/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package jogamp.graph.curve.opengl; import com.jogamp.graph.curve.Region; import com.jogamp.graph.curve.opengl.GLRegion; /** RegionFactory to create a Context specific Region implementation. * * @see GLRegion */ public class RegionFactory { /** * Create a Region using the passed render mode * *
In case {@link Region#VBAA_RENDERING_BIT} is being requested the default texture unit * {@link Region#TWO_PASS_DEFAULT_TEXTURE_UNIT} is being used.
* * @param rs the RenderState to be used * @param renderModes bit-field of modes, e.g. {@link Region#VARIABLE_CURVE_WEIGHT_BIT}, {@link Region#VBAA_RENDERING_BIT} */ public static GLRegion create(int renderModes) { if( 0 != ( Region.VBAA_RENDERING_BIT & renderModes ) ){ return new VBORegion2PES2(renderModes, Region.TWO_PASS_DEFAULT_TEXTURE_UNIT); } else{ return new VBORegionSPES2(renderModes); } } /** Create a Single Pass Region using the passed render mode * @param renderModes bit-field of modes, e.g. {@link Region#VARIABLE_CURVE_WEIGHT_BIT}, * {@link Region#VBAA_RENDERING_BIT} * @return */ public static GLRegion createSinglePass(int renderModes) { return new VBORegionSPES2(renderModes); } /** Create a Two Pass (VBAA) Region using the passed render mode * @param renderModes bit-field of modes, e.g. {@link Region#VARIABLE_CURVE_WEIGHT_BIT}, * {@link Region#VBAA_RENDERING_BIT} * @return */ public static GLRegion createTwoPass(int renderModes, int textureUnit) { return new VBORegion2PES2(renderModes, textureUnit); } }