/* * Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved. * Copyright (c) 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package jogamp.opengl; import javax.media.opengl.*; import com.jogamp.common.util.IntIntHashMap; import com.jogamp.common.util.IntLongHashMap; /** * Buffer Target Mapping (Binding) *

* Tracks as closely as possible which OpenGL buffer object is bound * to which binding target in the current OpenGL context. * GLBufferStateTracker objects are allocated on a per-OpenGL-context basis. * This class is used to verify that e.g. the vertex * buffer object extension is in use when the glVertexPointer variant * taking a long as argument is called.

* * Note that because the enumerated value used for the binding of a * buffer object (e.g. GL_ARRAY_BUFFER) is different than that used to * query the binding using glGetIntegerv (e.g. * GL_ARRAY_BUFFER_BINDING), then in the face of new binding targets * being added to the GL (e.g. GL_TRANSFORM_FEEDBACK_BUFFER_NV) it is * impossible to set up a query of the buffer object currently bound * to a particular state. It turns out that for some uses, such as * finding the size of the currently bound buffer, this doesn't * matter, though of course without knowing the buffer object we can't * re-associate the queried size with the buffer object ID.

* * Because the namespace of buffer objects is the unsigned integers * with 0 reserved by the GL, and because we have to be able to return * both 0 and other integers as valid answers from * getBoundBufferObject(), we need a second query, which is to ask * whether we know the state of the binding for a given target. For * "unknown" targets such as GL_TRANSFORM_FEEDBACK_BUFFER_NV we return * false from this, but we also clear the valid bit and later refresh * the binding state if glPushClientAttrib / glPopClientAttrib are * called, since we don't want the complexity of tracking stacks of * these attributes. *

* * Buffer Size Mapping *

* Tracks as closely as possible the sizes of allocated OpenGL buffer * objects. When glMapBuffer or glMapBufferARB is called, in order to * turn the resulting base address into a java.nio.ByteBuffer, we need * to know the size in bytes of the allocated OpenGL buffer object. * Previously we would compute this size by using * glGetBufferParameterivARB with a pname of GL_BUFFER_SIZE, but * it appears doing so each time glMapBuffer is called is too costly * on at least Apple's new multithreaded OpenGL implementation.

* * Instead we now try to track the sizes of allocated buffer objects. * We watch calls to glBindBuffer to see which buffer is bound to * which target and to glBufferData to see how large the buffer's * allocated size is. When glMapBuffer is called, we consult our table * of buffer sizes to see if we can return an answer without a glGet * call.

* * We share the GLBufferSizeTracker objects among all GLContexts for * which sharing is enabled, because the namespace for buffer objects * is the same for these contexts.

* * Tracking the state of which buffer objects are bound is done in the * GLBufferStateTracker and is not completely trivial. In the face of * calls to glPushClientAttrib / glPopClientAttrib we currently punt * and re-fetch the bound buffer object for the state in question; * see, for example, glVertexPointer and the calls down to * GLBufferStateTracker.getBoundBufferObject(). Note that we currently * ignore new binding targets such as GL_TRANSFORM_FEEDBACK_BUFFER_NV; * the fact that new binding targets may be added in the future makes * it impossible to cache state for these new targets.

* * Ignoring new binding targets, the primary situation in which we may * not be able to return a cached answer is in the case of an error, * where glBindBuffer may not have been called before trying to call * glBufferData. Also, if external native code modifies a buffer * object, we may return an incorrect answer. (FIXME: this case * requires more thought, and perhaps stochastic and * exponential-fallback checking. However, note that it can only occur * in the face of external native code which requires that the * application be signed anyway, so there is no security risk in this * area.) *

*/ public class GLBufferStateTracker { protected static final boolean DEBUG; static { Debug.initSingleton(); DEBUG = Debug.isPropertyDefined("jogl.debug.GLBufferStateTracker", true); } // Maps binding targets to buffer objects. A null value indicates // that the binding is unknown. A zero value indicates that it is // known that no buffer is bound to the target, according to the // OpenGL specifications. // http://www.opengl.org/sdk/docs/man/xhtml/glBindBuffer.xml private final IntIntHashMap bufferBindingMap; private final int bufferNotFound = 0xFFFFFFFF; // Map from buffer names to sizes. // Note: should probably have some way of shrinking this map, but // can't just make it a WeakHashMap because nobody holds on to the // keys; would have to always track creation and deletion of buffer // objects, which is probably sub-optimal. The expected usage // pattern of buffer objects indicates that the fact that this map // never shrinks is probably not that bad. private final IntLongHashMap bufferSizeMap; private final long sizeNotFound = 0xFFFFFFFFFFFFFFFFL; private final int[] bufTmp = new int[1]; public GLBufferStateTracker() { bufferBindingMap = new IntIntHashMap(); bufferBindingMap.setKeyNotFoundValue(bufferNotFound); // Start with known unbound targets for known keys // setBoundBufferObject(GL2ES3.GL_VERTEX_ARRAY_BINDING, 0); // not using default VAO (removed in GL3 core) - only explicit setBoundBufferObject(GL.GL_ARRAY_BUFFER, 0); setBoundBufferObject(GL.GL_ELEMENT_ARRAY_BUFFER, 0); setBoundBufferObject(GL2.GL_PIXEL_PACK_BUFFER, 0); setBoundBufferObject(GL2.GL_PIXEL_UNPACK_BUFFER, 0); setBoundBufferObject(GL4.GL_DRAW_INDIRECT_BUFFER, 0); bufferSizeMap = new IntLongHashMap(); bufferSizeMap.setKeyNotFoundValue(sizeNotFound); } /** * Clears all states, i.e. issues {@link #clearBufferObjectState()} * and {@link #clearCachedBufferSizes()}. */ public final void clear() { clearBufferObjectState(); clearCachedBufferSizes(); } // // Buffer target mapping (binding) // public final void setBoundBufferObject(int target, int value) { bufferBindingMap.put(target, value); /*** * Test for clearing bound buffer states when unbinding VAO, * Bug 692 Comment 5 is invalid, i.e. . * However spec doesn't mention such behavior, and rendering w/ CPU sourced data * after unbinding a VAO w/o unbinding the VBOs resulted to no visible image. * Leaving code in here for discussion - in case I am wrong. * final int pre = bindingMap.put(target, value); if( GL2ES3.GL_VERTEX_ARRAY_BINDING == target && keyNotFound != pre && 0 == value ) { // Unbinding a previous bound VAO leads to unbinding of all buffers! bindingMap.put(GL.GL_ARRAY_BUFFER, 0); bindingMap.put(GL.GL_ELEMENT_ARRAY_BUFFER, 0); bindingMap.put(GL2.GL_PIXEL_PACK_BUFFER, 0); bindingMap.put(GL2.GL_PIXEL_UNPACK_BUFFER, 0); bindingMap.put(GL4.GL_DRAW_INDIRECT_BUFFER, 0); } */ if (DEBUG) { System.err.println("GLBufferStateTracker.setBoundBufferObject() target 0x" + Integer.toHexString(target) + " -> mapped bound buffer 0x" + Integer.toHexString(value)); // Thread.dumpStack(); } } /** Note: returns an unspecified value if the binding for the specified target (e.g. GL_ARRAY_BUFFER) is currently unknown. You must use isBoundBufferObjectKnown() to see whether the return value is valid. */ public final int getBoundBufferObject(int target, GL caller) { int value = bufferBindingMap.get(target); if (bufferNotFound == value) { // User probably either called glPushClientAttrib / // glPopClientAttrib or is querying an unknown target. See // whether we know how to fetch this state. boolean gotQueryTarget = true; int queryTarget; switch (target) { case GL2ES3.GL_VERTEX_ARRAY_BINDING: queryTarget = GL2ES3.GL_VERTEX_ARRAY_BINDING; break; case GL.GL_ARRAY_BUFFER: queryTarget = GL.GL_ARRAY_BUFFER_BINDING; break; case GL.GL_ELEMENT_ARRAY_BUFFER: queryTarget = GL.GL_ELEMENT_ARRAY_BUFFER_BINDING; break; case GL2ES3.GL_PIXEL_PACK_BUFFER: queryTarget = GL2.GL_PIXEL_PACK_BUFFER_BINDING; break; case GL2ES3.GL_PIXEL_UNPACK_BUFFER: queryTarget = GL2.GL_PIXEL_UNPACK_BUFFER_BINDING; break; case GL4.GL_DRAW_INDIRECT_BUFFER: queryTarget = GL4.GL_DRAW_INDIRECT_BUFFER_BINDING; break; default: queryTarget = 0; gotQueryTarget = false; break; } if (gotQueryTarget) { final int glerrPre = caller.glGetError(); // clear caller.glGetIntegerv(queryTarget, bufTmp, 0); final int glerrPost = caller.glGetError(); // be safe, e.g. GL '3.0 Mesa 8.0.4' may produce an error querying GL_PIXEL_UNPACK_BUFFER_BINDING, ignore value if(GL.GL_NO_ERROR == glerrPost) { value = bufTmp[0]; } else { value = 0; } if (DEBUG) { System.err.println("GLBufferStateTracker.getBoundBufferObject() glerr[pre 0x"+Integer.toHexString(glerrPre)+", post 0x"+Integer.toHexString(glerrPost)+"], [queried value]: target 0x" + Integer.toHexString(target) + " / query 0x"+Integer.toHexString(queryTarget)+ " -> mapped bound buffer 0x" + Integer.toHexString(value)); } setBoundBufferObject(target, value); return value; } return 0; } if (DEBUG) { System.err.println("GLBufferStateTracker.getBoundBufferObject() [mapped value]: target 0x" + Integer.toHexString(target) + " -> mapped bound buffer 0x" + Integer.toHexString(value)); } return value; } /** Clears out the known/unknown state of the various buffer object binding states. These will be refreshed later on an as-needed basis. This is called by the implementations of glPushClientAttrib / glPopClientAttrib. Might want to call this from GLContext.makeCurrent() in the future to possibly increase the robustness of these caches in the face of external native code manipulating OpenGL state. */ public final void clearBufferObjectState() { bufferBindingMap.clear(); if (DEBUG) { System.err.println("GLBufferStateTracker.clearBufferObjectState()"); //Thread.dumpStack(); } } // // Buffer size mapping // public final void setBufferSize(int target, GL caller, long size) { // Need to do some similar queries to getBufferSize below int buffer = getBoundBufferObject(target, caller); if (buffer != 0) { setDirectStateBufferSize(buffer, caller, size); } // We don't know the current buffer state. Note that the buffer // state tracker will have made the appropriate OpenGL query if it // didn't know what was going on, so at this point we have nothing // left to do except drop this piece of information on the floor. } public final void setDirectStateBufferSize(int buffer, GL caller, long size) { bufferSizeMap.put(buffer, size); } public final long getBufferSize(int target, GL caller) { // See whether we know what buffer is currently bound to the given // state final int buffer = getBoundBufferObject(target, caller); if (0 != buffer) { return getBufferSizeImpl(target, buffer, caller); } // We don't know what's going on in this case; query the GL for an answer // FIXME: both functions return 'int' types, which is not suitable, // since buffer lenght is 64bit ? int[] tmp = new int[1]; caller.glGetBufferParameteriv(target, GL.GL_BUFFER_SIZE, tmp, 0); if (DEBUG) { System.err.println("GLBufferSizeTracker.getBufferSize(): no cached buffer information"); } return tmp[0]; } public final long getDirectStateBufferSize(int buffer, GL caller) { return getBufferSizeImpl(0, buffer, caller); } private final long getBufferSizeImpl(int target, int buffer, GL caller) { // See whether we know the size of this buffer object; at this // point we almost certainly should if the application is // written correctly long sz = bufferSizeMap.get(buffer); if (sizeNotFound == sz) { // For robustness, try to query this value from the GL as we used to // FIXME: both functions return 'int' types, which is not suitable, // since buffer length is 64bit ? int[] tmp = new int[1]; if(0==target) { // DirectState .. if(caller.isFunctionAvailable("glGetNamedBufferParameterivEXT")) { caller.getGL2().glGetNamedBufferParameterivEXT(buffer, GL.GL_BUFFER_SIZE, tmp, 0); } else { throw new GLException("Error: getDirectStateBufferSize called with unknown state and GL function 'glGetNamedBufferParameterivEXT' n/a to query size"); } } else { caller.glGetBufferParameteriv(target, GL.GL_BUFFER_SIZE, tmp, 0); } if (tmp[0] == 0) { // Assume something is wrong rather than silently going along throw new GLException("Error: buffer size returned by "+ ((0==target)?"glGetNamedBufferParameterivEXT":"glGetBufferParameteriv")+ " was zero; probably application error"); } // Assume we just don't know what's happening sz = tmp[0]; bufferSizeMap.put(buffer, sz); if (DEBUG) { System.err.println("GLBufferSizeTracker.getBufferSize(): made slow query to cache size " + sz + " for buffer " + buffer); } } return sz; } // This should be called on any major event where we might start // producing wrong answers, such as OpenGL context creation and // destruction if we don't know whether there are other currently- // created contexts that might be keeping the buffer objects alive // that we're dealing with public final void clearCachedBufferSizes() { bufferSizeMap.clear(); } }