the backend */
public GLCapabilitiesImmutable getChosenGLCapabilities();
/** Called to fetch the "real" GLProfile for the backend */
public GLProfile getGLProfile();
/**
* Called to handle a reshape event. When this is called, the
* OpenGL context associated with the backend is not current, to
* make it easier to destroy and re-create pbuffers if necessary.
*/
public boolean handleReshape();
/**
* Called before the OpenGL work is done in init() and display().
* If false is returned, this render is aborted.
*/
public boolean preGL(Graphics g);
/**
* Called after the OpenGL work is done in init() and display().
* The isDisplay argument indicates whether this was called on
* behalf of a call to display() rather than init().
*/
public void postGL(Graphics g, boolean isDisplay);
/** Called from within paintComponent() to initiate the render */
public void doPaintComponent(Graphics g);
/** Called from print .. no backend update desired onscreen */
public void doPlainPaint();
}
// Base class used by both the software (pixmap) and pbuffer
// backends, both of which rely on reading back the OpenGL frame
// buffer and drawing it with a BufferedImage
class OffscreenBackend implements Backend {
private final AWTGLPixelBufferProvider pixelBufferProvider;
private final boolean useSingletonBuffer;
private AWTGLPixelBuffer pixelBuffer;
// One of these is used to store the read back pixels before storing
// in the BufferedImage
protected IntBuffer readBackIntsForCPUVFlip;
// Implementation using software rendering
private GLDrawableImpl offscreenDrawable;
private FBObject fboFlipped;
private GLSLTextureRaster glslTextureRaster;
private GLContextImpl offscreenContext;
private boolean flipVertical;
// For saving/restoring of OpenGL state during ReadPixels
private final GLPixelStorageModes psm = new GLPixelStorageModes();
OffscreenBackend(GLProfile glp, AWTGLPixelBufferProvider custom) {
if(null == custom) {
pixelBufferProvider = glp.isGL2ES3() ? getSingleAWTGLPixelBufferProvider() :
new AWTGLPixelBufferProvider( false /* allowRowStride */ ) ;
} else {
pixelBufferProvider = custom;
}
if( pixelBufferProvider instanceof SingletonGLPixelBufferProvider ) {
useSingletonBuffer = true;
} else {
useSingletonBuffer = false;
}
}
@Override
public boolean isUsingOwnLifecycle() { return false; }
@Override
public void initialize() {
if(DEBUG) {
System.err.println(getThreadName()+": OffscreenBackend: initialize()");
}
try {
offscreenDrawable = (GLDrawableImpl) factory.createOffscreenDrawable(
null /* default platform device */,
offscreenCaps,
chooser,
panelWidth, panelHeight);
offscreenDrawable.setRealized(true);
offscreenContext = (GLContextImpl) offscreenDrawable.createContext(shareWith);
offscreenContext.setContextCreationFlags(additionalCtxCreationFlags);
if( GLContext.CONTEXT_NOT_CURRENT < offscreenContext.makeCurrent() ) {
isInitialized = true;
final GL gl = offscreenContext.getGL();
flipVertical = offscreenDrawable.isGLOriented();
final GLCapabilitiesImmutable chosenCaps = offscreenDrawable.getChosenGLCapabilities();
if( USE_GLSL_TEXTURE_RASTERIZER && chosenCaps.isFBO() && flipVertical && gl.isGL2ES2() ) {
final boolean _autoSwapBufferMode = helper.getAutoSwapBufferMode();
helper.setAutoSwapBufferMode(false);
final GLFBODrawable fboDrawable = (GLFBODrawable) offscreenDrawable;
fboDrawable.setTextureUnit( GLJPanel.this.requestedTextureUnit );
try {
fboFlipped = new FBObject();
fboFlipped.reset(gl, fboDrawable.getWidth(), fboDrawable.getHeight(), 0, false);
fboFlipped.attachTexture2D(gl, 0, chosenCaps.getAlphaBits()>0);
// fboFlipped.attachRenderbuffer(gl, Attachment.Type.DEPTH, 24);
glslTextureRaster = new GLSLTextureRaster(fboDrawable.getTextureUnit(), true);
glslTextureRaster.init(gl.getGL2ES2());
glslTextureRaster.reshape(gl.getGL2ES2(), 0, 0, fboDrawable.getWidth(), fboDrawable.getHeight());
} catch (Exception ex) {
ex.printStackTrace();
if(null != glslTextureRaster) {
glslTextureRaster.dispose(gl.getGL2ES2());
glslTextureRaster = null;
}
if(null != fboFlipped) {
fboFlipped.destroy(gl);
fboFlipped = null;
}
helper.setAutoSwapBufferMode(_autoSwapBufferMode);
}
} else {
fboFlipped = null;
glslTextureRaster = null;
}
offscreenContext.release();
} else {
isInitialized = false;
}
} finally {
if( !isInitialized ) {
if(null != offscreenContext) {
offscreenContext.destroy();
offscreenContext = null;
}
if(null != offscreenDrawable) {
offscreenDrawable.setRealized(false);
offscreenDrawable = null;
}
}
}
}
@Override
public void destroy() {
if(DEBUG) {
System.err.println(getThreadName()+": OffscreenBackend: destroy() - offscreenContext: "+(null!=offscreenContext)+" - offscreenDrawable: "+(null!=offscreenDrawable));
}
if ( null != offscreenContext && offscreenContext.isCreated() ) {
if( GLContext.CONTEXT_NOT_CURRENT < offscreenContext.makeCurrent() ) {
try {
final GL gl = offscreenContext.getGL();
if(null != glslTextureRaster) {
glslTextureRaster.dispose(gl.getGL2ES2());
}
if(null != fboFlipped) {
fboFlipped.destroy(gl);
}
} finally {
offscreenContext.destroy();
}
}
}
offscreenContext = null;
glslTextureRaster = null;
fboFlipped = null;
offscreenContext = null;
if (offscreenDrawable != null) {
final AbstractGraphicsDevice adevice = offscreenDrawable.getNativeSurface().getGraphicsConfiguration().getScreen().getDevice();
offscreenDrawable.setRealized(false);
offscreenDrawable = null;
if(null != adevice) {
adevice.close();
}
}
if( null != readBackIntsForCPUVFlip ) {
readBackIntsForCPUVFlip.clear();
readBackIntsForCPUVFlip = null;
}
if( null != pixelBuffer ) {
if( !useSingletonBuffer ) {
pixelBuffer.dispose();
}
pixelBuffer = null;
}
}
@Override
public void setOpaque(boolean opaque) {
if ( opaque != isOpaque() && !useSingletonBuffer ) {
pixelBuffer.dispose();
pixelBuffer = null;
}
}
@Override
public boolean preGL(Graphics g) {
// Empty in this implementation
return true;
}
@Override
public void postGL(Graphics g, boolean isDisplay) {
if (isDisplay) {
final GL gl = offscreenContext.getGL();
final int componentCount;
final int alignment;
if( isOpaque() ) {
// w/o alpha
componentCount = 3;
alignment = 1;
} else {
// with alpha
componentCount = 4;
alignment = 4;
}
final GLPixelAttributes pixelAttribs = pixelBufferProvider.getAttributes(gl, componentCount);
if( useSingletonBuffer ) { // attempt to fetch the latest AWTGLPixelBuffer
pixelBuffer = (AWTGLPixelBuffer) ((SingletonGLPixelBufferProvider)pixelBufferProvider).getSingleBuffer(pixelAttribs);
}
if( null != pixelBuffer && pixelBuffer.requiresNewBuffer(gl, panelWidth, panelHeight, 0) ) {
pixelBuffer.dispose();
pixelBuffer = null;
}
if ( null == pixelBuffer ) {
if (0 >= panelWidth || 0 >= panelHeight ) {
return;
}
pixelBuffer = pixelBufferProvider.allocate(gl, pixelAttribs, panelWidth, panelHeight, 1, true, 0);
if(DEBUG) {
System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0: pixelBufferProvider isSingletonBufferProvider "+useSingletonBuffer+", 0x"+Integer.toHexString(pixelBufferProvider.hashCode())+", "+pixelBufferProvider.getClass().getSimpleName());
System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0: pixelBuffer 0x"+Integer.toHexString(pixelBuffer.hashCode())+", "+pixelBuffer+", alignment "+alignment);
System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0: flippedVertical "+flipVertical+", glslTextureRaster "+(null!=glslTextureRaster));
System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0: panelSize "+panelWidth+"x"+panelHeight);
}
}
final IntBuffer readBackInts;
if( !flipVertical || null != glslTextureRaster ) {
readBackInts = (IntBuffer) pixelBuffer.buffer;
} else {
if( null == readBackIntsForCPUVFlip || pixelBuffer.width * pixelBuffer.height > readBackIntsForCPUVFlip.remaining() ) {
readBackIntsForCPUVFlip = IntBuffer.allocate(pixelBuffer.width * pixelBuffer.height);
}
readBackInts = readBackIntsForCPUVFlip;
}
if( DEBUG_VIEWPORT ) {
int[] vp = new int[] { 0, 0, 0, 0 };
gl.glGetIntegerv(GL.GL_VIEWPORT, vp, 0);
System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL: Viewport: "+vp[0]+"/"+vp[1]+" "+vp[2]+"x"+vp[3]);
}
// Must now copy pixels from offscreen context into surface
// Save current modes
psm.setAlignment(gl, alignment, alignment);
if(gl.isGL2ES3()) {
final GL2ES3 gl2es3 = gl.getGL2ES3();
gl2es3.glPixelStorei(GL2ES3.GL_PACK_ROW_LENGTH, pixelBuffer.width);
gl2es3.glReadBuffer(gl2es3.getDefaultReadBuffer());
}
offscreenDrawable.swapBuffers();
if(null != glslTextureRaster) { // implies flippedVertical
// perform vert-flipping via OpenGL/FBO
final GLFBODrawable fboDrawable = (GLFBODrawable)offscreenDrawable;
final FBObject.TextureAttachment fboTex = fboDrawable.getTextureBuffer(GL.GL_FRONT);
fboFlipped.bind(gl);
// gl.glActiveTexture(GL.GL_TEXTURE0 + fboDrawable.getTextureUnit()); // implicit by GLFBODrawableImpl: swapBuffers/contextMadeCurent -> swapFBOImpl
gl.glBindTexture(GL.GL_TEXTURE_2D, fboTex.getName());
// gl.glClear(GL.GL_DEPTH_BUFFER_BIT); // fboFlipped runs w/o DEPTH!
glslTextureRaster.display(gl.getGL2ES2());
gl.glReadPixels(0, 0, panelWidth, panelHeight, pixelAttribs.format, pixelAttribs.type, readBackInts);
fboFlipped.unbind(gl);
} else {
gl.glReadPixels(0, 0, panelWidth, panelHeight, pixelAttribs.format, pixelAttribs.type, readBackInts);
if ( flipVertical ) {
// Copy temporary data into raster of BufferedImage for faster
// blitting Note that we could avoid this copy in the cases
// where !offscreenDrawable.isGLOriented(),
// but that's the software rendering path which is very slow anyway.
final BufferedImage image = pixelBuffer.image;
final int[] src = readBackInts.array();
final int[] dest = ((DataBufferInt) image.getRaster().getDataBuffer()).getData();
final int incr = pixelBuffer.width;
int srcPos = 0;
int destPos = (panelHeight - 1) * pixelBuffer.width;
for (; destPos >= 0; srcPos += incr, destPos -= incr) {
System.arraycopy(src, srcPos, dest, destPos, incr);
}
}
}
// Restore saved modes.
psm.restore(gl);
// Note: image will be drawn back in paintComponent() for
// correctness on all platforms
}
}
@Override
public int getTextureUnit() {
if(null != glslTextureRaster && null != offscreenDrawable) { // implies flippedVertical
return ((GLFBODrawable)offscreenDrawable).getTextureUnit();
}
return -1;
}
@Override
public void doPaintComponent(Graphics g) {
helper.invokeGL(offscreenDrawable, offscreenContext, updaterDisplayAction, updaterInitAction);
if ( null != pixelBuffer ) {
final BufferedImage image = pixelBuffer.image;
// Draw resulting image in one shot
g.drawImage(image, 0, 0, image.getWidth(), image.getHeight(), null); // Null ImageObserver since image data is ready.
}
}
@Override
public void doPlainPaint() {
helper.invokeGL(offscreenDrawable, offscreenContext, updaterPlainDisplayAction, updaterInitAction);
}
@Override
public boolean handleReshape() {
GLDrawableImpl _drawable = offscreenDrawable;
{
final GLDrawableImpl _drawableNew = GLDrawableHelper.resizeOffscreenDrawable(_drawable, offscreenContext, panelWidth, panelHeight);
if(_drawable != _drawableNew) {
// write back
_drawable = _drawableNew;
offscreenDrawable = _drawableNew;
}
}
if (DEBUG) {
System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.handleReshape: " +panelWidth+"x"+panelHeight + " -> " + _drawable.getWidth()+"x"+_drawable.getHeight());
}
panelWidth = _drawable.getWidth();
panelHeight = _drawable.getHeight();
if( null != glslTextureRaster ) {
if( GLContext.CONTEXT_NOT_CURRENT < offscreenContext.makeCurrent() ) {
try {
final GL gl = offscreenContext.getGL();
fboFlipped.reset(gl, _drawable.getWidth(), _drawable.getHeight(), 0, false);
glslTextureRaster.reshape(gl.getGL2ES2(), 0, 0, _drawable.getWidth(), _drawable.getHeight());
} finally {
offscreenContext.release();
}
}
}
return _drawable.isRealized();
}
@Override
public GLContext createContext(GLContext shareWith) {
return (null != offscreenDrawable) ? offscreenDrawable.createContext(shareWith) : null;
}
@Override
public void setContext(GLContext ctx) {
offscreenContext=(GLContextImpl)ctx;
}
@Override
public GLContext getContext() {
return offscreenContext;
}
@Override
public GLDrawable getDrawable() {
return offscreenDrawable;
}
@Override
public GLCapabilitiesImmutable getChosenGLCapabilities() {
if (offscreenDrawable == null) {
return null;
}
return offscreenDrawable.getChosenGLCapabilities();
}
@Override
public GLProfile getGLProfile() {
if (offscreenDrawable == null) {
return null;
}
return offscreenDrawable.getGLProfile();
}
}
class J2DOGLBackend implements Backend {
// Opaque Object identifier representing the Java2D surface we are
// drawing to; used to determine when to destroy and recreate JOGL
// context
private Object j2dSurface;
// Graphics object being used during Java2D update action
// (absolutely essential to cache this)
// No-op context representing the Java2D OpenGL context
private GLContext j2dContext;
// Context associated with no-op drawable representing the JOGL
// OpenGL context
private GLDrawable joglDrawable;
// The real OpenGL context JOGL uses to render
private GLContext joglContext;
// State captured from Java2D OpenGL context necessary in order to
// properly render into Java2D back buffer
private int[] drawBuffer = new int[1];
private int[] readBuffer = new int[1];
// This is required when the FBO option of the Java2D / OpenGL
// pipeline is active
private int[] frameBuffer = new int[1];
// Current (as of this writing) NVidia drivers have a couple of bugs
// relating to the sharing of framebuffer and renderbuffer objects
// between contexts. It appears we have to (a) reattach the color
// attachment and (b) actually create new depth buffer storage and
// attach it in order for the FBO to behave properly in our context.
private boolean checkedForFBObjectWorkarounds;
private boolean fbObjectWorkarounds;
private int[] frameBufferDepthBuffer;
private int[] frameBufferTexture;
private boolean createNewDepthBuffer;
// Current (as of this writing) ATI drivers have problems when the
// same FBO is bound in two different contexts. Here we check for
// this case and explicitly release the FBO from Java2D's context
// before switching to ours. Java2D will re-bind the FBO when it
// makes its context current the next time. Interestingly, if we run
// this code path on NVidia hardware, it breaks the rendering
// results -- no output is generated. This doesn't appear to be an
// interaction with the abovementioned NVidia-specific workarounds,
// as even if we disable that code the FBO is still reported as
// incomplete in our context.
private boolean checkedGLVendor;
private boolean vendorIsATI;
// Holding on to this GraphicsConfiguration is a workaround for a
// problem in the Java 2D / JOGL bridge when FBOs are enabled; see
// comment related to Issue 274 below
private GraphicsConfiguration workaroundConfig;
@Override
public boolean isUsingOwnLifecycle() { return true; }
@Override
public void initialize() {
if(DEBUG) {
System.err.println(getThreadName()+": J2DOGL: initialize()");
}
// No-op in this implementation; everything is done lazily
isInitialized = true;
}
@Override
public void destroy() {
Java2D.invokeWithOGLContextCurrent(null, new Runnable() {
@Override
public void run() {
if(DEBUG) {
System.err.println(getThreadName()+": J2DOGL: destroy() - joglContext: "+(null!=joglContext)+" - joglDrawable: "+(null!=joglDrawable));
}
if (joglContext != null) {
joglContext.destroy();
joglContext = null;
}
joglDrawable = null;
if (j2dContext != null) {
j2dContext.destroy();
j2dContext = null;
}
}
});
}
@Override
public void setOpaque(boolean opaque) {
// Empty in this implementation
}
@Override
public GLContext createContext(GLContext shareWith) {
if(null != shareWith) {
throw new GLException("J2DOGLBackend cannot create context w/ additional shared context, since it already needs to share the context w/ J2D.");
}
return (null != joglDrawable && null != j2dContext) ? joglDrawable.createContext(j2dContext) : null;
}
@Override
public void setContext(GLContext ctx) {
joglContext=ctx;
}
@Override
public GLContext getContext() {
return joglContext;
}
@Override
public GLDrawable getDrawable() {
return joglDrawable;
}
@Override
public int getTextureUnit() { return -1; }
@Override
public GLCapabilitiesImmutable getChosenGLCapabilities() {
// FIXME: should do better than this; is it possible to using only platform-independent code?
return new GLCapabilities(null);
}
@Override
public GLProfile getGLProfile() {
// FIXME: should do better than this; is it possible to using only platform-independent code?
return GLProfile.getDefault(GLProfile.getDefaultDevice());
}
@Override
public boolean handleReshape() {
// Empty in this implementation
return true;
}
@Override
public boolean preGL(Graphics g) {
GL2 gl = joglContext.getGL().getGL2();
// Set up needed state in JOGL context from Java2D context
gl.glEnable(GL2.GL_SCISSOR_TEST);
Rectangle r = Java2D.getOGLScissorBox(g);
if (r == null) {
if (DEBUG) {
System.err.println(getThreadName()+": Java2D.getOGLScissorBox() returned null");
}
return false;
}
if (DEBUG) {
System.err.println(getThreadName()+": GLJPanel: gl.glScissor(" + r.x + ", " + r.y + ", " + r.width + ", " + r.height + ")");
}
gl.glScissor(r.x, r.y, r.width, r.height);
Rectangle oglViewport = Java2D.getOGLViewport(g, panelWidth, panelHeight);
// If the viewport X or Y changes, in addition to the panel's
// width or height, we need to send a reshape operation to the
// client
if ((viewportX != oglViewport.x) ||
(viewportY != oglViewport.y)) {
sendReshape = true;
if (DEBUG) {
System.err.println(getThreadName()+": Sending reshape because viewport changed");
System.err.println(" viewportX (" + viewportX + ") ?= oglViewport.x (" + oglViewport.x + ")");
System.err.println(" viewportY (" + viewportY + ") ?= oglViewport.y (" + oglViewport.y + ")");
}
}
viewportX = oglViewport.x;
viewportY = oglViewport.y;
// If the FBO option is active, bind to the FBO from the Java2D
// context.
// Note that all of the plumbing in the context sharing stuff will
// allow us to bind to this object since it's in our namespace.
if (Java2D.isFBOEnabled() &&
Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT) {
// The texture target for Java2D's OpenGL pipeline when using FBOs
// -- either GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE_ARB
int fboTextureTarget = Java2D.getOGLTextureType(g);
if (!checkedForFBObjectWorkarounds) {
checkedForFBObjectWorkarounds = true;
gl.glBindTexture(fboTextureTarget, 0);
gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, frameBuffer[0]);
int status = gl.glCheckFramebufferStatus(GL.GL_FRAMEBUFFER);
if (status != GL.GL_FRAMEBUFFER_COMPLETE) {
// Need to do workarounds
fbObjectWorkarounds = true;
createNewDepthBuffer = true;
if (DEBUG) {
System.err.println(getThreadName()+": GLJPanel: ERR GL_FRAMEBUFFER_BINDING: Discovered Invalid J2D FBO("+frameBuffer[0]+"): "+FBObject.getStatusString(status) +
", frame_buffer_object workarounds to be necessary");
}
} else {
// Don't need the frameBufferTexture temporary any more
frameBufferTexture = null;
if (DEBUG) {
System.err.println(getThreadName()+": GLJPanel: OK GL_FRAMEBUFFER_BINDING: "+frameBuffer[0]);
}
}
}
if (fbObjectWorkarounds && createNewDepthBuffer) {
if (frameBufferDepthBuffer == null)
frameBufferDepthBuffer = new int[1];
// Create our own depth renderbuffer and associated storage
// If we have an old one, delete it
if (frameBufferDepthBuffer[0] != 0) {
gl.glDeleteRenderbuffers(1, frameBufferDepthBuffer, 0);
frameBufferDepthBuffer[0] = 0;
}
gl.glBindTexture(fboTextureTarget, frameBufferTexture[0]);
int[] width = new int[1];
int[] height = new int[1];
gl.glGetTexLevelParameteriv(fboTextureTarget, 0, GL2.GL_TEXTURE_WIDTH, width, 0);
gl.glGetTexLevelParameteriv(fboTextureTarget, 0, GL2.GL_TEXTURE_HEIGHT, height, 0);
gl.glGenRenderbuffers(1, frameBufferDepthBuffer, 0);
if (DEBUG) {
System.err.println(getThreadName()+": GLJPanel: Generated frameBufferDepthBuffer " + frameBufferDepthBuffer[0] +
" with width " + width[0] + ", height " + height[0]);
}
gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, frameBufferDepthBuffer[0]);
// FIXME: may need a loop here like in Java2D
gl.glRenderbufferStorage(GL.GL_RENDERBUFFER, GL2GL3.GL_DEPTH_COMPONENT24, width[0], height[0]);
gl.glBindRenderbuffer(GL2.GL_RENDERBUFFER, 0);
createNewDepthBuffer = false;
}
gl.glBindTexture(fboTextureTarget, 0);
gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, frameBuffer[0]);
if (fbObjectWorkarounds) {
// Hook up the color and depth buffer attachment points for this framebuffer
gl.glFramebufferTexture2D(GL.GL_FRAMEBUFFER,
GL.GL_COLOR_ATTACHMENT0,
fboTextureTarget,
frameBufferTexture[0],
0);
if (DEBUG) {
System.err.println(getThreadName()+": GLJPanel: frameBufferDepthBuffer: " + frameBufferDepthBuffer[0]);
}
gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER,
GL.GL_DEPTH_ATTACHMENT,
GL.GL_RENDERBUFFER,
frameBufferDepthBuffer[0]);
}
if (DEBUG) {
int status = gl.glCheckFramebufferStatus(GL.GL_FRAMEBUFFER);
if (status != GL.GL_FRAMEBUFFER_COMPLETE) {
throw new GLException("Error: framebuffer was incomplete: status = 0x" +
Integer.toHexString(status));
}
}
} else {
if (DEBUG) {
System.err.println(getThreadName()+": GLJPanel: Setting up drawBuffer " + drawBuffer[0] +
" and readBuffer " + readBuffer[0]);
}
gl.glDrawBuffer(drawBuffer[0]);
gl.glReadBuffer(readBuffer[0]);
}
return true;
}
@Override
public void postGL(Graphics g, boolean isDisplay) {
// Cause OpenGL pipeline to flush its results because
// otherwise it's possible we will buffer up multiple frames'
// rendering results, resulting in apparent mouse lag
GL gl = joglContext.getGL();
gl.glFinish();
if (Java2D.isFBOEnabled() &&
Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT) {
// Unbind the framebuffer from our context to work around
// apparent driver bugs or at least unspecified behavior causing
// OpenGL to run out of memory with certain cards and drivers
gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0);
}
}
@Override
public void doPaintComponent(final Graphics g) {
// This is a workaround for an issue in the Java 2D / JOGL
// bridge (reported by an end user as JOGL Issue 274) where Java
// 2D can occasionally leave its internal OpenGL context current
// to the on-screen window rather than its internal "scratch"
// pbuffer surface to which the FBO is attached. JOGL expects to
// find a stable OpenGL drawable (on Windows, an HDC) upon which
// it can create another OpenGL context. It turns out that, on
// Windows, when Java 2D makes its internal OpenGL context
// current against the window in order to put pixels on the
// screen, it gets the device context for the window, makes its
// context current, and releases the device context. This means
// that when JOGL's Runnable gets to run below, the HDC is
// already invalid. The workaround for this is to force Java 2D
// to make its context current to the scratch surface, which we
// can do by executing an empty Runnable with the "shared"
// context current. This will be fixed in a Java SE 6 update
// release, hopefully 6u2.
if (Java2D.isFBOEnabled()) {
if (workaroundConfig == null) {
workaroundConfig = GraphicsEnvironment.
getLocalGraphicsEnvironment().
getDefaultScreenDevice().
getDefaultConfiguration();
}
Java2D.invokeWithOGLSharedContextCurrent(workaroundConfig, new Runnable() { @Override
public void run() {}});
}
Java2D.invokeWithOGLContextCurrent(g, new Runnable() {
@Override
public void run() {
if (DEBUG) {
System.err.println(getThreadName()+": GLJPanel.invokeWithOGLContextCurrent");
}
// Create no-op context representing Java2D context
if (j2dContext == null) {
j2dContext = factory.createExternalGLContext();
if (DEBUG) {
System.err.println(getThreadName()+": GLJPanel.Created External Context: "+j2dContext);
}
if (DEBUG) {
// j2dContext.setGL(new DebugGL2(j2dContext.getGL().getGL2()));
}
// Check to see whether we can support the requested
// capabilities or need to fall back to a pbuffer
// FIXME: add more checks?
j2dContext.makeCurrent();
GL gl = j2dContext.getGL();
if ((getGLInteger(gl, GL.GL_RED_BITS) < offscreenCaps.getRedBits()) ||
(getGLInteger(gl, GL.GL_GREEN_BITS) < offscreenCaps.getGreenBits()) ||
(getGLInteger(gl, GL.GL_BLUE_BITS) < offscreenCaps.getBlueBits()) ||
// (getGLInteger(gl, GL.GL_ALPHA_BITS) < offscreenCaps.getAlphaBits()) ||
(getGLInteger(gl, GL2.GL_ACCUM_RED_BITS) < offscreenCaps.getAccumRedBits()) ||
(getGLInteger(gl, GL2.GL_ACCUM_GREEN_BITS) < offscreenCaps.getAccumGreenBits()) ||
(getGLInteger(gl, GL2.GL_ACCUM_BLUE_BITS) < offscreenCaps.getAccumBlueBits()) ||
(getGLInteger(gl, GL2.GL_ACCUM_ALPHA_BITS) < offscreenCaps.getAccumAlphaBits()) ||
// (getGLInteger(gl, GL2.GL_DEPTH_BITS) < offscreenCaps.getDepthBits()) ||
(getGLInteger(gl, GL.GL_STENCIL_BITS) < offscreenCaps.getStencilBits())) {
if (DEBUG) {
System.err.println(getThreadName()+": GLJPanel: Falling back to pbuffer-based support because Java2D context insufficient");
System.err.println(" Available Required");
System.err.println("GL_RED_BITS " + getGLInteger(gl, GL.GL_RED_BITS) + " " + offscreenCaps.getRedBits());
System.err.println("GL_GREEN_BITS " + getGLInteger(gl, GL.GL_GREEN_BITS) + " " + offscreenCaps.getGreenBits());
System.err.println("GL_BLUE_BITS " + getGLInteger(gl, GL.GL_BLUE_BITS) + " " + offscreenCaps.getBlueBits());
System.err.println("GL_ALPHA_BITS " + getGLInteger(gl, GL.GL_ALPHA_BITS) + " " + offscreenCaps.getAlphaBits());
System.err.println("GL_ACCUM_RED_BITS " + getGLInteger(gl, GL2.GL_ACCUM_RED_BITS) + " " + offscreenCaps.getAccumRedBits());
System.err.println("GL_ACCUM_GREEN_BITS " + getGLInteger(gl, GL2.GL_ACCUM_GREEN_BITS) + " " + offscreenCaps.getAccumGreenBits());
System.err.println("GL_ACCUM_BLUE_BITS " + getGLInteger(gl, GL2.GL_ACCUM_BLUE_BITS) + " " + offscreenCaps.getAccumBlueBits());
System.err.println("GL_ACCUM_ALPHA_BITS " + getGLInteger(gl, GL2.GL_ACCUM_ALPHA_BITS) + " " + offscreenCaps.getAccumAlphaBits());
System.err.println("GL_DEPTH_BITS " + getGLInteger(gl, GL.GL_DEPTH_BITS) + " " + offscreenCaps.getDepthBits());
System.err.println("GL_STENCIL_BITS " + getGLInteger(gl, GL.GL_STENCIL_BITS) + " " + offscreenCaps.getStencilBits());
}
isInitialized = false;
backend = null;
java2DGLPipelineOK = false;
handleReshape = true;
j2dContext.destroy();
j2dContext = null;
return;
}
} else {
j2dContext.makeCurrent();
}
try {
captureJ2DState(j2dContext.getGL(), g);
Object curSurface = Java2D.getOGLSurfaceIdentifier(g);
if (curSurface != null) {
if (j2dSurface != curSurface) {
if (joglContext != null) {
joglContext.destroy();
joglContext = null;
joglDrawable = null;
sendReshape = true;
if (DEBUG) {
System.err.println(getThreadName()+": Sending reshape because surface changed");
System.err.println("New surface = " + curSurface);
}
}
j2dSurface = curSurface;
if (DEBUG) {
System.err.print(getThreadName()+": Surface type: ");
int surfaceType = Java2D.getOGLSurfaceType(g);
if (surfaceType == Java2D.UNDEFINED) {
System.err.println("UNDEFINED");
} else if (surfaceType == Java2D.WINDOW) {
System.err.println("WINDOW");
} else if (surfaceType == Java2D.PBUFFER) {
System.err.println("PBUFFER");
} else if (surfaceType == Java2D.TEXTURE) {
System.err.println("TEXTURE");
} else if (surfaceType == Java2D.FLIP_BACKBUFFER) {
System.err.println("FLIP_BACKBUFFER");
} else if (surfaceType == Java2D.FBOBJECT) {
System.err.println("FBOBJECT");
} else {
System.err.println("(Unknown surface type " + surfaceType + ")");
}
}
}
if (joglContext == null) {
AbstractGraphicsDevice device = j2dContext.getGLDrawable().getNativeSurface().getGraphicsConfiguration().getScreen().getDevice();
if (factory.canCreateExternalGLDrawable(device)) {
joglDrawable = factory.createExternalGLDrawable();
joglContext = joglDrawable.createContext(j2dContext);
if (DEBUG) {
System.err.println("-- Created External Drawable: "+joglDrawable);
System.err.println("-- Created Context: "+joglContext);
}
}
if (Java2D.isFBOEnabled() &&
Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT &&
fbObjectWorkarounds) {
createNewDepthBuffer = true;
}
}
helper.invokeGL(joglDrawable, joglContext, updaterDisplayAction, updaterInitAction);
}
} finally {
j2dContext.release();
}
}
});
}
@Override
public void doPlainPaint() {
helper.invokeGL(joglDrawable, joglContext, updaterPlainDisplayAction, updaterInitAction);
}
private void captureJ2DState(GL gl, Graphics g) {
gl.glGetIntegerv(GL2.GL_DRAW_BUFFER, drawBuffer, 0);
gl.glGetIntegerv(GL2.GL_READ_BUFFER, readBuffer, 0);
if (Java2D.isFBOEnabled() &&
Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT) {
gl.glGetIntegerv(GL.GL_FRAMEBUFFER_BINDING, frameBuffer, 0);
if(!gl.glIsFramebuffer(frameBuffer[0])) {
checkedForFBObjectWorkarounds=true;
fbObjectWorkarounds = true;
createNewDepthBuffer = true;
if (DEBUG) {
System.err.println(getThreadName()+": GLJPanel: Fetched ERR GL_FRAMEBUFFER_BINDING: "+frameBuffer[0]+" - NOT A FBO"+
", frame_buffer_object workarounds to be necessary");
}
} else if (DEBUG) {
System.err.println(getThreadName()+": GLJPanel: Fetched OK GL_FRAMEBUFFER_BINDING: "+frameBuffer[0]);
}
if(fbObjectWorkarounds || !checkedForFBObjectWorkarounds) {
// See above for description of what we are doing here
if (frameBufferTexture == null)
frameBufferTexture = new int[1];
// Query the framebuffer for its color buffer so we can hook
// it back up in our context (should not be necessary)
gl.glGetFramebufferAttachmentParameteriv(GL.GL_FRAMEBUFFER,
GL.GL_COLOR_ATTACHMENT0,
GL.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
frameBufferTexture, 0);
if (DEBUG) {
System.err.println(getThreadName()+": GLJPanel: FBO COLOR_ATTACHMENT0: " + frameBufferTexture[0]);
}
}
if (!checkedGLVendor) {
checkedGLVendor = true;
String vendor = gl.glGetString(GL.GL_VENDOR);
if ((vendor != null) &&
vendor.startsWith("ATI")) {
vendorIsATI = true;
}
}
if (vendorIsATI) {
// Unbind the FBO from Java2D's context as it appears that
// driver bugs on ATI's side are causing problems if the FBO is
// simultaneously bound to more than one context. Java2D will
// re-bind the FBO during the next validation of its context.
// Note: this breaks rendering at least on NVidia hardware
gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0);
}
}
}
}
}