/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package jogamp.graph.curve.tess; import java.util.ArrayList; import com.jogamp.graph.geom.AABBox; import com.jogamp.graph.geom.Vertex; import com.jogamp.graph.geom.Triangle; import com.jogamp.graph.math.VectorUtil; public class Loop { private HEdge root = null; private AABBox box = new AABBox(); private GraphOutline initialOutline = null; public Loop(GraphOutline polyline, VectorUtil.Winding winding){ initialOutline = polyline; this.root = initFromPolyline(initialOutline, winding); } public HEdge getHEdge(){ return root; } public Triangle cut(boolean delaunay){ if(isSimplex()){ Triangle t = new Triangle(root.getGraphPoint().getPoint(), root.getNext().getGraphPoint().getPoint(), root.getNext().getNext().getGraphPoint().getPoint()); t.setVerticesBoundary(checkVerticesBoundary(root)); return t; } HEdge prev = root.getPrev(); HEdge next1 = root.getNext(); HEdge next2 = findClosestValidNeighbor(next1.getNext(), delaunay); if(next2 == null){ root = root.getNext(); return null; } GraphVertex v1 = root.getGraphPoint(); GraphVertex v2 = next1.getGraphPoint(); GraphVertex v3 = next2.getGraphPoint(); HEdge v3Edge = new HEdge(v3, HEdge.INNER); HEdge.connect(v3Edge, root); HEdge.connect(next1, v3Edge); HEdge v3EdgeSib = v3Edge.getSibling(); if(v3EdgeSib == null){ v3EdgeSib = new HEdge(v3Edge.getNext().getGraphPoint(), HEdge.INNER); HEdge.makeSiblings(v3Edge, v3EdgeSib); } HEdge.connect(prev, v3EdgeSib); HEdge.connect(v3EdgeSib, next2); Triangle t = createTriangle(v1.getPoint(), v2.getPoint(), v3.getPoint(), root); this.root = next2; return t; } public boolean isSimplex(){ return (root.getNext().getNext().getNext() == root); } /**Create a connected list of half edges (loop) * from the boundary profile * @param reqWinding requested winding of edges (CCW or CW) */ private HEdge initFromPolyline(GraphOutline outline, VectorUtil.Winding reqWinding){ ArrayList vertices = outline.getGraphPoint(); if(vertices.size()<3) { throw new IllegalArgumentException("outline's vertices < 3: " + vertices.size()); } final VectorUtil.Winding hasWinding = VectorUtil.getWinding( vertices.get(0).getPoint(), vertices.get(1).getPoint(), vertices.get(2).getPoint()); //FIXME: handle case when vertices come inverted - Rami // skips inversion CW -> CCW final boolean invert = hasWinding != reqWinding && reqWinding == VectorUtil.Winding.CW; final int max; final int edgeType = reqWinding == VectorUtil.Winding.CCW ? HEdge.BOUNDARY : HEdge.HOLE ; int index; HEdge firstEdge = null; HEdge lastEdge = null; if(!invert) { max = vertices.size(); index = 0; } else { max = -1; index = vertices.size() -1; } while(index != max){ GraphVertex v1 = vertices.get(index); box.resize(v1.getX(), v1.getY(), v1.getZ()); HEdge edge = new HEdge(v1, edgeType); v1.addEdge(edge); if(lastEdge != null) { lastEdge.setNext(edge); edge.setPrev(lastEdge); } else { firstEdge = edge; } if(!invert) { if(index == vertices.size()-1) { edge.setNext(firstEdge); firstEdge.setPrev(edge); } index++; } else { if (index == 0) { edge.setNext(firstEdge); firstEdge.setPrev(edge); } index--; } lastEdge = edge; } return firstEdge; } public void addConstraintCurve(GraphOutline polyline) { // GraphOutline outline = new GraphOutline(polyline); /**needed to generate vertex references.*/ initFromPolyline(polyline, VectorUtil.Winding.CW); GraphVertex v3 = locateClosestVertex(polyline); HEdge v3Edge = v3.findBoundEdge(); HEdge v3EdgeP = v3Edge.getPrev(); HEdge crossEdge = new HEdge(root.getGraphPoint(), HEdge.INNER); HEdge.connect(root.getPrev(), crossEdge); HEdge.connect(crossEdge, v3Edge); HEdge crossEdgeSib = crossEdge.getSibling(); if(crossEdgeSib == null) { crossEdgeSib = new HEdge(crossEdge.getNext().getGraphPoint(), HEdge.INNER); HEdge.makeSiblings(crossEdge, crossEdgeSib); } HEdge.connect(v3EdgeP, crossEdgeSib); HEdge.connect(crossEdgeSib, root); } /** Locates the vertex and update the loops root * to have (root + vertex) as closest pair * @param polyline the control polyline * to search for closestvertices * @return the vertex that is closest to the newly set root Hedge. */ private GraphVertex locateClosestVertex(GraphOutline polyline) { HEdge closestE = null; GraphVertex closestV = null; float minDistance = Float.MAX_VALUE; boolean inValid = false; ArrayList initVertices = initialOutline.getGraphPoint(); ArrayList vertices = polyline.getGraphPoint(); for(int i=0; i< initVertices.size()-1; i++){ GraphVertex v = initVertices.get(i); GraphVertex nextV = initVertices.get(i+1); for(int pos=0; pos v.getY()) != (v2.getY() > v.getY())) && (v.getX() < (v2.getX() - v1.getX()) * (v.getY() - v1.getY()) / (v2.getY() - v1.getY()) + v1.getX()) ){ inside = !inside; } current = next; next = current.getNext(); } while(current != root); return inside; } public int computeLoopSize(){ int size = 0; HEdge e = root; do{ size++; e = e.getNext(); }while(e != root); return size; } }