/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package jogamp.graph.curve.opengl; import javax.media.opengl.GL2ES2; import javax.media.opengl.GLException; import jogamp.graph.curve.opengl.shader.AttributeNames; import jogamp.graph.curve.text.GlyphString; import com.jogamp.graph.curve.opengl.RenderState; import com.jogamp.graph.curve.opengl.TextRenderer; import com.jogamp.graph.font.Font; import com.jogamp.opengl.GLExtensions; import com.jogamp.opengl.util.glsl.ShaderCode; import com.jogamp.opengl.util.glsl.ShaderProgram; import com.jogamp.opengl.util.glsl.ShaderState; public class TextRendererImpl01 extends TextRenderer { public TextRendererImpl01(RenderState rs, int type) { super(rs, type); } @Override protected boolean initShaderProgram(GL2ES2 gl){ final ShaderState st = rs.getShaderState(); final ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, TextRendererImpl01.class, "shader", "shader/bin", getVertexShaderName(), true); final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, TextRendererImpl01.class, "shader", "shader/bin", getFragmentShaderName(), true); rsVp.defaultShaderCustomization(gl, true, true); // rsFp.defaultShaderCustomization(gl, true, true); int pos = rsFp.addGLSLVersion(gl); if( gl.isGLES() ) { pos = rsFp.insertShaderSource(0, pos, ShaderCode.createExtensionDirective(GLExtensions.OES_standard_derivatives, ShaderCode.ENABLE)); } final String rsFpDefPrecision = getFragmentShaderPrecision(gl); if( null != rsFpDefPrecision ) { rsFp.insertShaderSource(0, pos, rsFpDefPrecision); } final ShaderProgram sp = new ShaderProgram(); sp.add(rsVp); sp.add(rsFp); if( !sp.init(gl) ) { throw new GLException("RegionRenderer: Couldn't init program: "+sp); } st.attachShaderProgram(gl, sp, false); st.bindAttribLocation(gl, AttributeNames.VERTEX_ATTR_IDX, AttributeNames.VERTEX_ATTR_NAME); st.bindAttribLocation(gl, AttributeNames.TEXCOORD_ATTR_IDX, AttributeNames.TEXCOORD_ATTR_NAME); if(!sp.link(gl, System.err)) { throw new GLException("TextRendererImpl01: Couldn't link program: "+sp); } st.useProgram(gl, true); if(DEBUG) { System.err.println("TextRendererImpl01 initialized: " + Thread.currentThread()+" "+st); } return true; } @Override protected void destroyImpl(GL2ES2 gl) { super.destroyImpl(gl); } @Override public void drawString3D(GL2ES2 gl, Font font, String str, float[] position, int fontSize, int[/*1*/] texSize) { if(!isInitialized()){ throw new GLException("TextRendererImpl01: not initialized!"); } GlyphString glyphString = getCachedGlyphString(font, str, fontSize); if(null == glyphString) { glyphString = createString(gl, font, fontSize, str); addCachedGlyphString(gl, font, str, fontSize, glyphString); } glyphString.renderString3D(gl, rs, vp_width, vp_height, texSize); } }