/* * Copyright 2009 Sun Microsystems, Inc. All Rights Reserved. */ package javax.media.opengl.fixedfunc; import java.nio.*; import javax.media.opengl.*; public interface GLLightingFunc { public static final int GL_LIGHT0 = 0x4000; public static final int GL_LIGHT1 = 0x4001; public static final int GL_LIGHT2 = 0x4002; public static final int GL_LIGHT3 = 0x4003; public static final int GL_LIGHT4 = 0x4004; public static final int GL_LIGHT5 = 0x4005; public static final int GL_LIGHT6 = 0x4006; public static final int GL_LIGHT7 = 0x4007; public static final int GL_LIGHTING = 0xB50; public static final int GL_AMBIENT = 0x1200; public static final int GL_DIFFUSE = 0x1201; public static final int GL_SPECULAR = 0x1202; public static final int GL_POSITION = 0x1203; public static final int GL_SPOT_DIRECTION = 0x1204; public static final int GL_SPOT_EXPONENT = 0x1205; public static final int GL_SPOT_CUTOFF = 0x1206; public static final int GL_CONSTANT_ATTENUATION = 0x1207; public static final int GL_LINEAR_ATTENUATION = 0x1208; public static final int GL_QUADRATIC_ATTENUATION = 0x1209; public static final int GL_EMISSION = 0x1600; public static final int GL_SHININESS = 0x1601; public static final int GL_AMBIENT_AND_DIFFUSE = 0x1602; public static final int GL_COLOR_MATERIAL = 0xB57; public static final int GL_NORMALIZE = 0xBA1; public static final int GL_FLAT = 0x1D00; public static final int GL_SMOOTH = 0x1D01; public void glLightfv(int light, int pname, java.nio.FloatBuffer params); public void glLightfv(int light, int pname, float[] params, int params_offset); public void glMaterialf(int face, int pname, float param); public void glMaterialfv(int face, int pname, java.nio.FloatBuffer params); public void glMaterialfv(int face, int pname, float[] params, int params_offset); public void glColor4f(float red, float green, float blue, float alpha); public void glShadeModel(int mode); }