#ifndef attributes_glsl #define attributes_glsl // attribute vec3 gca_Vertices; attribute vec4 gca_Vertices; /** * CDTriangulator2D.extractBoundaryTriangles(..): * AA line (exp) : z > 0 * line : x == 0, y == 0 * hole or holeLike: 0 > y * !hole : 0 < y * * 0 == gcv_CurveParams.x : vertex-0 of triangle * 0.5 == gcv_CurveParams.x : vertex-1 of triangle * 1 == gcv_CurveParams.x : vertex-2 of triangle */ attribute vec3 gca_CurveParams; attribute vec4 gca_FboVertices; attribute vec2 gca_FboTexCoords; #ifdef USE_COLOR_CHANNEL attribute vec4 gca_Colors; #endif //attribute vec3 gca_Normals; #endif // attributes_glsl