//Copyright 2010 JogAmp Community. All rights reserved. #include uniforms.glsl #include attributes.glsl #include varyings.glsl void main(void) { // gl_Position = gcu_PMVMatrix[0] * gcu_PMVMatrix[1] * vec4(gca_Vertices, 1); gl_Position = gcu_PMVMatrix[0] * gcu_PMVMatrix[1] * gca_Vertices; gcv_TexCoord = gca_TexCoords; }