//Copyright 2010 JogAmp Community. All rights reserved. // // 2-pass shader w/o weight // #if __VERSION__ >= 130 #define varying in out vec4 mgl_FragColor; #define texture2D texture #else #define mgl_FragColor gl_FragColor #endif #include uniforms.glsl #include varyings.glsl #define GetSample(texUnit, texCoord, psize, cx, cy, offX, offY) texture2D(texUnit, texCoord + psize * vec2(cx+offX, cy+offY))