/* * Copyright 2009 Sun Microsystems, Inc. All Rights Reserved. */ package javax.media.opengl.sub.fixed; import java.nio.*; import javax.media.opengl.*; import javax.media.opengl.sub.*; public interface GLMatrixIf { public static final int GL_MATRIX_MODE = 0x0BA0; public static final int GL_MODELVIEW = 0x1700; public static final int GL_PROJECTION = 0x1701; // public static final int GL_TEXTURE = 0x1702; // Use GL.GL_TEXTURE due to ambiguous GL usage public static final int GL_MODELVIEW_MATRIX = 0x0BA6; public static final int GL_PROJECTION_MATRIX = 0x0BA7; public static final int GL_TEXTURE_MATRIX = 0x0BA8; /** * glGetFloatv * @param pname GL_MODELVIEW_MATRIX, GL_PROJECTION_MATRIX or GL_TEXTURE_MATRIX * @param params the FloatBuffer's position remains unchanged, * which is the same behavior than the native JOGL GL impl */ public void glGetFloatv(int pname, java.nio.FloatBuffer params); public void glGetFloatv(int pname, float[] params, int params_offset); /** * glGetIntegerv * @param pname GL_MATRIX_MODE * @param params the FloatBuffer's position remains unchanged * which is the same behavior than the native JOGL GL impl */ public void glGetIntegerv(int pname, IntBuffer params); public void glGetIntegerv(int pname, int[] params, int params_offset); /** * sets the current matrix * @param pname GL_MODELVIEW, GL_PROJECTION or GL.GL_TEXTURE */ public void glMatrixMode(int mode) ; public void glPushMatrix(); public void glPopMatrix(); public void glLoadIdentity() ; /** * glLoadMatrixf * @param params the FloatBuffer's position remains unchanged, * which is the same behavior than the native JOGL GL impl */ public void glLoadMatrixf(java.nio.FloatBuffer m) ; public void glLoadMatrixf(float[] m, int m_offset); /** * glMultMatrixf * @param params the FloatBuffer's position remains unchanged, * which is the same behavior than the native JOGL GL impl */ public void glMultMatrixf(java.nio.FloatBuffer m) ; public void glMultMatrixf(float[] m, int m_offset); public void glTranslatef(float x, float y, float z) ; public void glRotatef(float angle, float x, float y, float z); public void glScalef(float x, float y, float z) ; public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) ; public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar); }