jogl.debug.GLDrawable.PerfStats
is defined. */
private static final boolean PERF_STATS = Debug.isPropertyDefined("jogl.debug.GLDrawable.PerfStats", true);
protected static final boolean DEBUG = GLDrawableImpl.DEBUG;
private final Object listenersLock = new Object();
private final ArrayList* If the old context's drawable was an {@link GLAutoDrawable}, it's reference to the given drawable * is being cleared by calling * {@link GLAutoDrawable#setContext(GLContext) ((GLAutoDrawable)oldCtx.getGLDrawable()).setContext(null)}. *
** If the old or new context was current on this thread, it is being released before switching the drawable. *
* * @param drawable the drawable which context is changed * @param newCtx the new context * @param oldCtx the old context * @return true if the newt context was current, otherwise false * * @see GLAutoDrawable#setContext(GLContext) */ public final boolean switchContext(GLDrawable drawable, GLContext oldCtx, GLContext newCtx, int additionalCtxCreationFlags) { if(null != oldCtx && oldCtx.isCurrent()) { oldCtx.release(); } final boolean newCtxCurrent; if(null!=newCtx) { newCtxCurrent = newCtx.isCurrent(); if(newCtxCurrent) { newCtx.release(); } newCtx.setContextCreationFlags(additionalCtxCreationFlags); newCtx.setGLDrawable(drawable, true); // propagate context/drawable switch } else { newCtxCurrent = false; } if(null!=oldCtx && oldCtx.getGLDrawable() instanceof GLAutoDrawable) { ((GLAutoDrawable)oldCtx.getGLDrawable()).setContext(null); } return newCtxCurrent; } public final void addGLEventListener(GLEventListener listener) { addGLEventListener(-1, listener); } public final void addGLEventListener(int index, GLEventListener listener) { synchronized(listenersLock) { if(0>index) { index = listeners.size(); } // GLEventListener may be added after context is created, // hence we earmark initialization for the next display call. listenersToBeInit.add(listener); listeners.add(index, listener); } } public final void removeGLEventListener(GLEventListener listener) { synchronized(listenersLock) { listeners.remove(listener); listenersToBeInit.remove(listener); } } public final GLEventListener removeGLEventListener(int index) throws IndexOutOfBoundsException { synchronized(listenersLock) { if(0>index) { index = listeners.size()-1; } return listeners.remove(index); } } /** * Issues {@link javax.media.opengl.GLEventListener#dispose(javax.media.opengl.GLAutoDrawable)} * to all listeners. ** Please consider using {@link #disposeGL(GLAutoDrawable, GLDrawable, GLContext, Runnable)} * for correctness! *
* @param drawable */ public final void dispose(GLAutoDrawable drawable) { synchronized(listenersLock) { for (int i=0; i < listeners.size(); i++) { listeners.get(i).dispose(drawable); } } } private final boolean init(GLEventListener l, GLAutoDrawable drawable, boolean sendReshape) { if(listenersToBeInit.remove(l)) { l.init(drawable); if(sendReshape) { reshape(l, drawable, 0, 0, drawable.getWidth(), drawable.getHeight(), true /* setViewport */, false /* checkInit */); } return true; } return false; } /** The default init action to be called once after ctx is being created @ 1st makeCurrent(). */ public final void init(GLAutoDrawable drawable) { synchronized(listenersLock) { for (int i=0; i < listeners.size(); i++) { final GLEventListener listener = listeners.get(i) ; // If make current ctx, invoked by invokGL(..), results in a new ctx, init gets called. // This may happen not just for initial setup, but for ctx recreation due to resource change (drawable/window), // hence the must always be initialized unconditional. listenersToBeInit.add(listener); if ( ! init( listener, drawable, true /* sendReshape */) ) { throw new GLException("GLEventListener "+listener+" already initialized: "+drawable); } } } } public final void display(GLAutoDrawable drawable) { displayImpl(drawable); if(!execGLRunnables(drawable)) { displayImpl(drawable); } } private final void displayImpl(GLAutoDrawable drawable) { synchronized(listenersLock) { for (int i=0; i < listeners.size(); i++) { final GLEventListener listener = listeners.get(i) ; // GLEventListener may need to be init, // in case this one is added after the realization of the GLAutoDrawable init( listener, drawable, true /* sendReshape */) ; listener.display(drawable); } } } private final void reshape(GLEventListener listener, GLAutoDrawable drawable, int x, int y, int width, int height, boolean setViewport, boolean checkInit) { if(checkInit) { // GLEventListener may need to be init, // in case this one is added after the realization of the GLAutoDrawable synchronized(listenersLock) { init( listener, drawable, false /* sendReshape */) ; } } if(setViewport) { drawable.getGL().glViewport(x, y, width, height); } listener.reshape(drawable, x, y, width, height); } public final void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { synchronized(listenersLock) { for (int i=0; i < listeners.size(); i++) { reshape((GLEventListener) listeners.get(i), drawable, x, y, width, height, 0==i, true); } } } private final boolean execGLRunnables(GLAutoDrawable drawable) { boolean res = true; if(glRunnables.size()>0) { // volatile OK // swap one-shot list asap final ArrayList
* If wait
is true
the call blocks until the glRunnable
* has been executed.
*
* If wait
is true
and
* {@link GLDrawable#isRealized()} returns false
or {@link GLAutoDrawable#getContext()} returns null
,
* the call is ignored and returns false
.
* This helps avoiding deadlocking the caller.
*
true
block until execution of glRunnable
is finished, otherwise return immediatly w/o waiting
* @param glRunnable the {@link GLRunnable} to execute within {@link #display()}
* @return true
if the {@link GLRunnable} has been processed or queued, otherwise false
.
*/
public final boolean invoke(GLAutoDrawable drawable, boolean wait, GLRunnable glRunnable) {
if( null == glRunnable || null == drawable ||
wait && ( !drawable.isRealized() || null==drawable.getContext() ) ) {
return false;
}
Throwable throwable = null;
GLRunnableTask rTask = null;
Object rTaskLock = new Object();
synchronized(rTaskLock) {
boolean deferred;
synchronized(glRunnablesLock) {
deferred = isExternalAnimatorAnimating();
if(!deferred) {
wait = false; // don't wait if exec immediatly
}
rTask = new GLRunnableTask(glRunnable,
wait ? rTaskLock : null,
wait /* catch Exceptions if waiting for result */);
glRunnables.add(rTask);
}
if( !deferred ) {
drawable.display();
} else if( wait ) {
try {
rTaskLock.wait(); // free lock, allow execution of rTask
} catch (InterruptedException ie) {
throwable = ie;
}
if(null==throwable) {
throwable = rTask.getThrowable();
}
if(null!=throwable) {
throw new RuntimeException(throwable);
}
}
}
return true;
}
public final void setAutoSwapBufferMode(boolean enable) {
autoSwapBufferMode = enable;
}
public final boolean getAutoSwapBufferMode() {
return autoSwapBufferMode;
}
/**
* @param t the thread for which context release shall be skipped, usually the animation thread,
* ie. {@link Animator#getThread()}.
* @deprecated this is an experimental feature,
* intended for measuring performance in regards to GL context switch
* and only being used if {@link #PERF_STATS} is enabled
* by defining property jogl.debug.GLDrawable.PerfStats
.
*/
public final void setSkipContextReleaseThread(Thread t) {
skipContextReleaseThread = t;
}
/**
* @deprecated see {@link #setSkipContextReleaseThread(Thread)}
*/
public final Thread getSkipContextReleaseThread() {
return skipContextReleaseThread;
}
private static final ThreadLocalNote: Locking of the surface is implicit done by {@link GLContext#makeCurrent()}, where unlocking is performed by the latter {@link GLContext#release()}.
* * @param drawable * @param context * @param runnable * @param initAction */ public final void invokeGL(GLDrawable drawable, GLContext context, Runnable runnable, Runnable initAction) { if(null==context) { if (DEBUG) { Exception e = new GLException(Thread.currentThread().getName()+" Info: GLDrawableHelper " + this + ".invokeGL(): NULL GLContext"); e.printStackTrace(); } return; } if(PERF_STATS) { invokeGLImplStats(drawable, context, runnable, initAction, null); } else { invokeGLImpl(drawable, context, runnable, initAction, null); } } /** * Principal helper method which runs {@link #dispose(GLAutoDrawable)} with the context * made current and destroys the context afterwards while holding the lock. * * @param autoDrawable * @param drawable * @param context * @param postAction */ public final void disposeGL(GLAutoDrawable autoDrawable, GLDrawable drawable, GLContext context, Runnable postAction) { if(PERF_STATS) { invokeGLImplStats(drawable, context, null, null, autoDrawable); } else { invokeGLImpl(drawable, context, null, null, autoDrawable); } if(null != postAction) { postAction.run(); } } private final void invokeGLImpl(GLDrawable drawable, GLContext context, Runnable runnable, Runnable initAction, GLAutoDrawable disposeAutoDrawable) { final Thread currentThread = Thread.currentThread(); final boolean isDisposeAction = null==initAction ; // Support for recursive makeCurrent() calls as well as calling // other drawables' display() methods from within another one's GLContext lastContext = GLContext.getCurrent(); Runnable lastInitAction = null; if (lastContext != null) { if (lastContext == context) { lastContext = null; // utilize recursive locking } else { lastInitAction = perThreadInitAction.get(); lastContext.release(); } } int res = GLContext.CONTEXT_NOT_CURRENT; try { res = context.makeCurrent(); if (GLContext.CONTEXT_NOT_CURRENT != res) { if(!isDisposeAction) { perThreadInitAction.set(initAction); if (GLContext.CONTEXT_CURRENT_NEW == res) { if (DEBUG) { System.err.println("GLDrawableHelper " + this + ".invokeGL(): Running initAction"); } initAction.run(); } runnable.run(); if (autoSwapBufferMode) { drawable.swapBuffers(); } } else { if(GLContext.CONTEXT_CURRENT_NEW == res) { throw new GLException(currentThread.getName()+" GLDrawableHelper " + this + ".invokeGL(): Dispose case (no init action given): Native context was not created (new ctx): "+context); } if(listeners.size()>0) { dispose(disposeAutoDrawable); } } } } finally { try { if(isDisposeAction) { context.destroy(); flushGLRunnables(); } else if( GLContext.CONTEXT_NOT_CURRENT != res ) { context.release(); } } catch (Exception e) { System.err.println("Catched: "+e.getMessage()); e.printStackTrace(); } if (lastContext != null) { final int res2 = lastContext.makeCurrent(); if (null != lastInitAction && res2 == GLContext.CONTEXT_CURRENT_NEW) { lastInitAction.run(); } } } } private final void invokeGLImplStats(GLDrawable drawable, GLContext context, Runnable runnable, Runnable initAction, GLAutoDrawable disposeAutoDrawable) { final Thread currentThread = Thread.currentThread(); final boolean isDisposeAction = null==initAction ; // Support for recursive makeCurrent() calls as well as calling // other drawables' display() methods from within another one's int res = GLContext.CONTEXT_NOT_CURRENT; GLContext lastContext = GLContext.getCurrent(); Runnable lastInitAction = null; if (lastContext != null) { if (lastContext == context) { if( currentThread == skipContextReleaseThread ) { res = GLContext.CONTEXT_CURRENT; } // else: utilize recursive locking lastContext = null; } else { lastInitAction = perThreadInitAction.get(); lastContext.release(); } } long t0 = System.currentTimeMillis(); long tdA = 0; // makeCurrent long tdR = 0; // render time long tdS = 0; // swapBuffers long tdX = 0; // release boolean ctxClaimed = false; boolean ctxReleased = false; boolean ctxDestroyed = false; try { if (res == GLContext.CONTEXT_NOT_CURRENT) { res = context.makeCurrent(); ctxClaimed = true; } if (res != GLContext.CONTEXT_NOT_CURRENT) { if(!isDisposeAction) { perThreadInitAction.set(initAction); if (res == GLContext.CONTEXT_CURRENT_NEW) { if (DEBUG) { System.err.println("GLDrawableHelper " + this + ".invokeGL(): Running initAction"); } initAction.run(); } tdR = System.currentTimeMillis(); tdA = tdR - t0; // makeCurrent runnable.run(); tdS = System.currentTimeMillis(); tdR = tdS - tdR; // render time if (autoSwapBufferMode) { drawable.swapBuffers(); tdX = System.currentTimeMillis(); tdS = tdX - tdS; // swapBuffers } } else { if(res == GLContext.CONTEXT_CURRENT_NEW) { throw new GLException(currentThread.getName()+" GLDrawableHelper " + this + ".invokeGL(): Dispose case (no init action given): Native context was not created (new ctx): "+context); } if(listeners.size()>0) { dispose(disposeAutoDrawable); } } } } finally { try { if(isDisposeAction) { context.destroy(); flushGLRunnables(); ctxDestroyed = true; } else if( res != GLContext.CONTEXT_NOT_CURRENT && (null == skipContextReleaseThread || currentThread != skipContextReleaseThread) ) { context.release(); ctxReleased = true; } } catch (Exception e) { System.err.println("Catched: "+e.getMessage()); e.printStackTrace(); } tdX = System.currentTimeMillis() - tdX; // release / destroy if (lastContext != null) { final int res2 = lastContext.makeCurrent(); if (null != lastInitAction && res2 == GLContext.CONTEXT_CURRENT_NEW) { lastInitAction.run(); } } } long td = System.currentTimeMillis() - t0; System.err.println("td0 "+td+"ms, fps "+(1.0/(td/1000.0))+", td-makeCurrent: "+tdA+"ms, td-render "+tdR+"ms, td-swap "+tdS+"ms, td-release "+tdX+"ms, ctx claimed: "+ctxClaimed+", ctx release: "+ctxReleased+", ctx destroyed "+ctxDestroyed); } }