/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package jogamp.graph.curve.opengl; import java.nio.FloatBuffer; import javax.media.opengl.GLUniformData; import jogamp.graph.curve.opengl.shader.UniformNames; import com.jogamp.graph.curve.opengl.RenderState; import com.jogamp.graph.geom.Vertex; import com.jogamp.opengl.util.PMVMatrix; import com.jogamp.opengl.util.glsl.ShaderState; public class RenderStateImpl extends RenderState { /** * weight is equivalent to the * global off-curve vertex weight. * TODO: change to per vertex */ private final GLUniformData gcu_Weight; private final GLUniformData gcu_Alpha; private final GLUniformData gcu_ColorStatic; public RenderStateImpl(ShaderState st, Vertex.Factory pointFactory, PMVMatrix pmvMatrix) { super(st, pointFactory, pmvMatrix); gcu_Weight = new GLUniformData(UniformNames.gcu_Weight, 1.0f); st.ownUniform(gcu_PMVMatrix); gcu_Alpha = new GLUniformData(UniformNames.gcu_Alpha, 1.0f); st.ownUniform(gcu_Alpha); gcu_ColorStatic = new GLUniformData(UniformNames.gcu_ColorStatic, 3, FloatBuffer.allocate(3)); st.ownUniform(gcu_ColorStatic); // gcu_Strength = new GLUniformData(UniformNames.gcu_Strength, 3.0f); // st.ownUniform(gcu_Strength); } public RenderStateImpl(ShaderState st, Vertex.Factory pointFactory) { this(st, pointFactory, new PMVMatrix()); } public final GLUniformData getWeight() { return gcu_Weight; } public final GLUniformData getAlpha() { return gcu_Alpha; } public final GLUniformData getColorStatic() { return gcu_ColorStatic; } //public final GLUniformData getStrength() { return gcu_Strength; } }