/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * Copyright (c) 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package jogamp.opengl; import java.util.ArrayList; import java.util.List; import java.util.HashSet; import javax.media.nativewindow.NativeSurface; import javax.media.nativewindow.NativeWindowException; import javax.media.nativewindow.ProxySurface; import javax.media.nativewindow.UpstreamSurfaceHook; import javax.media.opengl.GLAnimatorControl; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLContext; import javax.media.opengl.GLDrawable; import javax.media.opengl.GLDrawableFactory; import javax.media.opengl.GLEventListener; import javax.media.opengl.GLException; import javax.media.opengl.GLFBODrawable; import javax.media.opengl.GLRunnable; import com.jogamp.opengl.util.Animator; /** Encapsulates the implementation of most of the GLAutoDrawable's methods to be able to share it between GLCanvas and GLJPanel. */ public class GLDrawableHelper { /** true if property jogl.debug.GLDrawable.PerfStats is defined. */ private static final boolean PERF_STATS = Debug.isPropertyDefined("jogl.debug.GLDrawable.PerfStats", true); protected static final boolean DEBUG = GLDrawableImpl.DEBUG; private final Object listenersLock = new Object(); private final ArrayList listeners = new ArrayList(); private final HashSet listenersToBeInit = new HashSet(); private final Object glRunnablesLock = new Object(); private volatile ArrayList glRunnables = new ArrayList(); private boolean autoSwapBufferMode; private Thread skipContextReleaseThread; private GLAnimatorControl animatorCtrl; private static Runnable nop = new Runnable() { public void run() {} }; public GLDrawableHelper() { reset(); } public final void reset() { synchronized(listenersLock) { listeners.clear(); listenersToBeInit.clear(); } autoSwapBufferMode = true; skipContextReleaseThread = null; synchronized(glRunnablesLock) { glRunnables.clear(); } animatorCtrl = null; } @Override public final String toString() { StringBuilder sb = new StringBuilder(); sb.append("GLAnimatorControl: "+animatorCtrl+", "); synchronized(listenersLock) { sb.append("GLEventListeners num "+listeners.size()+" ["); for (int i=0; i < listeners.size(); i++) { Object l = listeners.get(i); sb.append(l); sb.append("[init "); sb.append( !listenersToBeInit.contains(l) ); sb.append("], "); } } sb.append("]"); return sb.toString(); } /** * Associate a new context to the drawable and also propagates the context/drawable switch by * calling {@link GLContext#setGLDrawable(GLDrawable, boolean) newCtx.setGLDrawable(drawable, true);}. *

* If the old or new context was current on this thread, it is being released before switching the drawable. *

*

* Be aware that the old context is still bound to the drawable, * and that one context can only bound to one drawable at one time! *

*

* No locking is being performed on the drawable, caller is required to take care of it. *

* * @param drawable the drawable which context is changed * @param oldCtx the old context * @param newCtx the new context * @param newCtxCreationFlags additional creation flags if newCtx is not null and not been created yet, see {@link GLContext#setContextCreationFlags(int)} * @return true if the new context was current, otherwise false * * @see GLAutoDrawable#setContext(GLContext) */ public static final boolean switchContext(GLDrawable drawable, GLContext oldCtx, GLContext newCtx, int newCtxCreationFlags) { if( null != oldCtx && oldCtx.isCurrent() ) { oldCtx.release(); } final boolean newCtxCurrent; if(null!=newCtx) { newCtxCurrent = newCtx.isCurrent(); if(newCtxCurrent) { newCtx.release(); } newCtx.setContextCreationFlags(newCtxCreationFlags); newCtx.setGLDrawable(drawable, true); // propagate context/drawable switch } else { newCtxCurrent = false; } return newCtxCurrent; } /** * If the drawable is not realized, OP is a NOP. *
    *
  • release context if current
  • *
  • destroy old drawable
  • *
  • create new drawable
  • *
  • attach new drawable to context
  • *
  • make context current, if it was current
  • *
*

* No locking is being performed, caller is required to take care of it. *

* * @param drawable * @param context maybe null * @return the new drawable */ public static final GLDrawableImpl recreateGLDrawable(GLDrawableImpl drawable, GLContext context) { if( ! drawable.isRealized() ) { return drawable; } final boolean contextCurrent = null != context && context.isCurrent(); final GLDrawableFactory factory = drawable.getFactory(); final NativeSurface surface = drawable.getNativeSurface(); final ProxySurface proxySurface = (surface instanceof ProxySurface) ? (ProxySurface)surface : null; if(contextCurrent) { context.release(); } if(null != proxySurface) { proxySurface.enableUpstreamSurfaceHookLifecycle(false); } try { drawable.setRealized(false); drawable = (GLDrawableImpl) factory.createGLDrawable(surface); // [2] drawable.setRealized(true); } finally { if(null != proxySurface) { proxySurface.enableUpstreamSurfaceHookLifecycle(true); } } if(null != context) { context.setGLDrawable(drawable, true); // re-association } if(contextCurrent) { context.makeCurrent(); } return drawable; } /** * Performs resize operation on the given drawable, assuming it is offscreen. *

* The {@link GLDrawableImpl}'s {@link NativeSurface} is being locked during operation. * In case the holder is an auto drawable or similar, it's lock shall be claimed by the caller. *

*

* May recreate the drawable via {@link #recreateGLDrawable(GLDrawableImpl, GLContext)} * in case of a a pbuffer- or pixmap-drawable. *

*

* FBO drawables are resized w/o drawable destruction. *

*

* Offscreen resize operation is validated w/ drawable size in the end. * An exception is thrown if not successful. *

* * @param drawable * @param context * @param newWidth the new width, it's minimum is capped to 1 * @param newHeight the new height, it's minimum is capped to 1 * @return the new drawable in case of an pbuffer/pixmap drawable, otherwise the passed drawable is being returned. * @throws NativeWindowException is drawable is not offscreen or it's surface lock couldn't be claimed * @throws GLException may be thrown a resize operation */ public static final GLDrawableImpl resizeOffscreenDrawable(GLDrawableImpl drawable, GLContext context, int newWidth, int newHeight) throws NativeWindowException, GLException { if(drawable.getChosenGLCapabilities().isOnscreen()) { throw new NativeWindowException("Drawable is not offscreen: "+drawable); } final NativeSurface ns = drawable.getNativeSurface(); final int lockRes = ns.lockSurface(); if (NativeSurface.LOCK_SURFACE_NOT_READY >= lockRes) { throw new NativeWindowException("Could not lock surface of drawable: "+drawable); } boolean validateSize = true; try { if(DEBUG && ( 0>=newWidth || 0>=newHeight) ) { System.err.println("WARNING: Odd size detected: "+newWidth+"x"+newHeight+", using safe size 1x1. Drawable "+drawable); Thread.dumpStack(); } if(0>=newWidth) { newWidth = 1; validateSize=false; } if(0>=newHeight) { newHeight = 1; validateSize=false; } // propagate new size if(ns instanceof ProxySurface) { final ProxySurface ps = (ProxySurface) ns; final UpstreamSurfaceHook ush = ps.getUpstreamSurfaceHook(); if(ush instanceof UpstreamSurfaceHook.MutableSize) { ((UpstreamSurfaceHook.MutableSize)ush).setSize(newWidth, newHeight); } else if(DEBUG) { // we have to assume UpstreamSurfaceHook contains the new size already, hence size check @ bottom System.err.println("GLDrawableHelper.resizeOffscreenDrawable: Drawable's offscreen ProxySurface n.a. UpstreamSurfaceHook.MutableSize, but "+ush.getClass().getName()+": "+ush); } } else if(DEBUG) { // we have to assume surface contains the new size already, hence size check @ bottom System.err.println("GLDrawableHelper.resizeOffscreenDrawable: Drawable's offscreen surface n.a. ProxySurface, but "+ns.getClass().getName()+": "+ns); } if(drawable instanceof GLFBODrawable) { if( null != context && context.isCreated() ) { ((GLFBODrawable) drawable).resetSize(context.getGL()); } } else { drawable = GLDrawableHelper.recreateGLDrawable(drawable, context); } } finally { ns.unlockSurface(); } if( validateSize && ( drawable.getWidth() != newWidth || drawable.getHeight() != newHeight ) ) { throw new InternalError("Incomplete resize operation: expected "+newWidth+"x"+newHeight+", has: "+drawable); } return drawable; } public final void addGLEventListener(GLEventListener listener) { addGLEventListener(-1, listener); } public final void addGLEventListener(int index, GLEventListener listener) { synchronized(listenersLock) { if(0>index) { index = listeners.size(); } // GLEventListener may be added after context is created, // hence we earmark initialization for the next display call. listenersToBeInit.add(listener); listeners.add(index, listener); } } /** * Note that no {@link GLEventListener#dispose(GLAutoDrawable)} call is being issued * due to the lack of a current context. * Consider calling {@link #disposeGLEventListener(GLAutoDrawable, GLDrawable, GLContext, GLEventListener)}. * @return the removed listener, or null if listener was not added */ public final GLEventListener removeGLEventListener(GLEventListener listener) { synchronized(listenersLock) { listenersToBeInit.remove(listener); return listeners.remove(listener) ? listener : null; } } public final GLEventListener removeGLEventListener(int index) throws IndexOutOfBoundsException { synchronized(listenersLock) { if(0>index) { index = listeners.size()-1; } final GLEventListener listener = listeners.remove(index); listenersToBeInit.remove(listener); return listener; } } public final int getGLEventListenerCount() { synchronized(listenersLock) { return listeners.size(); } } public final GLEventListener getGLEventListener(int index) throws IndexOutOfBoundsException { synchronized(listenersLock) { if(0>index) { index = listeners.size()-1; } return listeners.get(index); } } public final boolean getGLEventListenerInitState(GLEventListener listener) { synchronized(listenersLock) { return !listenersToBeInit.contains(listener); } } public final void setGLEventListenerInitState(GLEventListener listener, boolean initialized) { synchronized(listenersLock) { if(initialized) { listenersToBeInit.remove(listener); } else { listenersToBeInit.add(listener); } } } /** * Disposes the given {@link GLEventListener} via {@link GLEventListener#dispose(GLAutoDrawable)} * if it has been initialized and added to this queue. *

* If remove is true, the {@link GLEventListener} is removed from this drawable queue before disposal, * otherwise marked uninitialized. *

*

* Please consider using {@link #disposeGLEventListener(GLAutoDrawable, GLDrawable, GLContext, GLEventListener)} * for correctness, i.e. encapsulating all calls w/ makeCurrent etc. *

* @param autoDrawable * @param remove if true, the listener gets removed * @return the disposed and/or removed listener, otherwise null if neither action is performed */ public final GLEventListener disposeGLEventListener(GLAutoDrawable autoDrawable, GLEventListener listener, boolean remove) { synchronized(listenersLock) { if( remove ) { if( listeners.remove(listener) ) { if( !listenersToBeInit.remove(listener) ) { listener.dispose(autoDrawable); } return listener; } } else { if( listeners.contains(listener) && !listenersToBeInit.contains(listener) ) { listener.dispose(autoDrawable); listenersToBeInit.add(listener); return listener; } } } return null; } /** * Disposes all added initialized {@link GLEventListener}s via {@link GLEventListener#dispose(GLAutoDrawable)}. *

* If remove is true, the {@link GLEventListener}s are removed from this drawable queue before disposal, * otherwise maked uninitialized. *

*

* Please consider using {@link #disposeAllGLEventListener(GLAutoDrawable, GLDrawable, GLContext)} * or {@link #disposeGL(GLAutoDrawable, GLDrawable, GLContext, Runnable)} * for correctness, i.e. encapsulating all calls w/ makeCurrent etc. *

* @param autoDrawable * @return the disposal count */ public final int disposeAllGLEventListener(GLAutoDrawable autoDrawable, boolean remove) { int disposeCount = 0; synchronized(listenersLock) { if( remove ) { for (int count = listeners.size(); 0 < count; count--) { final GLEventListener listener = listeners.remove(0); if( !listenersToBeInit.remove(listener) ) { listener.dispose(autoDrawable); disposeCount++; } } } else { final int count = listeners.size(); for (int i = 0; i < count; i++) { final GLEventListener listener = listeners.get(i); if( !listenersToBeInit.contains(listener) ) { listener.dispose(autoDrawable); listenersToBeInit.add(listener); disposeCount++; } } } } return disposeCount; } /** * Principal helper method which runs {@link #disposeGLEventListener(GLAutoDrawable, GLEventListener, boolean)} * with the context made current. *

* If an {@link GLAnimatorControl} is being attached and the current thread is different * than {@link GLAnimatorControl#getThread() the animator's thread}, it is paused during the operation. *

* * @param autoDrawable * @param context * @param listener * @param initAction */ public final GLEventListener disposeGLEventListener(final GLAutoDrawable autoDrawable, final GLDrawable drawable, final GLContext context, final GLEventListener listener, final boolean remove) { synchronized(listenersLock) { // fast path for uninitialized listener if( listenersToBeInit.contains(listener) ) { if( remove ) { listenersToBeInit.remove(listener); return listeners.remove(listener) ? listener : null; } return null; } } final boolean isPaused = isAnimatorAnimatingOnOtherThread() && animatorCtrl.pause(); final GLEventListener[] res = new GLEventListener[] { null }; final Runnable action = new Runnable() { public void run() { res[0] = disposeGLEventListener(autoDrawable, listener, remove); } }; invokeGL(drawable, context, action, nop); if(isPaused) { animatorCtrl.resume(); } return res[0]; } /** * Principal helper method which runs {@link #disposeAllGLEventListener(GLAutoDrawable, boolean)} * with the context made current. *

* If an {@link GLAnimatorControl} is being attached and the current thread is different * than {@link GLAnimatorControl#getThread() the animator's thread}, it is paused during the operation. *

* * @param autoDrawable * @param context * @param listener * @param initAction */ public final void disposeAllGLEventListener(final GLAutoDrawable autoDrawable, final GLDrawable drawable, final GLContext context, final boolean remove) { final boolean isPaused = isAnimatorAnimatingOnOtherThread() && animatorCtrl.pause(); final Runnable action = new Runnable() { public void run() { disposeAllGLEventListener(autoDrawable, remove); } }; invokeGL(drawable, context, action, nop); if(isPaused) { animatorCtrl.resume(); } } /** * Principal helper method which runs * {@link #disposeAllGLEventListener(GLAutoDrawable, boolean) disposeAllGLEventListener(autoDrawable, false)} * with the context made current and destroys the context afterwards while holding the lock. * @param autoDrawable * @param drawable * @param context * @param postAction */ public final void disposeGL(final GLAutoDrawable autoDrawable, final GLDrawable drawable, final GLContext context, final Runnable postAction) { if(PERF_STATS) { invokeGLImplStats(drawable, context, null, null, autoDrawable); } else { invokeGLImpl(drawable, context, null, null, autoDrawable); } if(null != postAction) { postAction.run(); } } private final void init(GLEventListener l, GLAutoDrawable drawable, boolean sendReshape) { l.init(drawable); if(sendReshape) { reshape(l, drawable, 0, 0, drawable.getWidth(), drawable.getHeight(), true /* setViewport */, false /* checkInit */); } } /** * The default init action to be called once after ctx is being created @ 1st makeCurrent(). * @param sendReshape set to true if the subsequent display call won't reshape, otherwise false to avoid double reshape. **/ public final void init(GLAutoDrawable drawable, boolean sendReshape) { synchronized(listenersLock) { final ArrayList _listeners = listeners; for (int i=0; i < _listeners.size(); i++) { final GLEventListener listener = _listeners.get(i) ; // If make ctx current, invoked by invokGL(..), results in a new ctx, init gets called. // This may happen not just for initial setup, but for ctx recreation due to resource change (drawable/window), // hence it must be called unconditional, always. listenersToBeInit.remove(listener); // remove if exist, avoiding dbl init init( listener, drawable, sendReshape); } } } public final void display(GLAutoDrawable drawable) { displayImpl(drawable); if(!execGLRunnables(drawable)) { displayImpl(drawable); } } private final void displayImpl(GLAutoDrawable drawable) { synchronized(listenersLock) { final ArrayList _listeners = listeners; for (int i=0; i < _listeners.size(); i++) { final GLEventListener listener = _listeners.get(i) ; // GLEventListener may need to be init, // in case this one is added after the realization of the GLAutoDrawable if( listenersToBeInit.remove(listener) ) { init( listener, drawable, true /* sendReshape */) ; } listener.display(drawable); } } } private final void reshape(GLEventListener listener, GLAutoDrawable drawable, int x, int y, int width, int height, boolean setViewport, boolean checkInit) { if(checkInit) { // GLEventListener may need to be init, // in case this one is added after the realization of the GLAutoDrawable synchronized(listenersLock) { if( listenersToBeInit.remove(listener) ) { init( listener, drawable, false /* sendReshape */) ; } } } if(setViewport) { drawable.getGL().glViewport(x, y, width, height); } listener.reshape(drawable, x, y, width, height); } public final void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { synchronized(listenersLock) { for (int i=0; i < listeners.size(); i++) { reshape((GLEventListener) listeners.get(i), drawable, x, y, width, height, 0==i, true); } } } private final boolean execGLRunnables(GLAutoDrawable drawable) { boolean res = true; if(glRunnables.size()>0) { // volatile OK // swap one-shot list asap final ArrayList _glRunnables; synchronized(glRunnablesLock) { if(glRunnables.size()>0) { _glRunnables = glRunnables; glRunnables = new ArrayList(); } else { _glRunnables = null; } } if(null!=_glRunnables) { for (int i=0; i < _glRunnables.size(); i++) { res = _glRunnables.get(i).run(drawable) && res; } } } return res; } public final void flushGLRunnables() { if(glRunnables.size()>0) { // volatile OK // swap one-shot list asap final ArrayList _glRunnables; synchronized(glRunnablesLock) { if(glRunnables.size()>0) { _glRunnables = glRunnables; glRunnables = new ArrayList(); } else { _glRunnables = null; } } if(null!=_glRunnables) { for (int i=0; i < _glRunnables.size(); i++) { _glRunnables.get(i).flush(); } } } } public final void setAnimator(GLAnimatorControl animator) throws GLException { synchronized(glRunnablesLock) { if(animatorCtrl!=animator && null!=animator && null!=animatorCtrl) { throw new GLException("Trying to register GLAnimatorControl "+animator+", where "+animatorCtrl+" is already registered. Unregister first."); } animatorCtrl = animator; } } public final GLAnimatorControl getAnimator() { synchronized(glRunnablesLock) { return animatorCtrl; } } public final boolean isAnimatorStartedOnOtherThread() { return ( null != animatorCtrl ) ? animatorCtrl.isStarted() && animatorCtrl.getThread() != Thread.currentThread() : false ; } public final boolean isAnimatorStarted() { return ( null != animatorCtrl ) ? animatorCtrl.isStarted() : false ; } public final boolean isAnimatorAnimatingOnOtherThread() { return ( null != animatorCtrl ) ? animatorCtrl.isAnimating() && animatorCtrl.getThread() != Thread.currentThread() : false ; } public final boolean isAnimatorAnimating() { return ( null != animatorCtrl ) ? animatorCtrl.isAnimating() : false ; } /** *

* If wait is true the call blocks until the glRunnable * has been executed.

*

* If wait is true and * {@link GLDrawable#isRealized()} returns false or {@link GLAutoDrawable#getContext()} returns null, * the call is ignored and returns false.
* This helps avoiding deadlocking the caller. *

* * @param drawable the {@link GLAutoDrawable} to be used * @param wait if true block until execution of glRunnable is finished, otherwise return immediatly w/o waiting * @param glRunnable the {@link GLRunnable} to execute within {@link #display()} * @return true if the {@link GLRunnable} has been processed or queued, otherwise false. */ public final boolean invoke(GLAutoDrawable drawable, boolean wait, GLRunnable glRunnable) { if( null == glRunnable || null == drawable || wait && ( !drawable.isRealized() || null==drawable.getContext() ) ) { return false; } GLRunnableTask rTask = null; Object rTaskLock = new Object(); Throwable throwable = null; synchronized(rTaskLock) { final boolean deferred; synchronized(glRunnablesLock) { deferred = isAnimatorAnimatingOnOtherThread(); if(!deferred) { wait = false; // don't wait if exec immediatly } rTask = new GLRunnableTask(glRunnable, wait ? rTaskLock : null, wait /* catch Exceptions if waiting for result */); glRunnables.add(rTask); } if( !deferred ) { drawable.display(); } else if( wait ) { try { rTaskLock.wait(); // free lock, allow execution of rTask } catch (InterruptedException ie) { throwable = ie; } if(null==throwable) { throwable = rTask.getThrowable(); } if(null!=throwable) { throw new RuntimeException(throwable); } } } return true; } public final boolean invoke(GLAutoDrawable drawable, boolean wait, List newGLRunnables) { if( null == newGLRunnables || newGLRunnables.size() == 0 || null == drawable || wait && ( !drawable.isRealized() || null==drawable.getContext() ) ) { return false; } final int count = newGLRunnables.size(); GLRunnableTask rTask = null; Object rTaskLock = new Object(); Throwable throwable = null; synchronized(rTaskLock) { final boolean deferred; synchronized(glRunnablesLock) { deferred = isAnimatorAnimatingOnOtherThread(); if(!deferred) { wait = false; // don't wait if exec immediatly } for(int i=0; ijogl.debug.GLDrawable.PerfStats. */ public final void setSkipContextReleaseThread(Thread t) { skipContextReleaseThread = t; } /** * @deprecated see {@link #setSkipContextReleaseThread(Thread)} */ public final Thread getSkipContextReleaseThread() { return skipContextReleaseThread; } private static final ThreadLocal perThreadInitAction = new ThreadLocal(); /** Principal helper method which runs a Runnable with the context made current. This could have been made part of GLContext, but a desired goal is to be able to implement GLAutoDrawable's in terms of the GLContext's public APIs, and putting it into a separate class helps ensure that we don't inadvertently use private methods of the GLContext or its implementing classes.

Note: Locking of the surface is implicit done by {@link GLContext#makeCurrent()}, where unlocking is performed by the latter {@link GLContext#release()}.

* * @param drawable * @param context * @param runnable * @param initAction */ public final void invokeGL(final GLDrawable drawable, final GLContext context, final Runnable runnable, final Runnable initAction) { if(null==context) { if (DEBUG) { Exception e = new GLException(Thread.currentThread().getName()+" Info: GLDrawableHelper " + this + ".invokeGL(): NULL GLContext"); e.printStackTrace(); } return; } if(PERF_STATS) { invokeGLImplStats(drawable, context, runnable, initAction, null); } else { invokeGLImpl(drawable, context, runnable, initAction, null); } } private final void invokeGLImpl(final GLDrawable drawable, final GLContext context, final Runnable runnable, final Runnable initAction, final GLAutoDrawable disposeAutoDrawable) { final Thread currentThread = Thread.currentThread(); final boolean isDisposeAction = null==initAction ; // Support for recursive makeCurrent() calls as well as calling // other drawables' display() methods from within another one's GLContext lastContext = GLContext.getCurrent(); Runnable lastInitAction = null; if (lastContext != null) { if (lastContext == context) { lastContext = null; // utilize recursive locking } else { lastInitAction = perThreadInitAction.get(); lastContext.release(); } } int res = GLContext.CONTEXT_NOT_CURRENT; try { res = context.makeCurrent(); if (GLContext.CONTEXT_NOT_CURRENT != res) { if(!isDisposeAction) { perThreadInitAction.set(initAction); if (GLContext.CONTEXT_CURRENT_NEW == res) { if (DEBUG) { System.err.println("GLDrawableHelper " + this + ".invokeGL(): Running initAction"); } initAction.run(); } runnable.run(); if (autoSwapBufferMode) { drawable.swapBuffers(); } } else { if(GLContext.CONTEXT_CURRENT_NEW == res) { throw new GLException(currentThread.getName()+" GLDrawableHelper " + this + ".invokeGL(): Dispose case (no init action given): Native context was not created (new ctx): "+context); } if( listeners.size() > 0 && null != disposeAutoDrawable ) { disposeAllGLEventListener(disposeAutoDrawable, false); } } } } finally { try { if(isDisposeAction) { context.destroy(); flushGLRunnables(); } else if( GLContext.CONTEXT_NOT_CURRENT != res ) { context.release(); } } catch (Exception e) { System.err.println("Catched: "+e.getMessage()); e.printStackTrace(); } if (lastContext != null) { final int res2 = lastContext.makeCurrent(); if (null != lastInitAction && res2 == GLContext.CONTEXT_CURRENT_NEW) { lastInitAction.run(); } } } } private final void invokeGLImplStats(final GLDrawable drawable, final GLContext context, final Runnable runnable, final Runnable initAction, final GLAutoDrawable disposeAutoDrawable) { final Thread currentThread = Thread.currentThread(); final boolean isDisposeAction = null==initAction ; // Support for recursive makeCurrent() calls as well as calling // other drawables' display() methods from within another one's int res = GLContext.CONTEXT_NOT_CURRENT; GLContext lastContext = GLContext.getCurrent(); Runnable lastInitAction = null; if (lastContext != null) { if (lastContext == context) { if( currentThread == skipContextReleaseThread ) { res = GLContext.CONTEXT_CURRENT; } // else: utilize recursive locking lastContext = null; } else { lastInitAction = perThreadInitAction.get(); lastContext.release(); } } long t0 = System.currentTimeMillis(); long tdA = 0; // makeCurrent long tdR = 0; // render time long tdS = 0; // swapBuffers long tdX = 0; // release boolean ctxClaimed = false; boolean ctxReleased = false; boolean ctxDestroyed = false; try { if (res == GLContext.CONTEXT_NOT_CURRENT) { res = context.makeCurrent(); ctxClaimed = true; } if (res != GLContext.CONTEXT_NOT_CURRENT) { if(!isDisposeAction) { perThreadInitAction.set(initAction); if (res == GLContext.CONTEXT_CURRENT_NEW) { if (DEBUG) { System.err.println("GLDrawableHelper " + this + ".invokeGL(): Running initAction"); } initAction.run(); } tdR = System.currentTimeMillis(); tdA = tdR - t0; // makeCurrent runnable.run(); tdS = System.currentTimeMillis(); tdR = tdS - tdR; // render time if (autoSwapBufferMode) { drawable.swapBuffers(); tdX = System.currentTimeMillis(); tdS = tdX - tdS; // swapBuffers } } else { if(res == GLContext.CONTEXT_CURRENT_NEW) { throw new GLException(currentThread.getName()+" GLDrawableHelper " + this + ".invokeGL(): Dispose case (no init action given): Native context was not created (new ctx): "+context); } if( listeners.size() > 0 && null != disposeAutoDrawable ) { disposeAllGLEventListener(disposeAutoDrawable, false); } } } } finally { try { if(isDisposeAction) { context.destroy(); flushGLRunnables(); ctxDestroyed = true; } else if( res != GLContext.CONTEXT_NOT_CURRENT && (null == skipContextReleaseThread || currentThread != skipContextReleaseThread) ) { context.release(); ctxReleased = true; } } catch (Exception e) { System.err.println("Catched: "+e.getMessage()); e.printStackTrace(); } tdX = System.currentTimeMillis() - tdX; // release / destroy if (lastContext != null) { final int res2 = lastContext.makeCurrent(); if (null != lastInitAction && res2 == GLContext.CONTEXT_CURRENT_NEW) { lastInitAction.run(); } } } long td = System.currentTimeMillis() - t0; System.err.println("td0 "+td+"ms, fps "+(1.0/(td/1000.0))+", td-makeCurrent: "+tdA+"ms, td-render "+tdR+"ms, td-swap "+tdS+"ms, td-release "+tdX+"ms, ctx claimed: "+ctxClaimed+", ctx release: "+ctxReleased+", ctx destroyed "+ctxDestroyed); } }