/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package jogamp.graph.curve.opengl; import java.util.ArrayList; import javax.media.opengl.GL; import javax.media.opengl.GL2ES2; import jogamp.graph.curve.opengl.shader.AttributeNames; import com.jogamp.graph.curve.Region; import com.jogamp.graph.curve.opengl.RenderState; import com.jogamp.graph.geom.AABBox; import com.jogamp.graph.geom.Vertex; import com.jogamp.graph.geom.Triangle; import com.jogamp.opengl.util.GLArrayDataServer; import com.jogamp.opengl.util.glsl.ShaderState; public class VBORegionSPES2 implements Region { private int numVertices = 0; private ArrayList triangles = new ArrayList(); private ArrayList vertices = new ArrayList(); private GLArrayDataServer verticeAttr = null; private GLArrayDataServer texCoordAttr = null; private GLArrayDataServer indices = null; private boolean flipped = false; private boolean dirty = true; private AABBox box = null; public VBORegionSPES2(RenderState rs){ box = new AABBox(); final int initialSize = 256; final ShaderState st = rs.getShaderState(); indices = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, initialSize, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER); verticeAttr = GLArrayDataServer.createGLSL(st, AttributeNames.VERTEX_ATTR_NAME, 3, GL2ES2.GL_FLOAT, false, initialSize, GL.GL_STATIC_DRAW); st.bindAttribute(verticeAttr); texCoordAttr = GLArrayDataServer.createGLSL(st, AttributeNames.TEXCOORD_ATTR_NAME, 2, GL2ES2.GL_FLOAT, false, initialSize, GL.GL_STATIC_DRAW); st.bindAttribute(texCoordAttr); if(DEBUG_INSTANCE) { System.err.println("VBORegionSPES2 Create: " + this); } } public void update(GL2ES2 gl){ if(!dirty) { return; } // process triangles indices.seal(gl, false); indices.rewind(); for(Triangle t:triangles){ final Vertex[] t_vertices = t.getVertices(); if(t_vertices[0].getId() == Integer.MAX_VALUE){ t_vertices[0].setId(numVertices++); t_vertices[1].setId(numVertices++); t_vertices[2].setId(numVertices++); vertices.add(t.getVertices()[0]); vertices.add(t.getVertices()[1]); vertices.add(t.getVertices()[2]); indices.puts((short) t.getVertices()[0].getId()); indices.puts((short) t.getVertices()[1].getId()); indices.puts((short) t.getVertices()[2].getId()); } else{ Vertex v1 = t_vertices[0]; Vertex v2 = t_vertices[1]; Vertex v3 = t_vertices[2]; indices.puts((short) v1.getId()); indices.puts((short) v2.getId()); indices.puts((short) v3.getId()); } } indices.seal(gl, true); indices.enableBuffer(gl, false); // process vertices and update bbox box.reset(); verticeAttr.seal(gl, false); verticeAttr.rewind(); texCoordAttr.seal(gl, false); texCoordAttr.rewind(); for(Vertex v:vertices){ if(flipped){ verticeAttr.putf(v.getX()); verticeAttr.putf(-1*v.getY()); verticeAttr.putf(v.getZ()); box.resize(v.getX(),-1*v.getY(),v.getZ()); } else{ verticeAttr.putf(v.getX()); verticeAttr.putf(v.getY()); verticeAttr.putf(v.getZ()); box.resize(v.getX(),v.getY(),v.getZ()); } final float[] tex = v.getTexCoord(); texCoordAttr.putf(tex[0]); texCoordAttr.putf(tex[1]); } verticeAttr.seal(gl, true); verticeAttr.enableBuffer(gl, false); texCoordAttr.seal(gl, true); texCoordAttr.enableBuffer(gl, false); // update all bbox related data: nope dirty = false; // the buffers were disabled, since due to real/fbo switching and other vbo usage } private void render(GL2ES2 gl) { verticeAttr.enableBuffer(gl, true); texCoordAttr.enableBuffer(gl, true); indices.enableBuffer(gl, true); gl.glDrawElements(GL2ES2.GL_TRIANGLES, indices.getElementNumber() * indices.getComponentNumber(), GL2ES2.GL_UNSIGNED_SHORT, 0); verticeAttr.enableBuffer(gl, false); texCoordAttr.enableBuffer(gl, false); indices.enableBuffer(gl, false); } public void render(GL2ES2 gl, RenderState rs, int vp_width, int vp_height, int width) { render(gl); } public void addTriangles(ArrayList tris) { triangles.addAll(tris); dirty = true; } public int getNumVertices(){ return numVertices; } public void addVertices(ArrayList verts){ vertices.addAll(verts); numVertices = vertices.size(); dirty = true; } public boolean isDirty(){ return dirty; } public final void destroy(GL2ES2 gl) { if(DEBUG_INSTANCE) { System.err.println("VBORegionSPES2 Destroy: " + this); } if(null != verticeAttr) { verticeAttr.destroy(gl); verticeAttr = null; } if(null != texCoordAttr) { texCoordAttr.destroy(gl); texCoordAttr = null; } if(null != indices) { indices.destroy(gl); indices = null; } } public boolean isFlipped() { return flipped; } public void setFlipped(boolean flipped) { this.flipped = flipped; } public AABBox getBounds(){ return box; } }